Toshihiro Nagoshi
From Sega Retro
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Toshihiro Nagoshi |
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Place of birth: Shimonoseki, Yamaguchi, Japan |
Date of birth: 1965-06-17 (age 55) |
Company(ies): Sega of Japan |
Role(s): Designer, Director, Producer, Executive |
Education: Tokyo University of Art and Design |
Toshihiro Nagoshi (名越 稔洋) is the current Chief Creative Officer of Sega and head of Ryu Ga Gotoku Studio.
He graduated from the Tokyo University of Art and Design in 1989 and joined the company shortly thereafter, working for AM2 under Yu Suzuki as a CG designer. He quickly ascended the ranks, and in 1998 became the manager of Sega AM11. He was also very integral into making Shenmue come to life. Although the credits only tell us he was a supervisor; he has revealed the development story. He was called by the CEO at the time to get the game finished, and as a result, he had to serve as producer and director on the final months of development. He recognized that as one of the turning points in his career.[1]
When Sega AM11 became Amusement Vision, Nagoshi took the helm as president. He designed and created AM2's arguably most famous racing game Daytona USA, as well as the popular titles Super Monkey Ball and Yakuza.
After the collaboration with Nintendo on F-Zero GX, he would receive a call from Nintendo, requesting the source code of the game and wanting him to explain how they made such game. Nagoshi, who already was the president of Amusement Vision, achieved something that not even Nintendo could figure out. He stated, "After it released, I got a call from Nintendo. They said they wanted to see all the source code for the game, and wanted me to explain how we'd made that game, in that timeframe and with that budget, in detail. They were wondering how we'd done it - they couldn't figure it out. We were able to achieve something a lot higher than what Nintendo had expected."[2]
He started getting executive credits unrelated to his current division from October of 2003 onwards. This stopped in April 2005, when he only managed the New Entertainment R&D Dept.. He returned to managing Sega's entire output when New Entertainment turned into CS1 in the middle of 2008.
On April 1, 2012, following a 2012 reshuffling, Nagoshi became the CCO of Sega.[3] In October 2013, once Sega Sammy purchased the bankrupt Index Corporation under the shell corporation, Sega Dream Corporation, Nagoshi was appointed as a member of the board of directors for the reformed Atlus.[4]
For game development, he frequently collaborates or has collaborated with Tetsuya Kaku, Daisuke Sato, Jun Tokuhara, Masayoshi Yokoyama and Masayoshi Kikuchi. In the executive enviorment, he has worked with Naoya Tsurumi and is currently working with Osamu Ohashi and Haruki Satomi.
Production history
- Virtua Racing (Model 1; 1992) — Chief Designer
- Burning Rival (System 32; 1993) — Special Thanks (as 名越 稔洋)
- Burning Rival (System 32; 1993) — Jackson (as 名越 稔洋)
- Daytona USA (Model 2; 1994) — Chief Designer
- Daytona USA (Model 2; 1994) — Producer and Director
- Daytona USA (Saturn; 1995) — Special Thanks[5]
- Virtua Fighter 2 (Model 2; 1994) — Stage designers
- Daytona USA: Championship Circuit Edition (Saturn; 1996) — Advisers
- Scud Race (Model 3; 1996) — Producer & game director
- Daytona USA Circuit Edition (Saturn; 1997) — Advisers
- Virtua Fighter 3tb (Model 3; 1997) — Character Modeling Direction
- Virtua Fighter 3tb (Model 3; 1997) — Supervisor
- Virtua Fighter 3tb (Dreamcast; 1998) — Character Modeling Direction
- Virtua Fighter 3tb (Dreamcast; 1998) — Supervisor
- Daytona USA Deluxe (Windows PC; 9999) — Supervisor
- Daytona USA 2: Battle on the Edge (Model 3; 1998) — Producer
- Spikeout: Digital Battle Online (Model 3; 1998) — Chief Designer
- Spikeout: Digital Battle Online (Model 3; 1998) — Scroll Designer
- Spikeout: Digital Battle Online (Model 3; 1998) — Director & Producer
- Spikeout: Final Edition (Model 3; 1999) — Chief Designer
- Spikeout: Final Edition (Model 3; 1999) — Scroll Designer
- Spikeout: Final Edition (Model 3; 1999) — Director & Producer
- Daytona USA 2001 (Dreamcast; 2000) — Design Directors
- Daytona USA 2001 (Dreamcast; 2000) — Management Staff
- Daytona USA 2001 (Dreamcast; 2000) — Producer & Game Director
- Monkey Ball (NAOMI; 9999) — Producer & Director
- Virtua Striker 3 Ver. 2002 (Triforce; 2002) — Special Thanks
- Phantasy Star Online Episode I & II (GameCube; 2002) — Executive Management
- Super Monkey Ball Jr. (Game Boy Advance; 2002) — Producer & Director
- Super Monkey Ball 2 (GameCube; 2002) — Producer & Director
- F-Zero AX (Triforce; 2003) — Producer
- F-Zero GX (GameCube; 2003) — Producer
- Billy Hatcher and the Giant Egg (GameCube; 2003) — Executive Management
- Phantasy Star Online Episode III: C.A.R.D. Revolution (GameCube; 2003) — Executive Management
