Difference between revisions of "Kuusou Kagaku Sekai Gulliver Boy"
From Sega Retro
Line 16: | Line 16: | ||
}} | }} | ||
{{sub-stub}}'''''{{PAGENAME}}''''' (空想科学世界ガリバーボーイ) is a 1996 RPG for the [[Sega Saturn]] by [[Hudson]] released exclusively in Japan. It ties into [[wikipedia:Gulliver Boy|a Japan-only anime of the same name]]. | {{sub-stub}}'''''{{PAGENAME}}''''' (空想科学世界ガリバーボーイ) is a 1996 RPG for the [[Sega Saturn]] by [[Hudson]] released exclusively in Japan. It ties into [[wikipedia:Gulliver Boy|a Japan-only anime of the same name]]. | ||
+ | The Saturn version is a remake of the PC Engine version of the game, featuring improved graphics. | ||
+ | This (and the PC Engine) version follows the storyline of the anime (and even has clips from it), unlike the Super Famicom version of the game, which doesn't follow it and tells a similar story by changing the order of the events. | ||
+ | |||
+ | ==Gameplay== | ||
+ | In the game, the player will be guiding Gulliver and his team from city to city, liberating the world from the rule of Spain while chasing after it's leader, Judau. By travelling in the ship Sea Lion, the player will visit different cities in the world, some mandatory for story progression and some optional as side quests. | ||
+ | |||
+ | ===Gameplay elements and rules=== | ||
+ | The game is a 2D RPG with battles fought in "first person mode" similar to games such as [[Phantasy Star]]. | ||
+ | Battles are not random, meaning players see the enemies roaming the screen and they have to touch them to fight them. | ||
+ | |||
+ | |||
+ | The game doesn't show the player how much experience the characters have nor how much they gain from battles. The player only has access to the HP, MP and Level numbers. | ||
+ | |||
+ | Unlike other RPGs, levels don't cap at 99 but go past that number. For the final boss fight, the player will be at around level 260. | ||
+ | |||
+ | |||
+ | The inventory has limited space and items of the same name, don't stack in a single slot. Extra items can be stored in the Sea Lion's vault (the ship). However, the ship isn't available from the beginning of the game. Also, some items in chests are cursed. To be able to use these items, the player has to reach a priest and pay to have the curse lifted. The players have no way of knowing what items they will get, just what kind of item it will be: weapon, consumable or trade item. The curse causes effects like burning and sleep and, sometimes, it makes the walking speed in the map, very slow. | ||
+ | |||
+ | |||
+ | Enemies don't leave money behind like most RPGs. The way to make money in the game is to visit a trade shop, buy an item, and take that item to another city for selling at a higer price for profit. Different NPCs in each city look for different items. The player can not just sell the item to any NPC. Most of the selling takes place in Trade Shops but there are NPCs in regular houses that also buy some of the items. When buying items, the player can refuse to pay what the NPC asks for. By doing so, some NPCs will agree to lower the price of the item. | ||
+ | |||
+ | By buying trade items, players gain stamps. These can be exchanged in the city of Monaco for special items (for example, a healing stone that never runs out) | ||
+ | |||
+ | |||
+ | Unlike most RPGs, the characters don't have equipment. The only exception being the weapon. But these weapons can't (for the most part) be bought in shops. The player has to find them in chests in dungeons. Even then, only 2 of the character get weapons this way. Gulliver, the main character, has a speacial weapon that doesn't change. What changes is the effect it has. These effects are gained by finding extra members for your team. | ||
+ | |||
+ | |||
+ | Consumables don't have a description in the game like most RPGs. There are 2 ways to find out their effect: by looking them up in the game manual or by having one of the team members, Tiger, explain the effect while on the ship. However, Tiger is available in CD 2 of the game, past the halfway of the story. | ||
+ | |||
+ | |||
==Magazine articles== | ==Magazine articles== |
Revision as of 10:45, 9 December 2018
Kuusou Kagaku Sekai Gulliver Boy | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
System(s): Sega Saturn | ||||||||||
Publisher: Hudson Soft | ||||||||||
Developer: Hudson Soft | ||||||||||
Sound driver: SCSP/CD-DA (2/6 tracks) | ||||||||||
Genre: RPG | ||||||||||
Number of players: 1 | ||||||||||
| ||||||||||
This teeny-tiny article needs some work. You can help us by expanding it.
