Difference between revisions of "Daytona Championship USA"
From Sega Retro
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==Production credits== | ==Production credits== | ||
− | + | {{multicol| | |
+ | {{creditstable| | ||
+ | *'''Executive Producer:''' [[Paul Williams]] (Sega Amusements International) | ||
+ | *'''Director:''' [[Patrick Michael]] (Sega Amusements International) | ||
+ | *'''Assistant Director:''' [[Shinichi Ogasawara]] (Sega Amusements International) | ||
+ | *'''Assistant Director:''' [[Tomoaki Takayanagi]] (Sega Shanghai Studio R&D) | ||
+ | {{creditsheader|Sega Shanghai Studio R&D}} | ||
+ | *'''Lead Game Designer:''' [[Zhu Enhua]] | ||
+ | *'''Game Designers:''' [[Chi Xing]], [[Ni Fei]] | ||
+ | *'''Lead Programmer:''' [[Chen Yun]] | ||
+ | *'''Programmers:''' [[Ji Dong]], [[Zhang Huiyang]], [[Xiao Jian]] | ||
+ | *'''Technical Adviser:''' [[Akira Ogata]] | ||
+ | *'''Lead Artist:''' [[Chen Wei]] | ||
+ | *'''Car Modeling Design & Visual Effects:''' [[Yu Miao]] | ||
+ | *'''Environment Artists:''' [[Zheng Youqing]], [[Li Muzhang]], [[Yang Mengting]], [[Lu Wei]], [[Zhang Cheng]], [[Jiang Huixian]] | ||
+ | *'''2D Graphic Design:''' [[Fang Jie]] | ||
+ | *'''Sound Effects:''' [[Liu Ze]] | ||
+ | *'''Development Support:''' [[Katsunori Kosuge]], [[Yin Yin]], [[Yin Liwen]], [[Wang Yun]], [[Hiroto Hayashi]], [[Ryusuke Tochigi]], [[Mito Yoshida]], [[Hideki Kudo]], [[Takeshi Hiroshima]] | ||
+ | {{creditsheader|Sega Amusements International (SAI)}} | ||
+ | *'''SAI R&D Assistant:''' [[Sam Edwards]] | ||
+ | *'''SAI Production and R&D:''' [[Nigel Allison]], [[Neil Marshall]], [[Mark Smith]], [[Chris Wood]], [[Ryan Ashman]], [[Ian Colley]], [[Joe Carmody]], [[Rhiannon Mills]], [[Paul Carpenter]] | ||
+ | *'''SAI Software QA:''' [[Chris Bell]], [[Chris Cavaney]], [[Chris Goodman]], [[Lloyd Norman]], [[Thalia Bristow]], [[Matthew Holmes]], [[Matthew Taylor]], [[Owen Mason Burns]], [[Sam Matthews]] | ||
+ | *'''SAI Operations:''' [[David Barnham]], [[Andy Salsbury]] | ||
+ | *'''SAI Technical Services:''' [[Jay Knott]], [[Colin Campbell]] | ||
+ | *'''SAI Sales:''' [[Justin Burke]], [[Martin Riley]], [[Darrell Webb]], [[Lester Travasso]], [[Leah Jones]], [[Steve D'Arcy]], [[Maria Villaroya]], [[Vince Moreno]], [[Nicola Foster]], [[Marty Smith]] | ||
+ | *'''SAI Cabinet Development:''' [[Nigel Allison]] | ||
+ | *'''SAI Mechanical Design:''' [[Neil Marshall]], [[Mark Smith]] | ||
+ | *'''SAI Electronic Design:''' [[Chris Wood]], [[Ryan Ashman]] | ||
+ | *'''SAI Cabinet Concept Design:''' [[Alex Donovan]] | ||
+ | *'''SAI Project Management:''' [[Matthew Page]] | ||
+ | *'''Shell/Billboard Software Development:''' [[Mark Evans]], [[Malcolm Barnes]], Hollywood Gaming | ||
+ | *'''Voice Over:''' [[Peter Gustafson]] | ||
+ | *'''Recording Engineer:''' [[James Fisk]] | ||
+ | *'''SAI Legal Counsel:''' [[Louise Howe]] | ||
+ | *'''SAI Finance:''' [[Roger Pennington]], [[Siraj Elkhawad]], [[Paula White]] | ||
+ | {{creditsheader|Special Thanks}} | ||
+ | *[[Lucia Elghali]], [[Marcus Michael]], [[Jules Michael]], [[Mark Evans]], [[Lauren Sheridan]], [[Makoto Uchida]] | ||
+ | *'''Art Adviser:''' Guruguru Co., Ltd. | ||
+ | | source=In-game credits | ||
+ | | console=MOD3 | ||
+ | }} | ||
+ | |cols=3}} | ||
==Digital manuals== | ==Digital manuals== | ||
<gallery> | <gallery> |
Revision as of 11:20, 15 February 2021
Daytona Championship USA | |||||||||||||
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System(s): Arcade | |||||||||||||
Publisher: Sega | |||||||||||||
Developer: Sega Amusements International, Sega of China | |||||||||||||
Genre: Racing | |||||||||||||
Number of players: 1-8 | |||||||||||||
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Daytona Championship USA is an arcade racing game in the Daytona USA series, previously called Daytona 3 Championship USA.
