Difference between revisions of "Gouketsuji Ichizoku"

From Sega Retro

Line 1: Line 1:
{{stub}}
 
 
{{Bob
 
{{Bob
 
| bobscreen=GouketsujiIchizoku_MDTitleScreen.png
 
| bobscreen=GouketsujiIchizoku_MDTitleScreen.png
Line 5: Line 4:
 
| developer=[[Atlus]]
 
| developer=[[Atlus]]
 
| system=[[Sega Mega Drive]]
 
| system=[[Sega Mega Drive]]
| romsize=3MB
 
 
| sounddriver=
 
| sounddriver=
 
| peripherals=[[Six Button Control Pad (Mega Drive)|Six button pad]]
 
| peripherals=[[Six Button Control Pad (Mega Drive)|Six button pad]]
Line 12: Line 10:
 
| originalpublishers=
 
| originalpublishers=
 
| originaldevelopers=
 
| originaldevelopers=
| consolescompilation=Arcade Boards
+
| consolescompilation=Arcade boards
 
| releases={{releasesMD
 
| releases={{releasesMD
 
| md_date_jp=1994-11-18
 
| md_date_jp=1994-11-18
Line 20: Line 18:
 
| esrb=t
 
| esrb=t
 
}}
 
}}
'''''Gouketsuji Ichizoku''''' (豪血寺一族), called ''Power Instinct'' outside Japan, is a 1993 arcade fighting game by [[Atlus]] and the first in the long-running series of the same name. Atlus ported it to the [[Sega Mega Drive]] in 1994, releasing it exclusively in Japan.
+
{{stub}}'''''{{PAGENAME}}''''' (豪血寺一族), called ''Power Instinct'' outside Japan, is a 1993 arcade fighting game by [[Atlus]] and the first in the long-running series of the same name. Atlus ported it to the [[Sega Mega Drive]] in 1994, releasing it exclusively in Japan.
  
 
Plans were made to port the game to the US under the name '''''Power Instinct''''' (for release in October 1994{{fileref|GamePlayers US 0710.pdf|page=11}} and later January 1995{{fileref|EGM US 065.pdf|page=310}}), but were scrapped (however a US SNES version was released under this name).
 
Plans were made to port the game to the US under the name '''''Power Instinct''''' (for release in October 1994{{fileref|GamePlayers US 0710.pdf|page=11}} and later January 1995{{fileref|EGM US 065.pdf|page=310}}), but were scrapped (however a US SNES version was released under this name).
Line 37: Line 35:
 
*'''Special Thanks:''' Hiro, A.C‑Len, Kotobuki, [[Range Murata|Range]], Atlus All Staff
 
*'''Special Thanks:''' Hiro, A.C‑Len, Kotobuki, [[Range Murata|Range]], Atlus All Staff
 
*'''Presented by:''' [[Atlus]]
 
*'''Presented by:''' [[Atlus]]
|console=MD
+
| console=MD
 
}}
 
}}
  
==Artwork==
+
==Magazine articles==
<gallery>
+
{{mainArticle|{{PAGENAME}}/Magazine articles}}
File:PowerInstinct MD US Box.jpg|North American prototype cover
 
</gallery>
 
  
 
==Promotional material==
 
==Promotional material==
<gallery>
 
File:PowerInstinct MD US PrintAdvert.jpg|US print advert
 
</gallery>
 
 
{{gallery
 
{{gallery
 +
|{{gitem|PowerInstinct MD US PrintAdvert.jpg|US print advert}}
 
|{{galleryPrintAd
 
|{{galleryPrintAd
 
|GamePlayers US 0710.pdf|gameplayers|0710|147
 
|GamePlayers US 0710.pdf|gameplayers|0710|147
 
}}
 
}}
 
}}
 
}}
 +
 +
==Artwork==
 +
<gallery>
 +
PowerInstinct MD US Box.jpg|North American prototype cover
 +
</gallery>
  
 
==Physical scans==
 
==Physical scans==
Line 72: Line 71:
  
 
==References==
 
==References==
<references />
+
<references/>

Revision as of 05:35, 21 June 2018

n/a

GouketsujiIchizoku MDTitleScreen.png

Gouketsuji Ichizoku
System(s): Sega Mega Drive
Publisher: Atlus
Developer:
Peripherals supported: Six button pad
Genre: Action

















Number of players: 1-2
Release Date RRP Code
Sega Mega Drive
JP
¥9,8009,800 T-144013

This short article is in need of work. You can help Sega Retro by adding to it.


Gouketsuji Ichizoku (豪血寺一族), called Power Instinct outside Japan, is a 1993 arcade fighting game by Atlus and the first in the long-running series of the same name. Atlus ported it to the Sega Mega Drive in 1994, releasing it exclusively in Japan.

Plans were made to port the game to the US under the name Power Instinct (for release in October 1994[1] and later January 1995[2]), but were scrapped (however a US SNES version was released under this name).

Gameplay

The game is a conventional fighter. A, B, and C each perform a different variation of each character's base attack, with various combinations possible with the D-pad. Pressing Up twice makes a double jump (most of 2D and 2.5D fighting games doesn't do that).

Production credits

  • Planner: Super K!
  • Sub Planner: * Bugta *
  • Programmer: D.Dart
  • Sub Programmer: ‑Mi.Taka‑
  • Designer: T.Kakazu, Akira.I, Sadamasa.O
  • Sound: Akihiro Akamatu, Sachiko.K, Shinji Nakaya
  • Special Thanks: Hiro, A.C‑Len, Kotobuki, Range, Atlus All Staff
  • Presented by: Atlus


Magazine articles

Main article: Gouketsuji Ichizoku/Magazine articles.

Promotional material

PowerInstinct MD US PrintAdvert.jpg
US print advert
PowerInstinct MD US PrintAdvert.jpg
Logo-pdf.svg
Print advert in Game Players (US) #0710: "Vol. 7 No. 10 October 1994" (1994-xx-xx)
Logo-pdf.svg

Artwork

Physical scans

Mega Drive, JP
GI MD JP Box.jpg
Cover
GouketsujiIchizoku MD JP CartTop.jpg
GouketsujiIchizoku MD JP Cart Back.jpgGouketsujiIchizoku MD JP Cart.jpg
Cart

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Mega Drive
CRC32 abe9c415
MD5 18ff626a183c188f789d71f17dd739d5
SHA-1 db6b2046e8b6373f141e8c5db68450f2db377dd8
3MB 1994-09 Cartridge (JP)

References