Kuusou Kagaku Sekai Gulliver Boy (空想科学世界ガリバーボーイ) is a 1996 RPG for the Sega Saturn by Hudson released exclusively in Japan. It ties into a Japan-only anime of the same name. The Saturn version is a remake of the PC Engine version of the game, featuring improved graphics. This (and the PC Engine) version follows the storyline of the anime (and even has clips from it), unlike the Super Famicom version of the game, which doesn't follow it and tells a similar story by changing the order of the events.
Contents
Gameplay
In the game, the player will be guiding Gulliver and his team from city to city, liberating the world from the rule of Spain while chasing after it's leader, Judau. By travelling in the ship Sea Lion, the player will visit different cities in the world, some mandatory for story progression and some optional as side quests.
Gameplay elements and rules
The game is a 2D RPG with battles fought in "first person mode" similar to games such as Phantasy Star. Battles are not random, meaning players see the enemies roaming the screen and they have to touch them to fight them.
The game doesn't show the player how much experience the characters have nor how much they gain from battles. The player only has access to the HP, MP and Level numbers.
Unlike other RPGs, levels don't cap at 99 but go past that number. For the final boss fight, the player will be at around level 260.
The inventory has limited space and items of the same name, don't stack in a single slot. Extra items can be stored in the Sea Lion's vault (the ship). However, the ship isn't available from the beginning of the game. Also, some items in chests are cursed. To be able to use these items, the player has to reach a priest and pay to have the curse lifted. The players have no way of knowing what items they will get, just what kind of item it will be: weapon, consumable or trade item. The curse causes effects like burning and sleep and, sometimes, it makes the walking speed in the map, very slow.
Enemies don't leave money behind like most RPGs. The way to make money in the game is to visit a trade shop, buy an item, and take that item to another city for selling at a higer price for profit. Different NPCs in each city look for different items. The player can not just sell the item to any NPC. Most of the selling takes place in Trade Shops but there are NPCs in regular houses that also buy some of the items. When buying items, the player can refuse to pay what the NPC asks for. By doing so, some NPCs will agree to lower the price of the item.
By buying trade items, players gain stamps. These can be exchanged in the city of Monaco for special items (for example, a healing stone that never runs out)
Unlike most RPGs, the characters don't have equipment. The only exception being the weapon. But these weapons can't (for the most part) be bought in shops. The player has to find them in chests in dungeons. Even then, only 2 of the character get weapons this way. Gulliver, the main character, has a speacial weapon that doesn't change. What changes is the effect it has. These effects are gained by finding extra members for your team.
Consumables don't have a description in the game like most RPGs. There are 2 ways to find out their effect: by looking them up in the game manual or by having one of the team members, Tiger, explain the effect while on the ship. However, Tiger is available in CD 2 of the game, past the halfway of the story.
Magazine articles
- Main article: Kuusou Kagaku Sekai Gulliver Boy/Magazine articles.
Promotional material
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
65 | |
---|---|
Based on 6 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
✔ |
|
534,470,832 | 1996-02-10 | CD-ROM (JP) | T-14303G (Disc 1) V1.000 | |||||||||
✔ |
|
578,161,584 | 1996-02-10 | CD-ROM (JP) | T-14303G (Disc 2) V1.000 |
References
- ↑ File:SSM_JP_19960322_1996-05.pdf, page 226
- ↑ 2.0 2.1 Saturn no Game wa Sekai Ichi~i~i~i!: Satamaga Dokusha Race Zen Kiroku, SoftBank Publishing, page 13 Cite error: Invalid
<ref>
tag; name ":File:SnGwSISDRZK Book JP.pdf_p13" defined multiple times with different content - ↑ Consoles +, "Mai 1996" (FR; 1996-0x-xx), page 138
- ↑ Famitsu, "1996-03-29" (JP; 1996-03-15), page 1
- ↑ Joypad, "Juin 1996" (FR; 1996-0x-xx), page 91
- ↑ Saturn Fan, "1996 No. 10-11" (JP; 1996-04-26), page 80
- ↑ Sega Saturn Magazine, "1996-05 (1996-03-22)" (JP; 1996-03-08), page 226
- Pages with reference errors
- 1 player games
- JP Saturn games
- All JP games
- Saturn games
- 1996 Saturn games
- All 1996 games
- Saturn RPGs
- All RPGs
- Old content rating field
- All games
- Sub-stubs
- GalleryPrintAd file defined
- Old-style rating (famitsu)
- Rating without PDF source
- Old-style rating (ssmjp)
- Use magref
- Old-style rating (ssmjp r)
- Update ratings template
- 3 old ratings
- Missing ROM hashes
- Old technical information