Difference between revisions of "James Pond II: Codename RoboCod"
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| developer=[[Vectordean]], [[Millennium Interactive]] | | developer=[[Vectordean]], [[Millennium Interactive]] | ||
| system=[[Sega Mega Drive]], [[Sega Master System]], [[Sega Game Gear]] | | system=[[Sega Mega Drive]], [[Sega Master System]], [[Sega Game Gear]] | ||
− | | romsize={{MD}} {{SMS}} | + | | romsize={{MD}} {{SMS}} 512kB |
| sounddriver=Electronic Arts/Rob Hubbard | | sounddriver=Electronic Arts/Rob Hubbard | ||
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| asm={{MD}} 83 | | asm={{MD}} 83 | ||
| consolesplus={{SMS}} 91 | | consolesplus={{SMS}} 91 | ||
− | | cvg={{MD}} 91 | + | | cvg={{MD}} 91 {{num|123}} |
| gameplayers={{GG}} 45 | | gameplayers={{GG}} 45 | ||
| hobbyconsolas={{MD}} 95 | | hobbyconsolas={{MD}} 95 |
Revision as of 18:11, 18 October 2011
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James Pond II: Codename RoboCod |
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System(s): Sega Mega Drive, Sega Master System, Sega Game Gear |
Publisher: US/EU Millennium Interactive, Electronic Arts, U.S. Gold JP Electronic Arts Victor |
Developer: Vectordean, Millennium Interactive |
Sound driver: Electronic Arts/Rob Hubbard |
Genre: Action |
James Pond II: Codename RoboCod (ジェームスポンドII コードネーム・ロボコッド) (also known as Super James Pond or Super James Pond II) is a platforming sequel to James Pond. It was released on a variety of platforms, including the Sega Mega Drive in 1991 (and the only Mega Drive entry in the series released in Japan) and the Sega Game Gear and Sega Master System in 1993. The game has numerous parodies to the film RoboCop, including a similar theme song.
Gameplay differs heavily from the original. This game is a conventional platformer, with James Pond moving on land and jumping without the aid or need for water. There are no missions; instead, Pond must find an exit sign in each level (accessible through doors into a building in the overworld). jumps. Holding or causes Pond to stretch his body up until he is blocked by some overhead item; letting go lowers his body back to normal. crouches.
Contents
Production Credits
- Original Game Design: Chris Sorrell
- Graphics: Chris Sorrell
- Coding: Chris Sorrell
- Course Director: Steve Bak
- Additional Graphics: Leavon Archer
- Sega Programming: Simeon Pashley
- Original Music and Sound Effects: Richard Joseph
- Music and Sound Effects Translation: Rob Hubbard
- Producer: Christopher Erhardt
- Associate Producer: Roland Kippenhan III
- Product Management: Lesley Mansford
- Art Direction: Nancy L. Fong
- Package Illustration: Mark Erickson
- Documentation: Andrea Smith
- Documentation Layout: Jennie Maruyama
- Testing: Steve Matulac
- Quality Assurance: Bill Romer
Physical Scans
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Mega Drive Version
Master System Version
Game Gear Version
- Stubs
- No players field
- Old content rating field
- Use romtable template
- All games
- Old-style rating (asm)
- Rating without source
- Old-style rating (consolesplus)
- Old-style rating (cvg)
- Old-style rating (gameplayers)
- Old-style rating (hobbyconsolas)
- Old-style rating (joypad)
- Old-style rating (megaforce)
- Old-style rating (mm)
- Old-style rating (playerone)
- Old-style rating (pp)
- Old-style rating (sfsw)
- Old-style rating (sfuk)
- Old-style rating (smf)
- Old-style rating (ace)
- No ratings
- 1991 Mega Drive Games
- Mega Drive Games
- Mega Drive Action Games
- 1991 Master System Games
- Master System Games
- Master System Action Games
- 1991 Game Gear Games
- Game Gear Games
- Game Gear Action Games