Difference between revisions of "Phantasy Star Online 2/Comparisons"

From Sega Retro

m (→‎Regional Comparisons (North America): Uploaded image to minimum height comparison and removed some incorrect comparisons.)
(Updated some outdated information regarding the PlayStation versions of the game and added/replaced some screenshots (more to come, specifically for the Vita version of the game.))
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| game2=Cloud (Nintendo Switch Version)
 
| game2=Cloud (Nintendo Switch Version)
 
| desc=The PC version of Phantasy Star Online 2 uses a launcher for launching either the normal client or Phantasy Star Online 2 Cloud. Its through this launcher that patch updates are distributed and the game's settings can be configured. The Nintendo Switch version of Phantasy Star Online 2 Cloud uses a more basic launcher that lets players start the game, check their connection to the server or visit the game's website. No other version of Phantasy Star Online 2 makes use of a launcher.
 
| desc=The PC version of Phantasy Star Online 2 uses a launcher for launching either the normal client or Phantasy Star Online 2 Cloud. Its through this launcher that patch updates are distributed and the game's settings can be configured. The Nintendo Switch version of Phantasy Star Online 2 Cloud uses a more basic launcher that lets players start the game, check their connection to the server or visit the game's website. No other version of Phantasy Star Online 2 makes use of a launcher.
 +
}}
 +
 +
{{Comparison
 +
| image1=PSO2JP PS4 - PIC1 Startup Image.png
 +
| game1=PlayStation Vita & PlayStation 4
 +
| desc=The PlayStation Vita and PlayStation 4 versions show a startup image while the game initialises and prepares to start. No other version of Phantasy Star Online 2 makes use of a startup image.
 
}}
 
}}
  
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| game3=PlayStation 4
 
| game3=PlayStation 4
 
| game4=Cloud
 
| game4=Cloud
| desc=The title screen differs slightly between each version. In particular the "PRESS THE ENTER KEY" prompt is often changed to "PRESS ANY BUTTON". [[Phantasy Star Online 2 Cloud]] has a unique logo used in that version's title screen as well.
+
| desc=The title screen differs slightly between each version. Specifically, only the PC version displays "PRESS THE ENTER KEY" prompt (even if a controller is plugged in and being used), while the PlayStation 4 and Cloud versions display "PRESS ANY BUTTON" instead.  The PlayStation Vita version is the only version to display "PRESS START BUTTON". [[Phantasy Star Online 2 Cloud]] also is the only version with its own unique logo.
 
}}
 
}}
  
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| game3=PlayStation 4
 
| game3=PlayStation 4
 
| game4=Cloud
 
| game4=Cloud
| desc=The PlayStation Vita menu lets players access an Offline version of the Character Creator and the Vita's augmented reality features. The PS4 version lets players choose between login in using just a PSN or to link a SEGA ID with a PSN account. Lastly the Cloud version lacks the "Exit Game" option.
+
| desc=The PlayStation Vita and PlayStation 4 versions lets players access an offline version of the Character Creator as well as the online manual from the main menu. (The online manual is accessed from the in-game main menu in the PC and Cloud versions.) The PlayStation Vita also has a Character Portrait mode accessible from the main menu that makes use of its augmented reality features. The Cloud version lacks the "Exit Game" option.
 
}}
 
}}
  
 
{{Comparison
 
{{Comparison
| image1=PSO2_PC_ShipSelect.png
+
| image1=PSO2_PS4_ShipSelect.jpg
 
| image2=PSO2_Vita_ShipSelect.png
 
| image2=PSO2_Vita_ShipSelect.png
| image3=PSO2_PS4_ShipSelect.jpg
+
| game1=PC, PlayStation 4 & Cloud
| game1=PC & Cloud
 
 
| game2=PlayStation Vita
 
| game2=PlayStation Vita
| game3=PlayStation 4
+
| desc=The PlayStation Vita's Ship selection screen differs greatly from the other versions in that it uses a fixed camera perspective, and the ship graphics are simple 2D sprites instead of the full 3D models seen in the other versions.
| desc=The Ship (Server) selection screen differs between the Vita version and most other versions which have been consistently been similar to the PC's. In particular in the Vita version the camera keeps the same perspective used in the title screen and main menu and the Ship is represented by a 2D graphic in place of a 3D model. The only difference present in the PS4 version is the order the Ships are listed in.
 
 
}}
 
}}
  
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| image1=PSO2 Easy Login.jpg
 
| image1=PSO2 Easy Login.jpg
 
| game1=PlayStation 4 & Cloud (Nintendo Switch version)
 
| game1=PlayStation 4 & Cloud (Nintendo Switch version)
| desc=The PlayStation 4 and the Nintendo Switch version of Phantasy Star Online 2 Cloud allow players to login without needing a SEGA ID. However there exist various limitations to playing without a SEGA ID:
+
| desc=The PlayStation 4 and the Nintendo Switch version of Phantasy Star Online 2 Cloud support Easy Login, a way to allow players to play the game without using a SEGA ID. However, there are a few important things to note regarding Easy Login:
 
}}
 
}}
*PlayStation 4 players using Easy Login cannot purchase AC. Nintendo Switch Cloud players can purchase AC but only from the Nintendo eShop or using LINE Pay.
+
* It is possible to create or link to a SEGA ID after starting a game with Easy Login.
*Players using Easy Login cannot use their characters on other platforms or link to [[Phantasy Star Online 2 es]].
+
* PlayStation 4 players using Easy Login can only purchase AC via the PlayStation Store using a Japanese PlayStation Network account. Nintendo Switch Cloud players can only purchase AC from the Nintendo eShop using a Japanese Nintendo Account or via LINE Pay.
*There is no One-time password support when Easy Login is used.
+
* Players using Easy Login cannot use their characters on other platforms or link to [[Phantasy Star Online 2 es]] until they create or link to a SEGA ID.
 +
* There is no One-Time Password support when Easy Login is being used.
  
