Difference between revisions of "Sega Fonz hardware"

From Sega Retro

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* Operator adjustments:{{fileref|Fonz service manual.pdf|page=6}}
 
* Operator adjustments:{{fileref|Fonz service manual.pdf|page=6}}
 
** VR-1: Opponent sprite size
 
** VR-1: Opponent sprite size
** VR-2: All sprite sizes
+
** VR-2: Size of all sprites
 
** VR-3: Road shape
 
** VR-3: Road shape
 
** VR-4: Road swing width
 
** VR-4: Road swing width
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** VR-9: Player sprite size
 
** VR-9: Player sprite size
 
** VR-10: Game time
 
** VR-10: Game time
** VR-11: Vertical sprite size upper limit
+
** VR-11: Upper limit of vertical player sprite size
** VR-12: Vertical sprite size lower limit
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** VR-12: Lower limit of vertical player sprite size
 
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Revision as of 22:10, 4 October 2016

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Sega Fonz hardware
Manufacturer: Sega
Release Date RRP Code

Sega Fonz hardware was discrete logic Sega arcade hardware that debuted in 1976. It was used for several Sega racing games from 1976 to 1977. This was the first arcade hardware capable of producing pseudo-3D graphics with forward scrolling and sprite scaling in a third-person perspective, making it a precursor to the VCO Object (1981) and Sega Hang-On hardware (1985).

Specifications

  • PCB: Sega Logic Board 94789-P[1]
  • ROM: 512 bytes (2x 256 bytes)[2][3][4]
  • Graphics: Pseudo-3D, third-person perspective, vertical scrolling, forward scrolling, sprite scaling, road scaling, collision detection[5][6]
  • Sound: Audio tape[11][12]
    • Sega S-93806 Tape Deck (8 Track)
    • Sega S-94802 Cartridge Recording Tape[6]
  • Operator adjustments:[10]
    • VR-1: Opponent sprite size
    • VR-2: Size of all sprites
    • VR-3: Road shape
    • VR-4: Road swing width
    • VR-5: Road swing frequency
    • VR-6: Road width
    • VR-7: Left road shoulder size
    • VR-8: Right road shoulder size
    • VR-9: Player sprite size
    • VR-10: Game time
    • VR-11: Upper limit of vertical player sprite size
    • VR-12: Lower limit of vertical player sprite size

Games

References


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