Difference between revisions of "Vectorman 2/Hidden content"

From Sega Retro

(Created page with "{{back}} ==Level select== {{HiddenContent | image1=Vectorman2 MD LevelSelect.png | desc=Pause the game and press {{Up}} {{Right}} {{A}} {{B}} {{A}} {{Down}} {{Left}} {{A}} {{...")
 
Line 5: Line 5:
 
| image1=Vectorman2 MD LevelSelect.png
 
| image1=Vectorman2 MD LevelSelect.png
 
| desc=Pause the game and press {{Up}} {{Right}} {{A}} {{B}} {{A}} {{Down}} {{Left}} {{A}} {{Down}} (U R A BAD LAD).
 
| desc=Pause the game and press {{Up}} {{Right}} {{A}} {{B}} {{A}} {{Down}} {{Left}} {{A}} {{Down}} (U R A BAD LAD).
 +
}}
 +
 +
==Extra life==
 +
{{HiddenContent
 +
| noimage=yes
 +
| desc=Pause the game and press {{Right}} {{Up}} {{B}} {{A}} {{Down}} {{Up}} {{B}} {{Down}} {{Up}} {{B}} (RUB A DUB DUB). This can be re-entered as many times as the player pleases for more lives.
 +
}}
 +
 +
==Full health==
 +
{{HiddenContent
 +
| noimage=yes
 +
| desc=Pause the game and press {{B}} {{A}} {{B}} {{A}} {{Left}} {{Up}} {{Up}} (BABALUU). Vectorman's health will be refilled when unpausing.
 +
}}
 +
 +
==Select weapon==
 +
{{HiddenContent
 +
| noimage=yes
 +
| desc=Pause the game and press {{C}} {{A}} {{Left}} {{Left}} {{DownA}} {{A}} {{Down}} (CALL DAD). Keep entering the code repeatedly to cycle through the game's weapons.
 +
}}
 +
 +
==Slow motion==
 +
{{HiddenContent
 +
| noimage=yes
 +
| desc=Pause the game and press {{A}} {{Left}} {{A}} {{Z}} {{Y}} {{Down}} {{A}} {{Y}} (A LAZY DAY) (requires a [[Six Button Control Pad (Mega Drive)|Six Button Control Pad]]).
 
}}
 
}}
  

Revision as of 16:55, 31 December 2019

Back to: Vectorman 2.

Level select

Vectorman2 MD LevelSelect.png

Pause the game and press Up Right A B A Down Left A Down (U R A BAD LAD).

Extra life

Pause the game and press Right Up B A Down Up B Down Up B (RUB A DUB DUB). This can be re-entered as many times as the player pleases for more lives.

Full health

Pause the game and press B A B A Left Up Up (BABALUU). Vectorman's health will be refilled when unpausing.

Select weapon

Pause the game and press C A Left Left Template:DownA A Down (CALL DAD). Keep entering the code repeatedly to cycle through the game's weapons.

Slow motion

Pause the game and press A Left A Z Y Down A Y (A LAZY DAY) (requires a Six Button Control Pad).

Free movement

Vectorman2 MD FreeMovement.png

Pause the game and press Up Left A Z Y B Up  MODE  (U LAZY BUM) (requires a Six Button Control Pad). Vectorman will turn into an arrow that can be moved around and will inflict damage on most enemies by simply touching them. Enter the code again to return to normal.

Coordinate displays

Vectorman2 MD 2Coordinates.png

Pause the game and press B A Left Down (BALD). Vectorman's lives counter will be replaced with 2-digit counters that print the X and Y coordinates of Vectorman and the camera.

Vectorman2 MD 3Coordinates.png

Pause the game and press Left Up A Up (LUAU). Vectorman's lives counter will be replaced with 3-digit counters that print Vectorman's X and Y coordinates.

Vectorman2 MD 4Coordinates.png

Pause the game and press B A Left Left (BALL). Vectorman's lives counter will be replaced with 4-digit counters that print Vectorman's X and Y coordinates.

Slowdown counter

Vectorman2 MD SlowdownCounter.png

Pause the game and press A Left A B A  MODE  A (ALABAMA) (requires a Six Button Control Pad). This will display a counter beneath the player's score that increases when the framerate drops and constantly counts back down to zero.

Unused content

Ron's Test Level

Vectorman2 MD RonsTestLevel.png

Ron's Test Level is a short level that can be accessed using the level select (see above). The level uses a debug tileset that is otherwise not used anywhere else in the game, and uses the background from the first level of Vectorman. Strangely, Vectorman is in tank form for this level. The bottomless pits are inescapable, but the level can be exited by entering the level select code again, or by touching the EXIT arrows on the right of the level.

Intro screens

Vectorman2 MD And.png

Vectorman2 MD Present.png

Two screens, which display "AND" and "Present", can be accessed via the level select. These were meant to be displayed between the Sega and BlueSky Software logos and the title screen, and were originally used in prototypes.

References


Vectorman 2

Vectorman 2 Title.png

Main page | Comparisons | Maps | Hidden content | Magazine articles | Video coverage | Reception | Region coding | Technical information | Bootlegs


Sega Mega Drive
Prototypes: 1995-08 | 1996-08-15 | 08-16 | 08-19 | 08-26 | 08-27 | 08-28