The main development hub for the title was in the UK, making it Sega's third original arcade project developed by an overseas arcade subsidiary. The prior two were Sega Rally 3 and Dream Raiders.
Gameplay
While once billed as a numbered sequel, Daytona Championship USA is essentially an extension of the original arcade game, with updated graphics and sound and a more modern cabinet design. The cabinet has a 47-inch LED monitor, and can be linked to up to eight players, and also a 27-inch video billboard marquee so spectators can see what's happening in the race.
Like the original game, there is only a choice of two cars ("manual" and "automatic") and the sole objective is to finish the race in first place.
Tracks
Daytona Championship USA contains six tracks, three of which are brought forward from the original Daytona USA, and the other three being unique to this game. The selection is slightly misleading, however, as aesthetics aside, the new tracks have the same layout as the old ones (albeit mirrored in some cases).
Daytona International Speedway (beginner) | |
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Despite the series first appearing with the license on location test in 1993, Daytona Championship USA is the first Daytona USA game to actually include the real-life Daytona International Speedway as a track. This might have been intentional however, as the fictional Three-Seven Speedway uses the same layout, just with more varied and colourful scenery. | |
Three-Seven Speedway (beginner) | |
Lakeside Canyon (advanced) | |
Dinosaur Canyon (advanced) | |
Metro City (expert) | |
Seaside Street Galaxy (expert) | |
The statue of Jeffry from Virtua Fighter has been replaced with a higher polygon model of Akira. |
Production credits
- Executive Producer: Paul Williams (Sega Amusements International)
- Director: Patrick Michael (Sega Amusements International)
- Assistant Director: Shinichi Ogasawara (Sega Amusements International)
- Assistant Director: Tomoaki Takayanagi (Sega Shanghai Studio R&D)
- Lead Game Designer: Zhu Enhua
- Game Designers: Chi Xing, Ni Fei
- Lead Programmer: Chen Yun
- Programmers: Ji Dong, Zhang Huiyang, Xiao Jian
- Technical Adviser: Akira Ogata
- Lead Artist: Chen Wei
- Car Modeling Design & Visual Effects: Yu Miao
- Environment Artists: Zheng Youqing, Li Muzhang, Yang Mengting, Lu Wei, Zhang Cheng, Jiang Huixian
- 2D Graphic Design: Fang Jie
- Sound Effects: Liu Ze
- Development Support: Katsunori Kosuge, Yin Yin, Yin Liwen, Wang Yun, Hiroto Hayashi, Ryusuke Tochigi, Mito Yoshida, Hideki Kudo, Takeshi Hiroshima
- SAI R&D Assistant: Sam Edwards
- SAI Production and R&D: Nigel Allison, Neil Marshall, Mark Smith, Chris Wood, Ryan Ashman, Ian Colley, Joe Carmody, Rhiannon Mills, Paul Carpenter
- SAI Software QA: Chris Bell, Chris Cavaney, Chris Goodman, Lloyd Norman, Thalia Bristow, Matthew Holmes, Matthew Taylor, Owen Mason Burns, Sam Matthews
- SAI Operations: David Barnham, Andy Salsbury
- SAI Technical Services: Jay Knott, Colin Campbell
- SAI Sales: Justin Burke, Martin Riley, Darrell Webb, Lester Travasso, Leah Jones, Steve D'Arcy, Maria Villaroya, Vince Moreno, Nicola Foster, Marty Smith
- SAI Cabinet Development: Nigel Allison
- SAI Mechanical Design: Neil Marshall, Mark Smith
- SAI Electronic Design: Chris Wood, Ryan Ashman
- SAI Cabinet Concept Design: Alex Donovan
- SAI Project Management: Matthew Page
- Shell/Billboard Software Development: Mark Evans, Malcolm Barnes, Hollywood Gaming
- Voice Over: Peter Gustafson
- Recording Engineer: James Fisk
- SAI Legal Counsel: Louise Howe
- SAI Finance: Roger Pennington, Siraj Elkhawad, Paula White
- Lucia Elghali, Marcus Michael, Jules Michael, Mark Evans, Lauren Sheridan, Makoto Uchida
- Art Adviser: Guruguru Co., Ltd.
Digital manuals
Artwork
References