 
{{Comparison
 
{{Comparison
 
| image1=PSO2 PC Login.png
 
| image1=PSO2 PC Login.png
| image2=Notavailable.svg
+
| image2=PSO2JP PS4 - Linking SEGA ID to PSN.png
 
| image3=Notavailable.svg
 
| image3=Notavailable.svg
 
| game1=PC
 
| game1=PC
 
| game2=PlayStation Vita & PlayStation 4
 
| game2=PlayStation Vita & PlayStation 4
 
| game3=Cloud (Nintendo Switch version)
 
| game3=Cloud (Nintendo Switch version)
| desc=The PlayStation Vita and PlayStation 4 version have a one time Login screen which links their SEGA ID to their PlayStation Network account used to run the game. Subsequent logins as a result are automatic on PlayStation Vita and PlayStation 4. On Nintendo Switch Cloud version, players not using Easy Login get a Login screen identical to the PC version except the option to remember passwords is also made available. The PC Cloud version lacks this screen as players login to their SEGA ID using the game's launcher.
+
| desc=The PlayStation Vita and PlayStation 4 versions have a one-time login screen which allows players to (irreversibly) link their SEGA ID to a single PlayStation Network account of any region. Subsequent logins as a result are automatic on PlayStation Vita and PlayStation 4. Note that linking a SEGA ID to a non-Japanese PlayStation Network account will render the player unable to purchase AC via the PlayStation Store, but otherwise has no ill effects. On the Nintendo Switch Cloud version, players not using Easy Login get a Login screen identical to the PC version except the option to remember passwords is also made available. The PC Cloud version lacks this screen as players login to their SEGA ID using the game's launcher.
 
}}
 
}}
  
 
{{Comparison
 
{{Comparison
| image1=PSO2_PC_GUI.png
+
| image1=PSO2JP PS4 - Ingame UI.png
 
| image2=PSO2_Vita_GUI.jpg
 
| image2=PSO2_Vita_GUI.jpg
 
| game1=PC, PlayStation 4 & Cloud
 
| game1=PC, PlayStation 4 & Cloud
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{{Comparison
 
{{Comparison
| image1=PSO2 PC Loading.png
+
| image1=PSO2JP PS4 - Loading Screen.png
 
| image2=PSO2_Vita_Loading.png
 
| image2=PSO2_Vita_Loading.png
 
| game1=PC, PlayStation 4 & Cloud
 
| game1=PC, PlayStation 4 & Cloud
 
| game2=PlayStation Vita
 
| game2=PlayStation Vita
| desc=The loading screen differs slightly between most other releases and the PlayStation Vita version. On the PlayStation Vita version ingame advertisement is missing and the top of the screen is used to show system information.
+
| desc=The PlayStation Vita version has a slightly different loading screen compared to the other versions, as the in-game advertisement is missing and the PlayStation Vita status bar is exposed to show system information like the battery level and time.
 
}}
 
}}
  
 
{{Comparison
 
{{Comparison
| image1=PSO2 PC LobbyScreen.png
+
| image1=PSO2JP PS4 - Ingame Monitors.png
 
| image2=PSO2_Vita_LobbyScreen.png
 
| image2=PSO2_Vita_LobbyScreen.png
 
| game1=PC, PlayStation 4 & Cloud
 
| game1=PC, PlayStation 4 & Cloud
 
| game2=PlayStation Vita
 
| game2=PlayStation Vita
| desc=The ingame monitors that normally display videos for events and promotions are replaced with a static image on the PlayStation Vita version.
+
| desc=The in-game monitors found in the Shop Area that normally display videos for events and promotions are replaced with a static image on the PlayStation Vita version.
 
}}
 
}}
  
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| game1=PC & Cloud
 
| game1=PC & Cloud
 
| game2=PlayStation Vita & PlayStation 4
 
| game2=PlayStation Vita & PlayStation 4
| desc=The PlayStation Vita and PlayStation 4 version features Sony's Japanese mascot "Toro" and "Kuro" in the Visual Lobby. These characters are not present in any other version of the game though their Partner Card and Costume can be obtained and used in other versions of the game.
+
| desc=The PlayStation Vita and PlayStation 4 versions feature Sony's Japanese mascots Toro and Kuro in the Shop Area. These characters are not present in any other version of the game though their Partner Card and Costume can be obtained and used in other versions of the game. Client Orders from Toro and Kuro can be completed on other platforms, but can only be accepted or handed in using a PlayStation Vita or PlayStation 4.
 
