Daytona USA: Championship Circuit Edition
From Sega Retro
|Daytona USA: Championship Circuit Edition|
|System(s): Sega Saturn|
|Developer: Sega CS|
|Peripherals supported: 3D Control Pad, Arcade Racer Joystick|
|Number of players: 1-2|
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Daytona USA: Championship Circuit Edition is an update to the Sega Saturn version of Daytona USA, being offered as an alternative to the original Saturn from 1996. It was handled primarily by Sega CS, who had previously been responsible for the Saturn version of Sega Rally Championship.
Daytona USA: CCE exists due to dissatisfaction with the original release of Daytona USA for the Saturn, a game said to have been rushed to market in order to meet the console's launch date. Daytona USA on the Sega Saturn was plagued with draw distance and framerate problems (averaging about twenty frame per second, as opposed to the arcade version's sixty), and looked comparatively worse than the PlayStation port of Ridge Racer, released around the same time. This might not have been a problem had it not been for the fact the arcade Ridge Racer is less impressive on a technical level than the arcade Daytona USA.
To compensate, CCE brings a number of additions and changes to the table, utilising the Saturn's hardware more effectively than its predecessor. Daytona USA: Championship Circuit Edition includes a steady framerate of 30FPS, a new selection of cars, two new courses, a two player mode and a new remixed soundtrack composed by Richard Jacques and Jun Senoue. The PAL region version is also notable for making use of the full PAL resolution, rather than resorting to black borders like many other games of the time.
Like the original, the game is also compatible with the Arcade Racer Joystick, and this time 3D Control Pad support was intentional. It is also compatible with the Virtua Stick, however, unlike with the first version, it will not work with the Mission Stick.
AM3 decided to improve the physics of Daytona USA: CCE, creating something more akin to their previous port of Sega Rally Championship (e.g. the car won't flip if it crashes head first into a wall anymore). The majority of bizarre features from the original version carry through, such as the ability to unlock a horse. Holding and at the "gentlemen start your engines" screen will allow the player to play as a hovercraft.
It also includes several new types of stock car, some of which could be seen in the arcade version of Daytona USA but were not playable. Every car is slightly different in design when compared to their arcade counterparts - the Hornet for example has a thinner blue stripe across the top. They also all have varying grip, acceleration and handling statistics.
This breaks the Daytona USA tradition which always gives the first car (usually the Hornet) the number 41.
Daytona USA: Championship Circuit Edition adds two new tracks to the standard three:
|National Park Speedway|
There was a separate release of the game in North America, made to be compatible with the Sega NetLink adapter called Daytona USA: CCE Netlink Edition. This version of the game was only made available via Sega's online store, and aside from some extra NetLink instruction manuals/leaflets, is mostly indistinguishable from its non-NetLink counterpart. This version of the game is widely believed to be the rarest North American Sega Saturn game, with the latest eBay sighting reaching $1100. The game like all other netlink games can now be played over a high speed internet connection with Voip
Daytona USA: CCE was not released in Japan. Instead, AM3 continued to work on the project, releasing Daytona USA Circuit Edition to a Japanese audience in early 1997. Circuit Edition is much the same game as Champion Circuit Edition though makes minor improvements in areas such as draw distance, as well as offering more gameplay and music options.
- Producer: Noriyoshi Ohba
- Director: Ryuichi Hattori
- Project Leader: Shiro Kinemura
- Main Programmer: Akihito Wada
- Programmers: Toru Nakagawa, Atsutoshi Takahashi, Noriyuki Takano, Susumu Ise
- Main Graphic Designer: Shiro Kinemura
- Graphic Designers: Yoshihito Takahashi, Makiko Suzuki, Maiko Kitagawa, Sanae Tatsuo, Takehiko Akabane
- Planner: Osamu Ohashi
- Sound Director: Tomonori Sawada
- Sound Effects: Tatsuya Kozaki
- Sound Programmer: Atsumu Miyazawa
- Vocals for "Sons of angels" and "The american dream" Performed by Eric Martin*.
- Lyrics for "Sons of angels" and "The american dream" Written by Eric Martin and Andre Pessis.
