Toshihiro Nagoshi
From Sega Retro
![]() |
Toshihiro Nagoshi |
---|
Place of birth: Shimonoseki, Yamaguchi, Japan |
Date of birth: 1965-06-17 (age 57) |
Employment history: Sega of Japan (1989[1] – )
Divisions:
Divisions:
Sega of Japan ( – 2021-10-08[2])
|
Role(s): Designer, Director, Producer, Executive |
Education: Tokyo University of Art and Design |
Toshihiro Nagoshi (名越 稔洋) is the current Chief Creative Officer of Sega and head of Ryu Ga Gotoku Studio.
Contents
Career
Toshihiro Nagoshi graduated from the Tokyo University of Art and Design in 1989 and joined the company shortly thereafter, working for AM2 under Yu Suzuki as a CG designer. He quickly ascended the ranks, and in 1998 became the manager of Sega AM11. He was also very integral into making Shenmue come to life. Although the credits only tell us he was a supervisor; he has revealed the development story. He was called by the CEO at the time to get the game finished, and as a result, he had to serve as producer and director on the final months of development. He recognized that as one of the turning points in his career.[3]
When Sega AM11 became Amusement Vision, Nagoshi took the helm as president. He designed and created AM2's arguably most famous racing game Daytona USA, as well as the popular titles Super Monkey Ball and Yakuza.
After the collaboration with Nintendo on F-Zero GX, he would receive a call from the company, requesting the source code of the game and wanting him to explain how they made such game. Nagoshi, who already was the president of Amusement Vision, achieved something that not even Nintendo could figure out. He stated, "After it released, I got a call from Nintendo. They said they wanted to see all the source code for the game, and wanted me to explain how we'd made that game, in that timeframe and with that budget, in detail. They were wondering how we'd done it - they couldn't figure it out. We were able to achieve something a lot higher than what Nintendo had expected."[4]
He started getting executive credits unrelated to his current division from October of 2003 onwards. This stopped in April 2005, when he only managed the New Entertainment R&D Dept. He returned to managing Sega's entire output when New Entertainment turned into CS1 in the middle of 2008.
On April 1, 2012, following a 2012 reshuffling, Nagoshi became the CCO of Sega.[5] In October 2013, once Sega Sammy purchased the bankrupt Index Corporation under the shell corporation, Sega Dream Corporation, Nagoshi was appointed as a member of the board of directors for the reformed Atlus.[6] In October 2021, he announced his departure from SEGA as part of a 10th anniversary message posted on the Ryu ga Gotoku Studio website. [7]
For game development, he frequently collaborated with Tetsuya Kaku, Daisuke Sato, Jun Tokuhara, Masayoshi Yokoyama and Masayoshi Kikuchi while at SEGA. In the executive environment, he has worked with Naoya Tsurumi, Osamu Ohashi, and Haruki Satomi.
