From Sega Retro
|System(s): Sega Model 3 Step 1.5|
|Number of players: 1-4|
Scud Race, known as Sega Super GT in North America, is a racing game developed by Sega AM2 for Sega Model 3 Step 1.5 hardware in late 1996. Its working title was simply Supercar, though European flyers suggest that at one point the Scud Race name wasn't deemed final either. "Scud" stands for "Sport Car Ultimate Drive".
Scud Race is a spiritual sequel to Daytona USA with very similar controls, HUD and visual style, exchanging NASCAR-style stock cars for GT supercars. The core engine powering the game does not differ significantly from Daytona USA due to supposed time restraints - major improvements would not be seen in that area until Daytona USA 2: Battle on the Edge. The game was released to demonstrate the capabilities of the Model 3 hardware, containing many bright, colourful and detailed stages rendered at fast speeds while retaining a 60FPS refresh rate.
Scud Race follows the same basic gameplay rules as Daytona USA, as both games share the same game engine. It it is a racing game in which the player competes against several dozen computer controlled cars in an attempt to finish first. As an "arcade style" racer, much of the "realism" is taken out of the equation in order to provide the user with a fast paced, entertaining experience - cars do not handle like they would in reality, but rather how users would want these cars to handle.
Like Daytona USA, Scud Race is based on a real life racing event - the BPR Global GT Series, being sponsored by the BPR Organization. It also features four real-life cars - the Porsche 911 GT2, the Ferrari F40 GTE, the Dodge Viper GTS-R and the McLaren F1 GTR, all of whom could be spotted in the 1995 season. Renault Alpine GTA/A610s are also featured, but are driven by the computer and cannot be selected by the player.
One of the only major changes of Scud Race is the drifting system, as players can now accelerate while drifting.
|Porsche 911 GT2, "Easy Driving"|
|Top speed: 337km/h (AT), 344km/h (MT)
The Porsche 911 GT2 (based on the Porsche 993 and considered to have been a lower class vhicle in the BPR) is the easy option in Scud Race, being the simplest and safest car of the four to drive. It is, however, the slowest, and so is mainly aimed at beginners.
|Ferrari F40 GTE, "Normal Driving"|
|Top speed: 349km/h (AT), 359 km/h (MT)
The Ferrari F40, a relatively successful car in the BPR, is a little quicker and therefore a little harder to control in Scud Race, but is generally the more balanced option.
As Sega AM2's head Yu Suzuki was a fan of Ferraris, the Ferrari F40 has appeared in multiple Sega games, usually related to the OutRun series (though in its non-GT red colour scheme). It was seen in Turbo OutRun, Battle OutRun, OutRun Europa and OutRun 2.
|Dodge Viper GTS-R, "High Torque"|
|Top speed: 338km/h (AT), 349km/h (MT)
Though a bit slower than the F40, the Dodge Viper GTS-R is an easier car to control and very good with corners.
|McLaren F1 GTR, "High Speed"|
|Top speed: 355km/h (AT), 369km/h (MT)
At the time, the McLaren F1 GTR was the fastest road car available to the general public and the winner of the BPR, so it makes sense that it is also the fasest in Scud Race. However, the speed comes at a cost - the car is much more difficult to control than the others.
According to promotional material, every track in Scud Race is located in the fictional world of "Versus City", potentially named after one of Sega's multi-purpose arcade cabinets available at the time.
|Beginner (Day)/Dolphin Tunnel|
|Fast-paced race through the international marine exposition at Versus City.
Beginner (Day), also known as Dolphin Tunnel, is the easiest of the four tracks in Scud Race, and the most iconic. It is a simple track which takes place across a modern city. Much of this track actually takes place underwater - there is a pair of tunnels with glass frames (collectively known as "Dolphin Tunnel") which travel beneath a river.
|Beginner (Night)/Twilight Airport|
|Night driving through the Versus City raceway at speeds of 330km/hour!
Beginner (Night), also known as Twilight Airport, is also an easy track. This one takes place around an airport. The two beginner stages have rolling starts, similar to Daytona USA.
|Fiery race through ancient ruins located in the mountains of Versus City.