}}
 
}}
  
 
{{Comparison
 
{{Comparison
| image1=PSO2 PC ShopOverview.png
+
| image1=PSO2JP PS4 - AC Shop.png
 
| image2=PSO2 Vita ShopOverview.png
 
| image2=PSO2 Vita ShopOverview.png
 
| game1=PC, PlayStation 4 & Cloud
 
| game1=PC, PlayStation 4 & Cloud
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}}
 
}}
 
{{Comparison
 
{{Comparison
| image1=PSO2_PC_ScratchList.png
+
| image1=PSO2JP PS4 - AC Scratch Menu.png
 
| image2=PSO2_Vita_ScratchList.png
 
| image2=PSO2_Vita_ScratchList.png
 
| game1=PC, PlayStation 4 & Cloud
 
| game1=PC, PlayStation 4 & Cloud
 
| game2=PlayStation Vita
 
| game2=PlayStation Vita
| desc=The AC Shop and Scratch Screen is arranged differently on the PlayStation Vita version compared to other versions.
+
| desc=The AC Shop and AC Scratch Menu both have a vastly different layout on the PlayStation Vita version.
 
}}
 
}}
 
{{Comparison
 
{{Comparison
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===Additional differences===
 
===Additional differences===
*The size of the game's User Interface can be adjusted on the PC and PlayStation 4 version, namely via the game's launcher in the former and the Options menu in the latter. The PlayStation Vita and Cloud version, however, do not support this option.
+
* PlayStation button prompts can be turned on in the PC version, but not on the Cloud version.
*An alternate control scheme known as the 'three-button layout' is available on PC, PlayStation 4 and Nintendo Switch. This feature is however not available on the PlayStation Vita version.
+
* The Nintendo Switch Cloud version is the only version of the game that contains Nintendo button prompts.
*As Phantasy Star Online 2 Cloud runs using a cloud-hosted game client no patch updates to the actual game are required from the player's end.
+
* The "3-Button Type" control scheme is not available on the PlayStation Vita version.
*Players on Phantasy Star Online 2 Cloud are disconnected after 30 minutes of inactivity.
+
* Detailed graphics and rendering settings can be adjusted on the PC and PlayStation 4 versions, but not on the Cloud or PlayStation Vita versions.
 +
* The size of the game's User Interface can be adjusted on the PC and PlayStation 4 versions, namely via the game's launcher in the former and the Options menu in the latter. The PlayStation Vita and Cloud versions, however, do not support this option.
 +
* The PlayStation 4 version has the ability to turn dynamic resolution scaling off or on. Dynamic resolution scaling is not found on any other platform.
 +
* As Phantasy Star Online 2 Cloud runs using a cloud-hosted game client no patch updates to the actual game are required from the player's end.
 +
* Players on Phantasy Star Online 2 Cloud are disconnected after 30 minutes of inactivity, or if the network conditions are too poor.
 
* Unlike the regular PC client, the PC version of Phantasy Star Online 2 Cloud does not allow for copying and pasting of text nor does it produce any chat-related logs.
 
* Unlike the regular PC client, the PC version of Phantasy Star Online 2 Cloud does not allow for copying and pasting of text nor does it produce any chat-related logs.
  
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{{Comparison
 
{{Comparison
| image1=Notavailable.svg
+
| image1=PSO2JP PS4 - Character Stats.png
 
| image2=Notavailable.svg
 
| image2=Notavailable.svg
| game1=Japanese (PC Version)
+
| game1=Japanese (PC, PS4, Cloud)
 
| game2=North America (Xbox One Version)
 
| game2=North America (Xbox One Version)
 
| desc=The basic stats screen is altered to provide players with details concerning the North American-exclusive Mission Pass system. (More details on Mission Pass under "Additional Differences").
 
| desc=The basic stats screen is altered to provide players with details concerning the North American-exclusive Mission Pass system. (More details on Mission Pass under "Additional Differences").
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{{Comparison
 
{{Comparison
| image1=Notavailable.svg
+
| image1=PSO2JP PS4 - Serafi (PSO2es NPC).png
 
| image2=Notavailable.svg
 
| image2=Notavailable.svg
| game1=Japanese (PC Version)
+
| game1=Japanese (PC, PS4, Cloud)
 
| game2=North America (Xbox One Version)
 
| game2=North America (Xbox One Version)
| desc=The NPC responsible for handing out Client Orders related to [[Phantasy Star Online 2 es]] is missing from the North American version.
+
| desc=Serafi, the NPC responsible for handing out Client Orders related to [[Phantasy Star Online 2 es]] is missing from the North American version.
 
}}
 
}}
  
 
{{Comparison
 
{{Comparison
| image1=Notavailable.svg
+
| image1=PSO2JP PS4 - Melanie (NetCafe NPC).png
 
| image2=Notavailable.svg
 
| image2=Notavailable.svg
| game1=Japanese (PC Version)
+
| game1=Japanese (PC, PS4, Cloud)
 
| game2=North America (Xbox One Version)
 
| game2=North America (Xbox One Version)
| desc=The NPC responsible for NetCafe functionalities is now the NPC for the new Mission Pass system.
+
| desc=Melanie, the NPC responsible for NetCafe functionalities is now the NPC for the new Mission Pass system.
 