Production history
Games
- (; 1990) — Background Graphics
- (; 1992) — Chief Designer
- (; 1993) — Special Thanks (as 名越 稔洋)
- (; 1993) — Jackson (as 名越 稔洋)
- (; 1994) — Chief Designer
- (; 1994) — Producer and Director
- (; 1994) — Stage designers
- (; 1995) — Special Thanks[8]
- (; 1996) — Character Modeling Direction
- (; 1996) — Supervisor
- (; 1996) — Advisers[9]
- (; 1996) — Producer & game director
- (; 1997) — Special Thanks
- (; 1997) — Advisers
- (; 1997) — Producer & game director
- (; 1997) — Character Modeling Direction
- (; 1997) — Supervisor
- (; ?) — Supervisor
- (; 1998) — Producer
- (; 1998) — Chief Designer
- (; 1998) — Scroll Designer
- (; 1998) — Director & Producer
- (; 1998) — Character Modeling Direction
- (; 1998) — Supervisor
- (; 1999) — Chief Designer
- (; 1999) — Scroll Designer
- (; 1999) — Director & Producer
- (; 1999) — R&D Dept. #4 Supervisors
- (; 2000) — アドバイザースタッフ (as 名越 稔洋)
- (; 2000) — Producer
- (; 2000) — Producer & director
- (; 2000) — Design Directors
- (; 2000) — Management Staff
- (; 2000) — Producer & Game Director
- (; 2001) — Producer & Director
- (; 2001) — Producer
- (; 2001) — Supervisor
- (; 2001) — Producer & Director
- (; 2002) — Special Thanks
- (; 2002) — Special Thanks
- (; 2002) — Executive Management
- (; 2002) — Producer & Director
- (; 2002) — Producer & Director
- (; 2003) — Producer
- (; 2003) — Producer
- (; 2003) — Executive Management
- (; 2003) — Executive Management
- (; 2003) — Executive Management
- (; 2003) — Special Thanks
- (; 2004) — Development Division
- (; 2004) — Executive Producer[10]
- (; 2004) — Stage designers
- (; 2004) — Special Thanks to
- (; 2005) — Producer
- (; 2005) — Producer & Director
- (; 2005) — Producer & Director
- (; 2005) — General Supervisor - Producer
- (; 2005) — General Supervisor/Producer[11]
- (; 2006) — Special Thanks to
- (; 2006) — Producer & Director
- (; 2006) — Original Concept
- (; 2006) — General Producer
- (; 2007) — Chief Producer
- (; 2008) — Supervisors (Original Games)
- (; 2008) — Chief Producers
- (; 2008) — Chief Producer
- (; 2008) — チーフプロデューサー[12] (as 名越 稔洋)
- (; 2008) — チーフプロデューサー (as 名越 稔洋)
- (; 2008) — Chief Producers
- (; 2009) — チーフプロデューサー (as なごし としひる)
- (; 2009) — Planning/Original Concept
- (; 2009) — General Director
- (; 2009) — Chief Producer (as 名越 稔洋)
- (; 2009) — Chief Producers
- (; 2009) — Chief Producers
- (; 2009) — クリエイティブマネージャー (as 名越 稔洋)
- (; 2009) — Chief Producers
- (; 2009) — Chief Producers
- (; 2009) — Chief Producers
- (; 2009) — Chief Producers
- (; 2010) — Creative Officer
- (; 2010) — Creative Officer
- (; 2010) — Chief Producers
- (; 2010) — General Director
- (; 2010) — チーフプロデューサー (as 名越 稔洋)
- (; 2010) — チーフプロデューサー (as 名越 稔洋)
- (; 2010) — Chief Producers
- (; 2010) — Chief Producers
- (; 2010) — Chief Producers
- (; 2011) — Chief Producers
- (; 2011) — Chief Producers
- (; 2011) — Chief Producers (as 名越 稔洋)
- (; 2011) — Chief Producers
- (; 2011) — Executive Supervisors
- (; 2011) — Chief Producers
- (; 2012) — Chief Producers
- (; 2012) — Executive Supervisors
- (; 2012) — R&D Creative Officer
- (; 2012) — Chief Producers
- (; 2013) — Executive Producers (as 名越 稔洋)
- (; 2013) — Executive Producers
- (; 2013) — Chief Producers
- (; 2013) — Executive Supervisors
- (; 2014) — Chief Producers
- (; 2014) — Executive Producers
- (; 2014) — Executive Producers
- (; 2014) — エグゼクティブプロデューサー (as 名越 稔洋)
- (; 2014) — Chief Producers
- (; 2014) — Chief Producers
- (; 2015) — Executive Producers
- (; 2015) — Executive Producers
- (; 2015) — Executive Producer