- Eric Martin Appears Courtesy Of Atlantis Recording Corporation
- Music & Remix: Jun Senoue, Richard Jacques, Kenichi Tokoi, Tomonori Sawada
- Advisers: Toshihiro Nagoshi, Atsuhiko Nakamura
- Source: In-game credits
- Developed & Game Design: Sega of Japan
- Producer: Gerald J. DeYoung
- Assistant Producer: Tre Johnson
- Product Manager: Brad Hogan
- Manual: Marc Sherrod
- Sega Sports Marketing: John Gillin, Christine Bertoglio
- Product Development: Rosie Freeman, Marcus Matthews, Dave Perkinson, Scott Rohde, Chris Smith
- Creative Services: Arvin Carlson, Mike Needham, Eileen Sacman, Bob Schonfisch, Sara Wittmer
- Test Leads: Renato Alferez
- Assistand Leads: Mo Berry, Mike Boddins, Mark Lerma
- Testers: Holly Bourdet, James Alferez, Robert Alferez, Anthony Chau, Art Datangel, Marc Dawson, John Diamonon, Lou DiSimone, Dave Dodge, May Gacutan, Steve Head, Jeff Junio, Lloyd Kinoshita, Dennis Lee, Cesar Lemus, Chris Lucich, Grant Luke, Tony Lynch, Ben Malto, Mark McCunney, Marcus Montgomery, Mark Paniagua, Fernando Valderrama, Polly Villatuya, Peter Young
- Special Thanks: Andrew Gurtis & Matt Armstrong (Daytona Properties, Inc.), Janine Cook, Angela Edwards, Jef Feltman, Takahiro Fukada, Gary Griffith, Ryoichi Hasegawa, Ted Hoff, Lesli Howard, John Leonhardt, Mark Lindstrom, Larry Lothe, Willie Mancero, Lee McEnany, Judy Nybo, Steve Payne, Bernie Stolar, Mark Subotnick
- Special Note:
- Vocals for "SONS OF ANGELS" and "THE AMERICAN DREAM" performed by Eric Martin*
- Lyrics for "SONS OF ANGELS" and "THE AMERICAN DREAM" performed by Eric Martin and Andre Pessis
- *Eric Martin appears courtesy of Atlantic Record Corporation
- Source: US manual
- Main article: Daytona USA: Championship Circuit Edition/Magazine articles.
|Sega Retro Average|
| Based on|
|Saturn, US (NetLink Edition)|
|Saturn, EU (newer)|
ROM dump status
- Press release: 1996-05-16: ALL-STAR LINE-UP OF SEGA SPORTS VIDEOGAMES EXPANDS THE PROVEN TOP-SELLING FRANCHISE
- Press release: 1997-05-02: Five New Games Heading To Sega Saturn Net Link Along With Updated Internet Browser
- File:MeanMachinesSega50UK.pdf, page 14
- File:CVG UK 181.pdf, page 49
- File:Daytonausacce sat us manual.pdf, page 26
- File:SegaMagazin DE 42.pdf, page 99
- File:SegaMagazin DE 43.pdf, page 99
- File:CVG UK 181.pdf, page 68
- File:Edge UK 040.pdf, page 82
- File:GamePro US 101.pdf, page 92
- File:IntelligentGamer US 08.pdf, page 57
- File:MAN!AC DE 1996-12.pdf, page 81
- File:MegaFun DE 1996-12.pdf, page 89
- File:SSM_UK_14.pdf, page 68
|Daytona USA: Championship Circuit Edition|
|Daytona USA series of games|
|Daytona USA (1994) | Daytona USA 2: Battle on the Edge (1998) | Daytona USA 2: Power Edition (1998) | Sega Racing Classic (2009) | Daytona Championship USA (2017)|
|Daytona USA (1995) | Daytona USA: Championship Circuit Edition (1996) | Daytona USA Circuit Edition (1997) | Daytona USA: CCE Netlink Edition (1998)|
|Daytona USA 2001 (2001)|
|Daytona USA (199x) | Daytona USA (199x)|
|Daytona USA (1996) | Daytona USA Deluxe (1997) | Daytona USA Deluxe Special Edition (199x)|
|Daytona USA (2011)|
|Daytona USA related media|
|Daytona USA (1994) | Daytona USA Circuit Edition Original Sound Track (1997) | Daytona USA 2 Sound Tracks (1998) | Let's Go Away: The Video Game Daytona USA Anniversary Box (2009)|
|Daytona USA Koushiki Guide Book (1994) | Daytona USA Kanzen Guide Book (1995) | Daytona USA Official Guide Book (1995) | Daytona USA Circuit Edition Hisshou Kouryaku Hou (1997) | Daytona USA Circuit Edition (1997) | Daytona USA 2 Official Guide (1998)|
|Daytona USA CGMV (199x)|