}}
 
}}
  
 
===Additional Differences===
 
===Additional Differences===
*Phantasy Star Online 2's North American release has Dual Audio support featuring an English dub made exclusively for the North American version.
+
* Phantasy Star Online 2's North American release is fully bilingual, with the ability to set the text language to either English or Japanese, as well as Dual Audio support featuring an English dub made exclusively for the North American version.
*Similar to previous localizations of Phantasy Star Online 2, the game's font had been changed for better sizing and letter support.
+
* Similar to previous localizations of Phantasy Star Online 2, the game's font had been changed for better sizing and letter support.
*The in-game button prompts have been updated to match those of the Xbox One's gamepad. Notably the updated button prompts are of higher quality than those used in the Japanese version.
+
* The in-game button prompts have been updated to match those of the Xbox One's gamepad. Notably the updated button prompts are of higher resolution than those used in the Japanese version.
*Auto Pick-up Meseta and Material are enabled by default.  
+
* Auto Pick-up Meseta and Material are enabled by default.  
*The button layout used in menus has been reversed to have Confirm be {{A}} and Cancel be {{B}} in comparison to the Japanese version where the layout is the other way around.
+
* The button layout used in menus has been reversed to have Confirm be {{A}} and Cancel be {{B}} in comparison to the Japanese version where the layout is the other way around.
*The North American version of Phantasy Star Online 2 includes a system not present in the Japanese version known as "Mission Pass". Mission Pass is a system similar to Battle Pass features present in other games which also act as an extension of the ARKS Mission system already present in the Japanese version.
+
* The North American version of Phantasy Star Online 2 includes a system not present in the Japanese version known as "Mission Pass". Mission Pass is a system similar to Battle Pass features present in other games which also act as an extension of the ARKS Mission system already present in the Japanese version.
  
 
==Regional Comparisons (Asia)==
 
==Regional Comparisons (Asia)==
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===Additional differences===
 
===Additional differences===
*All text is localized for each release of Phantasy Star Online 2 however the game's voice acting is left in Japanese.  
+
* All text is localized for each release of Phantasy Star Online 2 however the game's voice acting is left in Japanese.  
*The font used for each version differs to better support the language used in those regions.
+
* The font used for each version differs to better support the language used in those regions.
*''[[Phantasy Star Online 2 es]]'' not being released outside of Japan resulted in the removal of functionalities related to it including the NPC attendant responsible for managing connectivity, Seraphy.
+
* ''[[Phantasy Star Online 2 es]]'' not being released outside of Japan resulted in the removal of functionalities related to it including the NPC attendant responsible for managing connectivity, Seraphy.
*The distribution of the game's content such as the pricing of the game's currency and the method items are obtained differ as a result of each version being managed by different operators.
+
* The distribution of the game's content such as the pricing of the game's currency and the method items are obtained differ as a result of each version being managed by different operators.
*Whereas Costumes are merely cosmetics in the Japanese version, following negative feedback in the Alpha version, the South East Asian version has costumes give players Stat Boosts (known as "Affixes" ingame) in the same way Weapons and Units would. As a result the South East Asian version was criticized for its Pay-to-Win mechanics.
+
* Whereas Costumes are merely cosmetics in the Japanese version, following negative feedback in the Alpha version, the South East Asian version has costumes give players Stat Boosts (known as "Affixes" ingame) in the same way Weapons and Units would. As a result the South East Asian version was criticized for its Pay-to-Win mechanics.
*Similar to [[Phantasy Star Universe]]'s Western release, the South East Asia and Taiwan version of the game had different content update schedules from its Japanese counterpart. This unfortunately lead to a large content gap between the Japanese version and the releases in Asia. At the time of both version's closure in 2017, the Japanese version was months away from Episode 5 whilst neither the South East Asia nor Taiwanese version ever received the Episode 3 update.
+
* Similar to [[Phantasy Star Universe]]'s Western release, the South East Asia and Taiwan version of the game had different content update schedules from its Japanese counterpart. This unfortunately lead to a large content gap between the Japanese version and the releases in Asia. At the time of both version's closure in 2017, the Japanese version was months away from Episode 5 whilst neither the South East Asia nor Taiwanese version ever received the Episode 3 update.
  
 
==References==
 
==References==

Revision as of 18:38, 28 March 2020

Back to: Phantasy Star Online 2.

Version Comparison (JP)

The following section covers differences present between the various console releases of Phantasy Star Online 2's Japanese release.

NOTE: Due to the ever-evolving nature of the game some of these comparison shots may not reflect the content of the latest version of the game.

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PC & Cloud (PC version)

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Cloud (Nintendo Switch Version)

The PC version of Phantasy Star Online 2 uses a launcher for launching either the normal client or Phantasy Star Online 2 Cloud. Its through this launcher that patch updates are distributed and the game's settings can be configured. The Nintendo Switch version of Phantasy Star Online 2 Cloud uses a more basic launcher that lets players start the game, check their connection to the server or visit the game's website. No other version of Phantasy Star Online 2 makes use of a launcher.

PSO2JP PS4 - PIC1 Startup Image.png

PlayStation Vita & PlayStation 4

The PlayStation Vita and PlayStation 4 versions show a startup image while the game initialises and prepares to start. No other version of Phantasy Star Online 2 makes use of a startup image.

<div class="bobtransform" style="transform:scale(1,Expression error: Unexpected < operator.); transform-origin:0% 0%; !important;"> <div style="width:320px; height:Expression error: Unexpected < operator.px;"> 320px

PC

<div class="bobtransform" style="transform:scale(1,Expression error: Unexpected < operator.); transform-origin:0% 0%; !important;"> <div style="width:320px; height:Expression error: Unexpected < operator.px;"> 320px

PlayStation Vita

<div class="bobtransform" style="transform:scale(1,Expression error: Unexpected < operator.); transform-origin:0% 0%; !important;"> <div style="width:320px; height:Expression error: Unexpected < operator.px;"> 320px

PlayStation 4

<div class="bobtransform" style="transform:scale(1,Expression error: Unexpected < operator.); transform-origin:0% 0%; !important;"> <div style="width:320px; height:Expression error: Unexpected < operator.px;"> 320px

Cloud

The title screen differs slightly between each version. Specifically, only the PC version displays "PRESS THE ENTER KEY" prompt (even if a controller is plugged in and being used), while the PlayStation 4 and Cloud versions display "PRESS ANY BUTTON" instead. The PlayStation Vita version is the only version to display "PRESS START BUTTON". Phantasy Star Online 2 Cloud also is the only version with its own unique logo.

