Difference between revisions of "Spinny & Spike"
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While a playable demo was created by [[Steve Woita]], [[Jason Plumb]] and others, the game was set to be re-worked after demands from management. [[Chris Senn]] produced most of the art for two levels of this reworked version, but the game was cancelled before any serious coding had begun{{intref|Interview: Chris Senn (2007-04-03) by Sega-16}}. | While a playable demo was created by [[Steve Woita]], [[Jason Plumb]] and others, the game was set to be re-worked after demands from management. [[Chris Senn]] produced most of the art for two levels of this reworked version, but the game was cancelled before any serious coding had begun{{intref|Interview: Chris Senn (2007-04-03) by Sega-16}}. | ||
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+ | Assets created by [[Tom Payne]] were published in 2019 by MegaBites, ripped from one of his personal backup disks.{{ref|https://megabitesblog.wordpress.com/2019/04/19/tom-payne-and-the-box/}} | ||
==References== | ==References== | ||
<references /> | <references /> |
Revision as of 19:24, 24 April 2019
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Spinny & Spike |
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System(s): Sega Mega Drive |
Publisher: Sega |
Developer: Sega Technical Institute |
Number of players: 1 |
State before cancellation: Early in development |
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Spinny & Spike is an unreleased Sega Mega Drive game at one point in development at Sega Technical Institute[1]. It involved involved two characters fighting through various nightmares.
While a playable demo was created by Steve Woita, Jason Plumb and others, the game was set to be re-worked after demands from management. Chris Senn produced most of the art for two levels of this reworked version, but the game was cancelled before any serious coding had begun[1].
Assets created by Tom Payne were published in 2019 by MegaBites, ripped from one of his personal backup disks.[2]