- (; 2015) — Executive Producers
- (; 2016) — Chief Producers
- (; 2016) — Chief Producers
- (; 2017) — Executive Producer
- (; 2017) — Executive Producers
- (; 2018) — 総合監督 (as 名越 稔洋)
- (; 2018) — 総合監督 (as 名越 稔洋)
- (; 2018) — Executive Producers
- (; 2019) — Executive Producers
- (; 2019) — Executive Producers
- (; 2019) — Executive Producers
- (; 2019) — Executive Producers
- (; 2018) — Executive Producers
- (; 2019) — Executive Producers
- (; 2020) — Executive Producers
- (; 2020) — Executive Producers
- (; 2021) — Creative Director
Music
- Ryu ga Gotoku Kenzan! (2008) — Planning/Original Concept
- Sonic Unleashed (2008) — Chief Producer
- Bayonetta (2009) — Chief Producer
- Yakuza: Dead Souls (2012) — General Director
- Binary Domain (2012) — General Director
- Super Monkey Ball: Banana Splitz (2012) — Chief Producer
- Yakuza 5 (2012) — General Director
- Ryu ga Gotoku 1&2 HD Edition (2013) — General Director
- Hero Bank (2014) — Overall Production
- Ryu ga Gotoku: Ishin! (2014) — General Director
- Yakuza 0 (2015) — Executive Director
- Mario & Sonic at the Rio 2016 Olympic Games (2016) — Executive Supervisor (Sega Games)
- Yakuza Kiwami (2016) — General Director
- Yakuza 6: The Song of Life (2016) — Executive Director
- Yakuza Kiwami 2 (2017) — Executive Director
- Fist of the North Star: Lost Paradise (2018) — Executive Director
- Valkyria Chronicles 4 (2018) — Executive Producer
- Judgment (2018) — Based on a story by, Executive Director
Magazine articles
- Main article: Toshihiro Nagoshi/Magazine articles.
Interviews
Some or all of the following content should be mirrored on Sega Retro (or Retro CDN). |
- Toshihiro Nagoshi interview by Sega (August 14, 2003)
- SEGA VOICE interview (December 8, 2005)
- SEGA VOICE interview (November 30, 2006)
Photographs
- Main article: Photos of Toshihiro Nagoshi
External links
- Amusement Vision Nagoshi column #1, #2, #3, #4, #5, #6, #7, #8, #9, #10, #11, #12, #13, #14, #15
- Amusement Vision Nagoshi Bugeijou column #1, #2, #3, #4, #5, #6, #7, #8, #9, #10, #11, #12, #13, #14, #15, #16, #17, #18, #19, #20, #21, #22, #23, #24, #25, #26, #27
- Official blog (Japanese)
References
- ↑ http://sega.jp/segavoice/vol20/ (Wayback Machine: 2008-10-08 06:09)
- ↑ https://ryu-ga-gotoku.com/studio/en/ (Wayback Machine: 2021-10-08 04:12)
- ↑ https://www.gamesradar.com/from-shenmue-to-yakuza-toshihiro-nagoshi-looks-back-on-an-illustrious-career-of-japanese-game-development/
- ↑ http://www.nintendolife.com/news/2018/08/sega_wanted_to_impress_nintendo_with_f-zero_gx_despite_losing_the_hardware_war
- ↑ File:IR EN 2012-02-29.pdf
- ↑ http://www.seganerds.com/2013/11/01/atlus-parent-company-index-corporation-being-restructured-within-sega/
- ↑ http://ryu-ga-gotoku.com/studio/en/ (archive.today)
- ↑ File:Daytonausa sat us manual.pdf, page 18
- ↑ File:Daytona USA CCE credits.pdf
- ↑ File:Shining Force GBA credits.pdf
- ↑ File:Yakuza PS2 US Manual.pdf, page 46
- ↑ File:ThunderForceVI_PS2_JP_SSCredits.pdf
- ↑ File:OllieKingOriginalSoundtrack CD JP Inlay.jpg
- ↑ File:RgG3OST CD JP Booklet.pdf, page 3
- ↑ File:LGATVGDUSAAB Music JP inlay back.jpg
- Sega of Japan employees
- Sega AM2 staff members
- Sega AM11 staff members
- Sega Software R&D Dept. 4 staff members
- Amusement Vision employees
- New Entertainment R&D Dept. staff members
- Sega CS1 (2008-current) staff members
- Ryu ga Gotoku Studio staff members
- Sega Games employees
- Designers
- Directors
- Executives
- Producers
- All people
- Use ProductionHistory template
- External references that could be mirrored