<div class="bobtransform" style="transform:scale(1,Expression error: Unexpected < operator.); transform-origin:0% 0%; !important;"> <div style="width:320px; height:Expression error: Unexpected < operator.px;"> 320px

PC

<div class="bobtransform" style="transform:scale(1,Expression error: Unexpected < operator.); transform-origin:0% 0%; !important;"> <div style="width:320px; height:Expression error: Unexpected < operator.px;"> 320px

PlayStation Vita

<div class="bobtransform" style="transform:scale(1,Expression error: Unexpected < operator.); transform-origin:0% 0%; !important;"> <div style="width:320px; height:Expression error: Unexpected < operator.px;"> 320px

PlayStation 4

<div class="bobtransform" style="transform:scale(1,Expression error: Unexpected < operator.); transform-origin:0% 0%; !important;"> <div style="width:320px; height:Expression error: Unexpected < operator.px;"> 320px

Cloud

The PlayStation Vita and PlayStation 4 versions lets players access an offline version of the Character Creator as well as the online manual from the main menu. (The online manual is accessed from the in-game main menu in the PC and Cloud versions.) The PlayStation Vita also has a Character Portrait mode accessible from the main menu that makes use of its augmented reality features. The Cloud version lacks the "Exit Game" option.

<div class="bobtransform" style="transform:scale(1,Expression error: Unexpected < operator.); transform-origin:0% 0%; !important;"> <div style="width:320px; height:Expression error: Unexpected < operator.px;"> 320px

PC, PlayStation 4 & Cloud

<div class="bobtransform" style="transform:scale(1,Expression error: Unexpected < operator.); transform-origin:0% 0%; !important;"> <div style="width:320px; height:Expression error: Unexpected < operator.px;"> 320px

PlayStation Vita

The PlayStation Vita's Ship selection screen differs greatly from the other versions in that it uses a fixed camera perspective, and the ship graphics are simple 2D sprites instead of the full 3D models seen in the other versions.

PSO2 PC CharSelect.png

PC, PlayStation 4 & Cloud

<div class="bobtransform" style="transform:scale(1,Expression error: Unexpected < operator.); transform-origin:0% 0%; !important;"> <div style="width:320px; height:Expression error: Unexpected < operator.px;"> 320px

PlayStation Vita

The Character Selection screen on the PlayStation Vita version differs greatly from that used in other versions of the game.

<div class="bobtransform" style="transform:scale(1,Expression error: Unexpected < operator.); transform-origin:0% 0%; !important;"> <div style="width:320px; height:Expression error: Unexpected < operator.px;"> 320px

PlayStation 4 & Cloud (Nintendo Switch version)

The PlayStation 4 and the Nintendo Switch version of Phantasy Star Online 2 Cloud support Easy Login, a way to allow players to play the game without using a SEGA ID. However, there are a few important things to note regarding Easy Login:

  • It is possible to create or link to a SEGA ID after starting a game with Easy Login.
  • PlayStation 4 players using Easy Login can only purchase AC via the PlayStation Store using a Japanese PlayStation Network account. Nintendo Switch Cloud players can only purchase AC from the Nintendo eShop using a Japanese Nintendo Account or via LINE Pay.
  • Players using Easy Login cannot use their characters on other platforms or link to Phantasy Star Online 2 es until they create or link to a SEGA ID.
  • There is no One-Time Password support when Easy Login is being used.

<div class="bobtransform" style="transform:scale(1,Expression error: Unexpected < operator.); transform-origin:0% 0%; !important;"> <div style="width:320px; height:Expression error: Unexpected < operator.px;"> 320px

PC

PSO2JP PS4 - Linking SEGA ID to PSN.png

PlayStation Vita & PlayStation 4

Notavailable.svg

Cloud (Nintendo Switch version)

The PlayStation Vita and PlayStation 4 versions have a one-time login screen which allows players to (irreversibly) link their SEGA ID to a single PlayStation Network account of any region. Subsequent logins as a result are automatic on PlayStation Vita and PlayStation 4. Note that linking a SEGA ID to a non-Japanese PlayStation Network account will render the player unable to purchase AC via the PlayStation Store, but otherwise has no ill effects. On the Nintendo Switch Cloud version, players not using Easy Login get a Login screen identical to the PC version except the option to remember passwords is also made available. The PC Cloud version lacks this screen as players login to their SEGA ID using the game's launcher.

PSO2JP PS4 - Ingame UI.png

PC, PlayStation 4 & Cloud

PSO2 Vita GUI.jpg

PlayStation Vita

The game's GUI was drastically modified in the PlayStation Vita version to better fit the screen.

PSO2JP PS4 - Loading Screen.png

PC, PlayStation 4 & Cloud

<div class="bobtransform" style="transform:scale(1,Expression error: Unexpected < operator.); transform-origin:0% 0%; !important;"> <div style="width:320px; height:Expression error: Unexpected < operator.px;"> 320px

PlayStation Vita

The PlayStation Vita version has a slightly different loading screen compared to the other versions, as the in-game advertisement is missing and the PlayStation Vita status bar is exposed to show system information like the battery level and time.

