Jun Tokuhara
From Sega Retro
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Jun Tokuhara |
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Employment history:
Divisions:
Divisions:
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Role(s): Programmer, Director, Producer |
Education: Tokyo National College of Technology[1] |
Jun Tokuhara (徳原 順), Frequently worked with Toshihiro Nagoshi. Left Sega in April of 2013 to become a freelance game creator for iOS and Android games.
Production history
- Spikeout: Digital Battle Online (Model 3; 1998) — Scroll & Sound Set Programmer
- Spikeout: Final Edition (Model 3; 1999) — Scroll & Sound Set Programmer
- Planet Harriers (Hikaru; 2000) — Lighting effects & sound control system programmer
- Monkey Ball (NAOMI GD-ROM; 2001) — Programmers
- Spikers Battle (NAOMI GD-ROM; 2001) — Special Thanks to
- Super Monkey Ball (GameCube; 2001) — 2D System Programmers
- Virtua Striker 3 Ver. 2002 (Triforce; 2002) — Programmers
- Virtua Striker 3 Ver. 2002 (GameCube; 2002) — Programmers
- Super Monkey Ball 2 (GameCube; 2002) — 2D System Programmer
- Super Monkey Ball Deluxe (Xbox; 2005) — 2D System Programmer
- Super Monkey Ball: Touch & Roll (Nintendo DS; 2005) — Party Game & 2D System & Sound Programmer
- Super Monkey Ball: Banana Blitz (Wii; 2006) — Programmers
- Yakuza 3 (PlayStation 3; 2009) — 2D Programming
- Sonic & Sega All-Stars Racing (Xbox 360; 2010) — CS1 R&D
- Sonic & Sega All-Stars Racing (Wii; 2010) — CS1 R&D
- Super Monkey Ball: Step & Roll (Wii; 2010) — Director
- Yakuza 4 (PlayStation 3; 2010) — Programming Assistance
- Super Monkey Ball 3D (Nintendo 3DS; 2011) — Director
- Super Monkey Ball 2: Sakura Edition (Android; 2012) — Special Thanks
- Sonic & All-Stars Racing Transformed (Windows PC; ?) — CS1 R&D
- Virtua Striker 3 Ver. 2002 (2002) — Font System, Edit Menu
- Ryu ga Gotoku Kenzan! (2008) — UI System, Mini games
- Super Monkey Ball (iOS and Android Version) (2008) — Supervision
- Super Monkey Ball 2 (iOS and Android Version) (2008) — Supervision
- Super Monkey Ball: Banana Splitz (2012) — Producer & Director