Difference between revisions of "CodeScape"

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{{sub-stub}}The '''CodeScape'''{{ref|https://web.archive.org/web/19970217093348/http://www.crossprod.co.uk/overview.htm}}{{ref|https://web.archive.org/web/20000617175702/http://www.crossprod.co.uk/codescape.htm}} debugger is an integrated development environment and debugging tool developed by [[Cross Products]] and released on December 11, 1996 for the Hitachi SuperH™ (SH) Family of microprocessors and used on [[Sega Saturn]] and  [[Dreamcast]] debugging and development.
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{{sub-stub}}The '''CodeScape'''{{ref|https://web.archive.org/web/19970217093348/http://www.crossprod.co.uk/overview.htm}}{{ref|https://web.archive.org/web/20000617175702/http://www.crossprod.co.uk/codescape.htm}} debugger is an integrated development environment and debugging tool developed{{fileref|Trademark CodeScape Reg Nº 2107854 Specimen Sheet Cross Products 1997-06-30 (United States Patent and Trademark Office).pdf}}{{fileref|Trademark CodeScape Reg Nº 2107854 1997-10-21 (United States Patent and Trademark Office).pdf}}{{fileref|Trademark CodeScape Reg Nº 2107854 Specimen Sheet Imagination Technologies 2008-04-15 (United States Patent and Trademark Office).pdf}}{{fileref|Trademark CodeScape Reg Nº 2107854 Assignment Document 2003-10-03.pdf}}{{fileref|Trademark CodeScape Reg Nº 2107854 Unclassified Documents Published on February 21, 2007 by the United States Patent and Trademark Office.pdf}}{{fileref|Trademark CodeScape Reg Nº 2107854 File Jacket Published on February 21, 2007 by the United States Patent and Trademark Office.pdf}} by [[Cross Products]] and released on December 11, 1996 for the Hitachi SuperH™ (SH) Family of microprocessors and used on [[Sega Saturn]] and  [[Dreamcast]] debugging and development.
  
 
As one of the first multi-processor development platforms, it was used not only for video game development but also for general Hitachi SH processor-based development and largely used in the [[wikipedia:Automotive industry|automotive industry]] and [[wikipedia:Automotive aftermarket|automotive aftermarket]] by companies like  [[wikipedia:Harman Becker Automotive Systems|Harman Becker Automotive Systems]], [[wikipedia:BMW|BMW]], [[wikipedia:Robert Bosch GmbH|Bosch]], [[wikipedia:Porsche|Porsche]] and several others.
 
As one of the first multi-processor development platforms, it was used not only for video game development but also for general Hitachi SH processor-based development and largely used in the [[wikipedia:Automotive industry|automotive industry]] and [[wikipedia:Automotive aftermarket|automotive aftermarket]] by companies like  [[wikipedia:Harman Becker Automotive Systems|Harman Becker Automotive Systems]], [[wikipedia:BMW|BMW]], [[wikipedia:Robert Bosch GmbH|Bosch]], [[wikipedia:Porsche|Porsche]] and several others.

Revision as of 17:56, 22 November 2019

n/a

CodeScapeIDEGraphicalUserInterface.png

CodeScape
System(s):
Windows PC
(Windows 95, Windows NT 3.51/4.0, SGI Indy)
Developer:
Release Date RRP Code
{{}} JP ¥?
{{}} US $400[1] CS100
{{}} UK £250[2] CS100

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The CodeScape[3][4] debugger is an integrated development environment and debugging tool developed[5][6][7][8][9][10] by Cross Products and released on December 11, 1996 for the Hitachi SuperH™ (SH) Family of microprocessors and used on Sega Saturn and Dreamcast debugging and development.

As one of the first multi-processor development platforms, it was used not only for video game development but also for general Hitachi SH processor-based development and largely used in the automotive industry and automotive aftermarket by companies like Harman Becker Automotive Systems, BMW, Bosch, Porsche and several others.

Promotional material

DevelopMental US 0401.pdf

PDF
US Print advert
DevelopMental US 0401.pdf

Gallery

Downloads

Download.svg Download CodeScape IDE Demo (English Version 1.0.0 Build 9)[11]
File: CodeScape IDE Demo.zip (2.61 MB) (info)

Instructions:

  • double-click the player's icon to launch it (scplayer.exe)
  • click the "Open" button on the player
  • select an .scm file and click "OK" to load it
  • click the "Play" button to start the movie

External links

Discussion at assemblergames.com (archived 2019-09-08 18:53)

References