PSO2JP PS4 - Ingame Monitors.png

PC, PlayStation 4 & Cloud

<div class="bobtransform" style="transform:scale(1,Expression error: Unexpected < operator.); transform-origin:0% 0%; !important;"> <div style="width:320px; height:Expression error: Unexpected < operator.px;"> 320px

PlayStation Vita

The in-game monitors found in the Shop Area that normally display videos for events and promotions are replaced with a static image on the PlayStation Vita version.

<div class="bobtransform" style="transform:scale(1,Expression error: Unexpected < operator.); transform-origin:0% 0%; !important;"> <div style="width:320px; height:Expression error: Unexpected < operator.px;"> 320px

PC & Cloud

<div class="bobtransform" style="transform:scale(1,Expression error: Unexpected < operator.); transform-origin:0% 0%; !important;"> <div style="width:320px; height:Expression error: Unexpected < operator.px;"> 320px

PlayStation Vita & PlayStation 4

The PlayStation Vita and PlayStation 4 versions feature Sony's Japanese mascots Toro and Kuro in the Shop Area. These characters are not present in any other version of the game though their Partner Card and Costume can be obtained and used in other versions of the game. Client Orders from Toro and Kuro can be completed on other platforms, but can only be accepted or handed in using a PlayStation Vita or PlayStation 4.

PSO2JP PS4 - AC Shop.png

PC, PlayStation 4 & Cloud

<div class="bobtransform" style="transform:scale(1,Expression error: Unexpected < operator.); transform-origin:0% 0%; !important;"> <div style="width:320px; height:Expression error: Unexpected < operator.px;"> 320px

PlayStation Vita

<div class="bobtransform" style="transform:scale(1,Expression error: Unexpected < operator.); transform-origin:0% 0%; !important;"> <div style="width:320px; height:Expression error: Unexpected < operator.px;"> 320px

PC, PlayStation 4 & Cloud

<div class="bobtransform" style="transform:scale(1,Expression error: Unexpected < operator.); transform-origin:0% 0%; !important;"> <div style="width:320px; height:Expression error: Unexpected < operator.px;"> 320px

PlayStation Vita

The AC Shop and AC Scratch Menu both have a vastly different layout on the PlayStation Vita version.

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Cloud

Certain music discs cannot be played on the Cloud version as a result of licensing restrictions.

Additional differences

  • PlayStation button prompts can be turned on in the PC version, but not on the Cloud version.
  • The Nintendo Switch Cloud version is the only version of the game that contains Nintendo button prompts.
  • The "3-Button Type" control scheme is not available on the PlayStation Vita version.
  • Detailed graphics and rendering settings can be adjusted on the PC and PlayStation 4 versions, but not on the Cloud or PlayStation Vita versions.
  • The size of the game's User Interface can be adjusted on the PC and PlayStation 4 versions, namely via the game's launcher in the former and the Options menu in the latter. The PlayStation Vita and Cloud versions, however, do not support this option.
  • The PlayStation 4 version has the ability to turn dynamic resolution scaling off or on. Dynamic resolution scaling is not found on any other platform.
  • As Phantasy Star Online 2 Cloud runs using a cloud-hosted game client no patch updates to the actual game are required from the player's end.
  • Players on Phantasy Star Online 2 Cloud are disconnected after 30 minutes of inactivity, or if the network conditions are too poor.
  • Unlike the regular PC client, the PC version of Phantasy Star Online 2 Cloud does not allow for copying and pasting of text nor does it produce any chat-related logs.

Regional Comparisons (North America)

The following is a comparison between the Japanese version and the 2020 North American release. NOTE: The screenshots used for comparison are from a work in progress and a different platform. This comparison is subject to change.

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Japanese (PC Version)

PSO2 NA SEGALogo.png

North America (Xbox One Version)

The light blue Japanese SEGA logo has been updated to be the dark blue SEGA logo used in Western SEGA game releases. Notably like the Japanese version, the logo animation is the previous SEGA logo animation used since 2005 up to 2014. This change is applied consistently to all instances the SEGA logo appears.

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Japanese (PC Version)

PSO2 NA OpVideo1.png

North America (Xbox One Version)

The new English logo (based off of the Japanese logo used since Episode 4's release) is retroactively inserted into the game's openings even in Openings that used the original logo used between Episode 1-3. Notably, with Opening 1, the way the new English logo was inserted results in the background fading much sooner than it does in order to obscure the shot of the old logo being formed. In addition, the North American version cycles through its opening from oldest-to-newest as opposed to newest-to-oldest like in the Japanese version (as of the writing of this entry, the Vita opening is the newest intro available in the NA version).

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Japanese (PC Version)

PSO2 NA Op2 Credit.png

North America (Xbox One Version)

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Japanese (PC Version)

PSO2 NA Op2 Anniversary.png

North America (Xbox One Version)

The North American version of Opening 2 has the Credits and "Phantasy Star 25th Anniversary" logo removed from the game's Opening.

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Japanese (PC Version)

PSO2 NA Title.png

North America (Xbox One Version)

The North American version's title screen is similar to the latest Japanese version. The game's logo has been modified to use the North American logo, the text to start the game has a "Press A" button prompt. In addition the user's current GamerTag is displayed at the bottom left and the option to switch accounts has been added.

