Difference between revisions of "Sega G80"

From Sega Retro

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* [[wikipedia:Sound card|Sound boards]]:{{intref|Sega G80 Hardware Reference (1997-10-25)}}{{ref|[https://github.com/mamedev/mame/tree/master/src/mame/drivers/segag80r.cpp Sega G-80 raster hardware (MAME)]}}
 
* [[wikipedia:Sound card|Sound boards]]:{{intref|Sega G80 Hardware Reference (1997-10-25)}}{{ref|[https://github.com/mamedev/mame/tree/master/src/mame/drivers/segag80r.cpp Sega G-80 raster hardware (MAME)]}}
 
** Sega USB (Universal Sound Board)
 
** Sega USB (Universal Sound Board)
*** [[wikipedia:Microcontroller|MCU]]: [[wikipedia:Intel MCS-48|Intel i8035]] @ 3.12 MHz (8-bit instructions, 3.12 MIPS, 1 [[wikipedia:Instructions per cycle|instruction per cycle]])
+
*** [[wikipedia:Microcontroller|MCU]]: [[Intel]] [[i8035]] @ 3.12 MHz (8-bit instructions, 3.12 MIPS, 1 [[wikipedia:Instructions per cycle|instruction per cycle]])
 
*** [[wikipedia:Sound chip|Sound chip]]: Sega Melody Generator ([[wikipedia:Programmable sound generator|programmable sound generator]])
 
*** [[wikipedia:Sound chip|Sound chip]]: Sega Melody Generator ([[wikipedia:Programmable sound generator|programmable sound generator]])
 
** Speech Board (optional)
 
** Speech Board (optional)
*** MCU: [[wikipedia:Intel MCS-48|Intel i8035/i8039]] @ 3.12 MHz (8-bit instructions, 3.12 MIPS)
+
*** MCU: [[Intel]] [[i8035]]/[[i8039]] @ 3.12 MHz (8-bit instructions, 3.12 MIPS)
 
*** [[wikipedia:Speech synthesis|Speech synthesizer]]: [[wikipedia:General Instrument SP0256|General Instrument SP0250]] ([[wikipedia:Linear predictive coding|linear predictive coding]])
 
*** [[wikipedia:Speech synthesis|Speech synthesizer]]: [[wikipedia:General Instrument SP0256|General Instrument SP0250]] ([[wikipedia:Linear predictive coding|linear predictive coding]])
 
** [[Sega System 1]] sound board (optional, used for ''Sindbad Mystery'' in 1983)  
 
** [[Sega System 1]] sound board (optional, used for ''Sindbad Mystery'' in 1983)  
*** Sound chips: [[wikipedia:Texas Instruments SN76496|Sega SN76496]] @ 4 MHz, Sega SN76496 @ 2 MHz
+
*** Sound chips: Sega [[SN76496]] @ 4 MHz, Sega SN76496 @ 2 MHz
 
* [[wikipedia:Raster graphics|Raster]] [[wikipedia:Graphics card|graphics board]]: Sega Video I{{ref|[https://github.com/mamedev/mame/tree/master/src/mame/drivers/segag80r.cpp Sega G-80 raster hardware (MAME)]}}
 
* [[wikipedia:Raster graphics|Raster]] [[wikipedia:Graphics card|graphics board]]: Sega Video I{{ref|[https://github.com/mamedev/mame/tree/master/src/mame/drivers/segag80r.cpp Sega G-80 raster hardware (MAME)]}}
 
** Raster [[wikipedia:Video display controller|display controller]]: Sega Raster Display Controller @ 15.468 MHz
 
** Raster [[wikipedia:Video display controller|display controller]]: Sega Raster Display Controller @ 15.468 MHz

Revision as of 12:49, 20 October 2017

Notavailable.svg
Sega G80
Manufacturer: Sega
Release Date RRP Code

The Sega G80 is an arcade system produced by Sega in 1981. It can be considered a successor to the Sega VIC Dual system, and was Sega's arcade platform of choice before the release of the Sega System 1.

The G80 was designed to be a more versatile system than those seen in arcade cabinets of the past. Rather than rely on bespoke cabinet designs for each game, Sega opted for a more cost-effective "Convert-a-Game" system (as it was marketed in the US), in which games housed on CPU boards could be easily swapped by arcade operators. The G80 system consisted of a card cage with a 6 slot backplane that could be populated in different game configurations from a selection of 10+ different pluggable boards, allowing it to be configured it as either a raster system if a raster video board was inserted, or a vector system that could display color vector graphics.

The G80 gets its name from its Z80 CPU which was coupled with a custom security chip to prevent operators from abusing the swappable system. The security chip would obfuscate the "ld (address),a" instruction (opcode 32h) differently based on the security chip installed — an early form of copy protection. The mangling algorithms are rather complicated, and differ from security chip to security chip.[1]

The Sega G80 platform provided a basis for many reasonably successful vector-based games from the company, some of which, such as Space Fury, Tac/Scan, and, perhaps most famously, Star Trek: Strategic Operations Simulator, saw home console/computer ports.

Technical specifications

List of games

Raster

Vector

References


Sega arcade boards
Originating in arcades









Console-based hardware








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