- Virtua Striker 4 (Triforce; 2004) — Special Thanks to
- Ollie King (Chihiro; 2003) — Special Thanks
- Shining Force: Resurrection of the Dark Dragon (Game Boy Advance; 2004) — Executive Producer
- Super Monkey Ball Deluxe (Xbox; 2005) — Producer & Director
- Spikeout: Battle Street (Xbox; 2005) — Producer
- Super Monkey Ball: Touch & Roll (Nintendo DS; 2005) — Producer & Director
- Yakuza (PlayStation 2; 2005) — General Supervisor/Producer
- Virtua Striker 4 Ver. 2006 (Triforce; 2006) — Special Thanks to
- Super Monkey Ball: Banana Blitz (Wii; 2006) — Producer & Director
- The House of the Dead 2 & 3 Return (Wii; 2008) — Chief Producers
- Thunder Force VI (PlayStation 2; 2008) — チーフプロデューサー[6] (as 名越 稔洋)
- Phantasy Star 0 (Nintendo DS; 2008) — Chief Producers
- 7th Dragon (Nintendo DS; 2009) — Chief Producer (as 名越 稔洋)
- Super Monkey Ball: Step & Roll (Wii; 2010) — Chief Producers
- K-On! Houkago Live!! (PlayStation Portable; 2010) — チーフプロデューサー (as 名越 稔洋)
- Super Monkey Ball 3D (Nintendo 3DS; 2011) — Chief Producers
- Jet Set Radio (2012) () — Executive Producers
- 7th Dragon 2020-II (PlayStation Portable; 2013) — Executive Producers (as 名越 稔洋)
- Puyo Puyo Tetris (Nintendo 3DS; 2014) — Chief Producers
- Dengeki Bunko Fighting Climax (PlayStation 3; 2014) — エグゼクティブプロデューサー (as 名越 稔洋)
- 3D Fantasy Zone: Opa-Opa Bros. (Nintendo 3DS; 2014) — Executive Producers
- 3D OutRun (Nintendo 3DS; 2014) — Executive Producers
- 3D Fantasy Zone II W (Nintendo 3DS; 2014) — Executive Producers
- Castle of Illusion Starring Mickey Mouse (2013) () — Executive Producers
- 3D Streets of Rage 2 (Nintendo 3DS; 2015) — Executive Producers
- 3D Gunstar Heroes (Nintendo 3DS; 2015) — Executive Producers
- Sega Ages OutRun (Nintendo Switch) (Nintendo Switch; 2018) — Executive Producers
- Sega Ages Alex Kidd in Miracle World (Nintendo Switch; 2019) — Executive Producers
- Sega Ages Puyo Puyo (Nintendo Switch; 2019) — Executive Producers
- Sega Ages Virtua Racing (Nintendo Switch; 2019) — Executive Producers
- Sega Ages Wonder Boy: Monster Land (Nintendo Switch; 2019) — Executive Producers
- Puyo Puyo Champions (Nintendo Switch; 2018) — Executive Producers
- Sega Ages Columns II (Nintendo Switch; 2019) — Executive Producers
- Digital Dance Mix Vol.1 Namie Amuro (1997) — Special Thanks
- Sonic Battle (2003) — Executive Management
- Sonic Heroes (2003) — Development Division
- Sonic Advance 3 (2004) — Development Division
- Sonic Riders (2006) — Development Support
- Yakuza 2 (2006) — General Director
- Ryu ga Gotoku Kenzan! (2008) — Planning/Original Concept
- Sonic Unleashed (2008) — Chief Producer
- Yakuza 3 (2009) — Planning/Original Concept, General Director
- Bayonetta (2009) — Chief Producer
- Sonic and the Black Knight (2009) — Chief Producer
- Mario & Sonic at the Olympic Winter Games (2009) — Chief Producer
- Sonic & Sega All-Stars Racing (2010) — Creative Officer
- Yakuza 4 (2010) — General Director
- Sonic Free Riders (2010) — Chief Producer
- Sonic Colors (2010) — Chief Producer
- Sonic Generations (2011) — Chief Producers
- Yakuza: Dead Souls (2012) — General Director
- Binary Domain (2012) — General Director
- Super Monkey Ball: Banana Splitz (2012) — Chief Producer
- Super Monkey Ball 2: Sakura Edition (2012) — Creative Officer
- Phantasy Star Online 2 (2012) — Executive Supervisors
- Yakuza 5 (2012) — General Director
- Ryu ga Gotoku 1&2 HD Edition (2013) — General Director
- Sonic Lost World (2013) — Chief Producer
- Hero Bank (2014) — Overall Production
- Ryu ga Gotoku: Ishin! (2014) — General Director
- Yakuza 0 (2015) — Executive Director
- Mario & Sonic at the Rio 2016 Olympic Games (2016) — Executive Supervisor (Sega Games)
- Yakuza Kiwami (2016) — General Director
- Yakuza 6: The Song of Life (2016) — Executive Director
- Puyo Puyo Chronicle (2016) — Chief Producers
- Sonic Mania (2017) — Executive Producer
- Sonic Forces (2017) — Executive Producer
- Yakuza Kiwami 2 (2017) — Executive Director
- Fist of the North Star: Lost Paradise (2018) — Executive Director
- Valkyria Chronicles 4 (2018) — Executive Producer
- Judgment (2018) — Based on a story by, Executive Director
Magazine articles
- Main article: Toshihiro Nagoshi/Magazine articles.
Interviews
Some or all of the following content should be mirrored on Sega Retro (or Retro CDN). |
External links
References
- ↑ https://www.gamesradar.com/from-shenmue-to-yakuza-toshihiro-nagoshi-looks-back-on-an-illustrious-career-of-japanese-game-development/
- ↑ http://www.nintendolife.com/news/2018/08/sega_wanted_to_impress_nintendo_with_f-zero_gx_despite_losing_the_hardware_war
- ↑ File:IR EN 2012-02-29.pdf
- ↑ http://www.seganerds.com/2013/11/01/atlus-parent-company-index-corporation-being-restructured-within-sega/
- ↑ File:Daytonausa sat us manual.pdf, page 18
- ↑ File:ThunderForceVI_PS2_JP_SSCredits.pdf