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Toshihiro Nagoshi

From Sega Retro

Toshihiro nagoshi.jpg
Toshihiro Nagoshi
Place of birth: Shimonoseki, Yamaguchi, Japan
Date of birth: 1965-06-17 (age 53)
Company(ies): Sega of Japan
Role(s): Designer, Director, Producer, Executive
Education: Tokyo University of Art and Design

Toshihiro Nagoshi (名越 稔洋) is the current Chief Creative Officer of Sega and head of Ryu Ga Gotoku Studio.

He graduated from the Tokyo University of Art and Design in 1989 and joined the company shortly thereafter, working for AM2 under Yu Suzuki as a CG designer. He quickly ascended the ranks, and in 1998 became the manager of Sega AM11. When Sega AM11 became Amusement Vision, Nagoshi took the helm as president. He designed and created AM2's arguably most famous racing game Daytona USA, as well as the popular titles Super Monkey Ball and Yakuza.

After the collaboration with Nintendo on F-Zero GX, he would receive a call from Nintendo, requesting the source code of the game and wanting him to explain how they made such game. Nagoshi, who already was the president of Amusement Vision, achieved something that not even Nintendo could figure out. He stated, "After it released, I got a call from Nintendo. They said they wanted to see all the source code for the game, and wanted me to explain how we'd made that game, in that timeframe and with that budget, in detail. They were wondering how we'd done it - they couldn't figure it out. We were able to achieve something a lot higher than what Nintendo had expected."[1]

He started getting executive credits unrelated to his current division from October of 2003 onwards. This stopped in April 2005, when he only managed the New Entertainment R&D Dept.. He returned to managing Sega's entire output when New Entertainment turned into CS1 in the middle of 2008.

On April 1, 2012, following a 2012 reshuffling, Nagoshi became the CCO of Sega.Media:IR EN 2012-02-29.pdf[2] In October 2013, once Sega Sammy purchased the bankrupt Index Corporation under the shell corporation, Sega Dream Corporation, Nagoshi was appointed as a member of the board of directors for the reformed Atlus.[3]

For game development, he frequently collaborates or has collaborated with Tetsuya Kaku, Daisuke Sato, Jun Tokuhara, Masayoshi Yokoyama and Masayoshi Kikuchi. In the executive enviorment, he has worked with Naoya Tsurumi and is currently working with Osamu Ohashi and Haruki Satomi.

Production history


Magazine articles

Main article: Toshihiro Nagoshi/Magazine articles.

External links

References