Difference between revisions of "Yasuhiro Takahashi"
From Sega Retro
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==Production history== | ==Production history== | ||
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− | + | {{ProductionHistory|Yasuhiro Takahashi}} | |
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* ''[[Sonic 3D Blast]]'' (1996) — Special Stage Programmer | * ''[[Sonic 3D Blast]]'' (1996) — Special Stage Programmer | ||
* ''[[Sonic Jam]]'' (1997) — Programmer | * ''[[Sonic Jam]]'' (1997) — Programmer | ||
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* ''[[Burning Rangers]]'' (1998) — Game Designer | * ''[[Burning Rangers]]'' (1998) — Game Designer | ||
* ''[[Sonic Adventure]]'' (1999) — Player Character Programmer, A-Life Program Adviser, Story Sequence Programmer | * ''[[Sonic Adventure]]'' (1999) — Player Character Programmer, A-Life Program Adviser, Story Sequence Programmer | ||
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− | + | ==References== | |
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[[Category:Lead Programmers]] | [[Category:Lead Programmers]] |
Revision as of 23:42, 19 January 2018
Yasuhiro Takahashi |
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Company(ies): Sega of Japan |
Role(s): Programmer, Designer |
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Yasuhiro Takahashi
Production history
- Virtua Fighter (32X; 1995) — Programmers[1]
- NiGHTS into Dreams (Saturn; 1996) — Programmers[2]
- Sonic Jam (Saturn; 1997) — Programmers[3]
- Sonic Adventure (Dreamcast; 1998) — Player character programmers
- Sonic Adventure (Dreamcast; 1998) — Program advisor
- Resident Evil 2 (Dreamcast; 1999) — Texture Design
- Phantasy Star Online Ver. 2 (Dreamcast; 2001) — Enemy
- Phantasy Star Online Ver. 2 (Dreamcast; 2001) — Character Design
- Phantasy Star Online Episode I & II (GameCube; 2002) — Enemy
- Phantasy Star Online Episode I & II (GameCube; 2002) — Chartacter Creation
- Phantasy Star Online Episode I & II (GameCube; 2002) — Word Select
- Phantasy Star Online Episode I & II (Xbox; 2003) — Enemy
- Phantasy Star Online Episode I & II (Xbox; 2003) — Chartacter Creation
- Phantasy Star Online Episode I & II (Xbox; 2003) — Word Select
- Phantasy Star Universe: Ambition of the Illuminus (Windows PC; 2007) — Programming Director
- Phantasy Star Universe: Ambition of the Illuminus (PlayStation 2; 2007) — Programming Director
- Phantasy Star Universe: Ambition of the Illuminus (Xbox 360; 2007) — Programming Director
- Phantasy Star Portable (PlayStation Portable; 2008) — Program
- Phantasy Star 0 (Nintendo DS; 2008) — Network
- Rise of Nightmares (Xbox 360; 2011) — Development Support
- Phantasy Star Online 2 (Windows PC; 2012) — Technical Director
- Phantasy Star Online 2: New Genesis (Windows PC; 2021) — Special Thanks
- Phantasy Star Online 2: New Genesis (Xbox One; 2021) — Special Thanks
- Sonic 3D Blast (1996) — Special Stage Programmer
- Sonic Jam (1997) — Programmer
- Resident Evil 2 (1998) — Texture Design
- Burning Rangers (1998) — Game Designer
- Sonic Adventure (1999) — Player Character Programmer, A-Life Program Adviser, Story Sequence Programmer