From Sega Retro
|Developer: Nintendo, Sega, Amusement Vision|
This short article is in need of work. You can help Sega Retro by adding to it.
F-Zero GX is an entry in Nintendo's F-Zero series of racing games. It was co-developed by Nintendo and Amusement Vision, a subsidiary of Sega, and released in mid-2003 for Nintendo's GameCube platform. It was quickly followed by an arcade counterpart, F-Zero AX, which can communicate with GX through a memory card slot to unlock content.
During development the game was known as F-Zero GC.
Gameplay is largely similar to Nintendo's previous title F-Zero X with a few additions and differences:
- Winning Grand Prix give you money for the in-game store.
- You can create your own vehicles. Parts are unlocked by beating Grand Prix, and then must be purchased in the store.
- Grand Prix are separated into four different cups: Ruby, Sapphire, Emerald, Diamond (must be unlocked), and AX (must be unlocked).
- There is now a story mode following Captain Falcon.
- Death Race has been removed.
- Each pilot has his/her own profile where you can view their back-story and machine.
- New pilots and machines are unlocked by purchasing them in the store.
- Staff Ghosts are unlocked by coming within 10 seconds of their time in time-trial mode. Afterwards, you must purchase them from the store.
- Character specific movies are unlocked by beating any cup on master difficulty with their machine.
- F-Zero AX racers are unlocked by beating story modes 1-5 on the very hard difficulty.
- The F-Zero AX cup is unlocked by beating all of the Grand Prix on the master difficulty.
- Alternatively, you can unlock both of the above via F-Zero AX.
- Two special music tracks can be unlocked by inputting cheat codes in the customize menu. Once purchased, simply press while selecting Big Blue or Mute City to have the alternate music play.
- Main article: F-Zero GX/Magazine articles.
|Sega Retro Average|
| Based on|