PSO2 PC ToS.png

Japanese (PC Version)

PSO2 XB NA TOS.png

North America (Xbox One Version)

The Terms of Service has been updated to be in English.

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Japanese (PC Version)

PSO2 XB NA MainMenu.png

North America (Xbox One Version)

The Main Menu options differ from the Japanese version in that it lacks options relating to Linking with PSO2es and changing SEGA ID information (as these two options relate to features only available in the Japanese version). The North American version moved the "Online Manual" option from the Main Menu to the Title Menu seen here in addition to adding additional settings such as "Windows/Text Size Settings", "Language Setting" and the option to view Licenses and Reset the game's Local Data.

PSO2 XB NA PrivacyPolicy.png

North America (Xbox One Version)

A privacy policy screen not present in the Japanese version has been added prior to the Ship Selection screen.

PSO2 PC ShipSelect.png

Japanese (PC Version)

PSO2 NA ShipSelect.png

North America (Xbox One Version)

The number of ships between the Japanese and North American version are different.

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Japanese (PC Version)

Notavailable.svg

North America (Xbox One Version)

As the North American version relies on Xbox Live for authentication as opposed to a SEGA ID, no Login screen is present in the North American version.

Notavailable.svg

Japanese (PC Version)

Notavailable.svg

North America (Xbox One Version)

As the option that brings up the Online Manual has been moved to the Title Menu, the option is noticeably missing from the Main Menu.

PSO2 PC CharCreateHeight.png

Japanese (PC Version)

PSO2 XB NA CharCreateHeight.png

North America (Xbox One Version)

The North American version alters the minimum height you can make a character.

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Japanese (PC Version)

Notavailable.svg

North America (Xbox One Version)

The English text during each area's introduction is altered to match the new English names of certain areas. Notably, some names remained the same as the Japanese version (e.g Forest still being "Forest") with some other names being entirely new names ("Caves" is "Volcanic Caves" as opposed to "Cauldron" which was SEGA of Japan's Official English name).

Notavailable.svg

Japanese (PC Version)

Notavailable.svg

North America (Xbox One Version)

The "Emergency Code" text is altered to display "Code Emergency" in the North American version. Despite this change, English voice-over accompanying this text is left unaltered from the Japanese version.

Notavailable.svg

North America (Xbox One Version)

A 'Welcome to PSO2' opening video plays in the North American version upon completing the first ARKS Mission. This video isn't present in the Japanese version.

PSO2JP PS4 - Character Stats.png

Japanese (PC, PS4, Cloud)

Notavailable.svg

North America (Xbox One Version)

The basic stats screen is altered to provide players with details concerning the North American-exclusive Mission Pass system. (More details on Mission Pass under "Additional Differences").

PSO2JP PS4 - Serafi (PSO2es NPC).png

Japanese (PC, PS4, Cloud)

Notavailable.svg

North America (Xbox One Version)

Serafi, the NPC responsible for handing out Client Orders related to Phantasy Star Online 2 es is missing from the North American version.

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Japanese (PC, PS4, Cloud)

Notavailable.svg

North America (Xbox One Version)

Melanie, the NPC responsible for NetCafe functionalities is now the NPC for the new Mission Pass system.

Additional Differences

  • Phantasy Star Online 2's North American release is fully bilingual, with the ability to set the text language to either English or Japanese, as well as Dual Audio support featuring an English dub made exclusively for the North American version.
  • Similar to previous localizations of Phantasy Star Online 2, the game's font had been changed for better sizing and letter support.
  • The in-game button prompts have been updated to match those of the Xbox One's gamepad. Notably the updated button prompts are of higher resolution than those used in the Japanese version.
  • Auto Pick-up Meseta and Material are enabled by default.
  • The button layout used in menus has been reversed to have Confirm be A and Cancel be B in comparison to the Japanese version where the layout is the other way around.
  • The North American version of Phantasy Star Online 2 includes a system not present in the Japanese version known as "Mission Pass". Mission Pass is a system similar to Battle Pass features present in other games which also act as an extension of the ARKS Mission system already present in the Japanese version.

Regional Comparisons (Asia)

The following section covers the differences between the Japanese version of Phantasy Star Online 2 and the various releases the game's had within Asia.

Keep in mind that versions of the game released in Asia were active and ultimately closed whilst older versions of the Japanese version were also active. As a result, some differences present in screenshots are not the result of regional differences but simply discrepancies caused by differing updates. With that said, screenshots from older Japanese versions would be used where possible to more accurately reflect the differences present between these releases

PSO2 JP Launcher.png

Japanese

PSO2 SEA Launcher.png

South East Asia

PSO2 TH Launcher.jpg

South East Asia (Thai version)

PSO2 TW Launcher.jpg

Taiwan

The game launcher for Phantasy Star Online 2 was different for each version of the game released.

PSO2 PC Old TitleScreen.jpg

Japanese

PSO2 PC SEA Old TitleScreen.png

South East Asia

PSO2 PC TW Old TitleScreen.png

Taiwan

The Title Screen is changed to reflect the Phantasy Star Online 2 logo used in the region. The font used for the "Press Enter Key" prompt is replaced with the font used ingame for that version of the game. Version numbers of non-Japanese versions end with an abbreviation designating the version's region (SEA, TH, TW)

PSO2 PC ToS.png

Japanese

PSO2 PC SEA TOS.png

South East Asia

The content of the terms of service differs to conform to the different operator responsible for Phantasy Star Online 2 in South East Asia. The Taiwanese version lacks this screen altogether, going straight to the Main Menu instead.

