Difference between revisions of "Sega Fonz hardware"

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'''Sega Fonz hardware''' was [[:Category:Discrete logic arcade games|discrete logic]] [[List of Sega arcade systems|Sega arcade hardware]] that debuted in 1976. It was used for several [[Sega]] racing games from 1976 to 1977. This was the first [[arcade]] hardware capable of producing pseudo-3D graphics with [[sprite]] scaling in a third-person perspective, making it a precursor to the [[VCO Object]] (1981) and [[Sega Hang-On hardware]] (1985).
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'''Sega Fonz hardware''' was [[:Category:Discrete logic arcade games|discrete logic]] [[List of Sega arcade systems|Sega arcade hardware]] that debuted in 1976. It was used for several [[Sega]] racing games from 1976 to 1977. This was the first [[arcade]] hardware capable of producing pseudo-3D graphics with forward scrolling and [[sprite]] scaling in a third-person perspective, making it a precursor to the [[VCO Object]] (1981) and [[Sega Hang-On hardware]] (1985).
  
 
==Specifications==
 
==Specifications==
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{{multicol|
 
* [[wikipedia:Printed circuit board|PCB]]: [[Sega]] Logic Board 94789-P{{fileref|Fonz service manual.pdf|page=9}}
 
* [[wikipedia:Printed circuit board|PCB]]: [[Sega]] Logic Board 94789-P{{fileref|Fonz service manual.pdf|page=9}}
* [[ROM]]: 512 [[byte]]s (2x 256 bytes){{fileref|Fonz service manual.pdf|page=16}}{{ref|[https://archive.org/stream/MonolithicMemories-MMI-BiploarLSIDataBookOCR#page/n3/mode/2up Monolithic Memories-MMI Biploar LSI Data Book]}}{{ref|1=[https://www.mikesarcade.com/cgi-bin/spies.cgi?action=url&type=info&page=PromRef.txt PROM (Mike's Arcade)]}}
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* [[ROM]]: 512 [[byte]]s (2x 256 bytes){{fileref|Fonz service manual.pdf|page=16}}{{ref|[https://archive.org/stream/MonolithicMemories-MMI-BiploarLSIDataBookOCR#page/n3/mode/2up Monolithic Memories-MMI Bipolar LSI Data Book]}}{{ref|1=[https://www.mikesarcade.com/cgi-bin/spies.cgi?action=url&type=info&page=PromRef.txt PROM (Mike's Arcade)]}}
 
** [[wikipedia:Programmable read-only memory|PROM]] chips: 2x [[wikipedia:Monolithic Memories|MMI]] 6306-1
 
** [[wikipedia:Programmable read-only memory|PROM]] chips: 2x [[wikipedia:Monolithic Memories|MMI]] 6306-1
 
** [[wikipedia:Memory bus|Data bus]]: [[8-bit era|8-bit]] (2x [[wikipedia:4-bit|4-bit]])
 
** [[wikipedia:Memory bus|Data bus]]: [[8-bit era|8-bit]] (2x [[wikipedia:4-bit|4-bit]])
* Features: Pseudo-3D graphics, third-person perspective, [[sprite]] scaling, scaling road, collision detection{{fileref|Fonz DiscreteLogic US Flyer.pdf}}{{fileref|Fonz service manual.pdf}}
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* Graphics: Pseudo-3D graphics, third-person perspective, vertical scrolling, forward scrolling, [[sprite]] scaling, road scaling, collision detection{{fileref|Fonz DiscreteLogic US Flyer.pdf}}{{fileref|Fonz service manual.pdf}}
* [[Resolution]]: 243×297 [[pixel]]s{{ref|[http://static.giantbomb.com/uploads/original/13/139866/1917444-4255_1.png Fonz Screenshot]}}
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** [[Resolution]]: 243×297 [[pixel]]s{{ref|[http://www.system16.com/screens/fonz.gif Fonz Screenshot]}}
* [[Sprite]]s on screen: 3 sprites{{fileref|Roadrace flyer3.jpg}}
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** [[Sprite]]s on screen: 3 sprites{{fileref|Roadrace flyer3.jpg}}
* Sprite sizes: Adjustable{{fileref|Fonz service manual.pdf|page=6}}
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** Sprite sizes: Adjustable{{fileref|Fonz service manual.pdf|page=6}}
** Default sprite size: 20×48 [[texel]]s{{ref|[http://static.giantbomb.com/uploads/original/13/139866/1917444-4255_1.png Fonz Screenshot]}}{{fileref|Fonz service manual.pdf|page=8}}
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** Default sprite size: 20×48 [[texel]]s{{ref|[http://www.system16.com/screens/fonz.gif Fonz Screenshot]}}{{fileref|Fonz service manual.pdf|page=8}}
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* Sound: [[wikipedia:Tape recorder|Audio tape]]{{ref|1=[http://www.system16.com/hardware.php?id=683 SEGA DISCRETE LOGIC HARDWARE (System 16)]}}
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** Sega S-93806 Tape Deck ([[wikipedia:8-track tape|8 Track]])
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** Sega S-94802 Cartridge Recording Tape{{fileref|Fonz service manual.pdf}}
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==Games==
 
==Games==

Revision as of 18:02, 4 October 2016

Notavailable.svg
Sega Fonz hardware
Manufacturer: Sega
Release Date RRP Code

Sega Fonz hardware was discrete logic Sega arcade hardware that debuted in 1976. It was used for several Sega racing games from 1976 to 1977. This was the first arcade hardware capable of producing pseudo-3D graphics with forward scrolling and sprite scaling in a third-person perspective, making it a precursor to the VCO Object (1981) and Sega Hang-On hardware (1985).

Specifications

Games

References


Sega arcade boards
Originating in arcades









Console-based hardware








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PC-based hardware








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