Medium, also known as Mystery Ruins, is a more challenging track which requires more use of the drift mechanic. It is set in an Aztec ruin-esque mountainous region with several foggy segments. There are only 30 racers on this track by default and there are only three laps.
|The traditional race held in the hills of Versus City, where player drivers through detailed castle scenes and in a colliseum.
Expert, also known as Classic Castle, is the hardest track in the game and has a European setting, complete with French and Spanish imagery. The majority of the track's turns and locations are named after signs of the zodiac.
Only 20 racers are on this track at any given time, with three laps given to try and overtake them all.
The Scud Race project was fronted by Toshihiro Nagoshi with the same team from Daytona USA. While assumed to be Daytona 2, from the outset Nagoshi wanted to make a game that had a more worldwide appeal (as opposed to Daytona's American NASCAR roots), which was realised by using cars manufactured all over the world.
Each car in Scud Race was estimated to be made up of around 3,000 polygons each - three times the amount seen in the original Daytona USA. Sega worked directly with manufacturers, with Nagoshi travelling to the Ferrari factory in Modena to see vehicles first-hand.
While only two and four-player versions of Scud Race were produced, the code exists to link eight cabinets together, similar to Daytona USA. The cost of manufacturing such a setup may have been the reason eight-player versions never made it to market.
Scud Race was due to be ported to the Sega Saturn, though the vast differences in hardware capabilities meant development moved over to the Sega Dreamcast (similar to Virtua Fighter 3). On the Dreamcast, however, elements of Scud Race were only used to woo developers, and was also seen on invite after the Sega New Challenge Conference. A full conversion was ruled out very early on, as Sega wanted to avoid a reputation of only offering arcade ports to Dreamcast customers. Some Dreamcast development kits have sections of Scud Race built in for example purposes.
Unlike Daytona USA, the BPR Global GT Series no longer exists as a sport (and in fact, was discontiuned in 1997 - a year after Scud Race's release), and so may explain why Scud Race was never brought to home consoles. GT racing games (such as Sega GT and its sequels) would stil lbe released by the company in the years that follow, but none follow the "arcade style" gameplay seen here.
Despite seeing no console release of its own, the four tracks in Scud Race appear in the Xbox port of OutRun 2, complete with original music. An updated version of the game, Scud Race Plus and an official soundtrack would be released in Japan.
- Producer & game director: Toshihiro Nagoshi
- Programmers: Takuji Masuda (program director), Kouki Koiwa, Takashi Fujimura, Kazuhiko Takata, Takashi Isowaki, Takayuki Kazama, Ryo Ikawa
- Designers: Yasuo Kawagoshi (design director), Daisuke Sato, Akihito Hiroyoshi, Junichi Yamanaka, Yukinobu Arikawa, Makio Kida, Kazufumi Ohashi, Hidenobu Miyakita, Junichi Yamada, Makoto Osaki, Kazuhiro Izaki, Naotake Nishimura, Shinichiro Shimano
- Producer: Yu Suzuki
- Sound: Hideaki Miyamoto, Toru Nakabayashi, Fumio Ito, Hidenori Shoji
- Cabinet Engineers: Masao Yoshimoto (mechanical supervisor), Eiji Nishimura, Eiji Inoue, Yumiko Ara, Hiroyuki Takahashi, Hideyuki Yamada, Mikio Tsuda, Keisuke Tsukahara
- Publicity: Koji Umeda
- Special Thanks: BPR Organization, Japan Airlines, Car Graphic, S.S. Company ltd., Cobra Company Japan, Yu Suzuki
- Presented by: Sega
- Main article: Scud Race/Magazine articles.
- Main article: Scud Race/Promotional material.
|Sega Retro Average|
|Model 3, US (deluxe)|
|Model 3, US (twin)|
|Model 3, JP (deluxe)|
|Model 3, JP (twin)|
|Model 3, AU (deluxe)|
|Model 3, AU (twin)|
|Model 3, UK (deluxe)|
|Model 3, UK (twin)|
- File:Sega Arcade History JP EnterBrain Book-1.pdf, page 143
- Edge, "February 1997" (UK; 1997-01-24), page 52
- Edge, "February 1997" (UK; 1997-01-24), page 54
- Ultra Game Players, "January 1998" (US; 199x-xx-xx), page 20
- Edge, "January 1998" (UK; 1997-12-23), page 12
- Game Informer, "August 1997" (US; 1997-xx-xx), page 52 (54)