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Japanese

PSO2 PC SEA MainMenu.png

South East Asia

PSO2 PC TW MainMenu.png

Taiwan

As Phantasy Star Online 2 es was not released outside of Japan, options relating to it have therefore been removed from the Taiwanese and South East Asian release.

PSO2 PC ShipSelect.png

Japanese

PSO2 PC SEA ShipSelect.png

South East Asia

PSO2 PC TH ShipSelect.png

South East Asia (Thai version)

PSO2 PC TW ShipSelect.png

Taiwan

The number of Ships (servers) differs per version as operators actively add and remove servers depending on player count. The South East Asian version uses the English names of the Japanese Ships whereas the Thai version uses different names for each Ship.

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Japanese

PSO2 PC SEA Login.png

South East Asia

Once a Ship is selected, a login screen will pop up. The account used to login to Phantasy Star Online 2 differs between each version to reflect the operator's pre-existing account system. The Japanese version uses the SEGA ID system used in various other SEGA games. The South East Asian version uses an AsiaSoft PlayID or a linked Facebook account to login though the option of remembering the player's Username is missing in this version. The Taiwanese version skips the login screen and goes straight to the Start Menu as players login beforehand on Gamania's 'beanfun' game launcher prior to launching the game.

PSO2 JP ForestTitle.png

Japanese

PSO2 SEA ForestTitle2.png

South East Asia

PSO2 TW ForestTitle2.png

Taiwan

The English title of each area is left as is in the Taiwanese version. The South East Asia version alters them to display SEGA of Japan's official English terminology.

Exclusive content

Each localized version of the game got content designed specifically for that verison of the game. Some of this content later go on to be implemented in the Japanese version.

Weapons & Mags
The following Weapons and Mags were exclusive to the Taiwanese version.

Costumes
The following Costumes were exclusive to the Taiwanese version.

Visual Lobby Variations
The following Visual Lobby variations were present in all non-Japanese versions.

The following Lobby Variations were exclusive to the South East Asia version.

The following Lobby Variations were exclusive to the Taiwan version.

Rappy Seasonal Variations
The following Rappy variations were present in all non-Japanese versions.

Additional differences

  • All text is localized for each release of Phantasy Star Online 2 however the game's voice acting is left in Japanese.
  • The font used for each version differs to better support the language used in those regions.
  • Phantasy Star Online 2 es not being released outside of Japan resulted in the removal of functionalities related to it including the NPC attendant responsible for managing connectivity, Seraphy.
  • The distribution of the game's content such as the pricing of the game's currency and the method items are obtained differ as a result of each version being managed by different operators.
  • Whereas Costumes are merely cosmetics in the Japanese version, following negative feedback in the Alpha version, the South East Asian version has costumes give players Stat Boosts (known as "Affixes" ingame) in the same way Weapons and Units would. As a result the South East Asian version was criticized for its Pay-to-Win mechanics.
  • Similar to Phantasy Star Universe's Western release, the South East Asia and Taiwan version of the game had different content update schedules from its Japanese counterpart. This unfortunately lead to a large content gap between the Japanese version and the releases in Asia. At the time of both version's closure in 2017, the Japanese version was months away from Episode 5 whilst neither the South East Asia nor Taiwanese version ever received the Episode 3 update.

References


Phantasy Star Online 2

PSO2 NA Title.png

Main page | Comparisons | Achievements | Downloadable content | History | Credits | Magazine articles


Books: Phantasy Star Online 2 Start Guide Book (2012) | Phantasy Star Online 2 Master Guide Book (2012) | Phantasy Star Online 2 Expert Guide (2013) | 25th Anniversary Phantasy Star Visual Chronicles (2013) | Phantasy Star Online 2 Fashion Catalogue 2012-2015 (2015) | Phantasy Star Online 2 Episode 1 & 2 Settei Shiryoushuu (2015) 15th Anniversary Phantasy Star Online Visual Chronicles (2015) | Phantasy Star Online 2 Fashion Catalogue 2015-2016: Oracle & Tokyo Collection (2016) | Phantasy Star Online 2 Episode 3 Settei Shiryoushuu (2016) | Phantasy Star Online 2 es 3rd Anniversary Visual & Chip Collection (2017)
Music: Phantasy Star Online 2 Mini Sound Track (2013) | Phantasy Star Series 25th Anniversary Concert Sympathy 2013 Live Memorial Album (2013) | Phantasy Star Online 2 Original Sound Tracks Vol. 1 (2013) | Phantasy Star Online 2 Original Sound Tracks Vol. 2 (2013) | Phantasy Star Music Collection 2000-2007 (2013) | Phantasy Star Online 2 Character Song CD: Song Festival (2014) | Phantasy Star Online 2 Original Sound Tracks Vol. 3 (2014) | Phantasy Star Online 2 Character Song CD: Song Festival II (2015) | Phantasy Star Online Series 15th Anniversary Concert: Sympathy 2015 Live Memorial Album (2016) | Phantasy Star Online 2 Original Sound Tracks Vol. 4 (2016) | Phantasy Star Online 2 Original Sound Tracks Vol. 5 (2017) | Phantasy Star Online 2 Original Sound Tracks Vol. 6 (2017)
Audiobooks: Phantasy Star Online 2: Project Dream Arcs! (2013)
Videos: Phantasy Star Online 2: The Animation (2016) | Phantasy Star Online 2: Episode Oracle (2019)

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