Difference between revisions of "Aero the Acro-Bat"
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Revision as of 13:15, 11 November 2011
Aero the Acro-Bat |
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System(s): Sega Mega Drive |
Publisher: Sunsoft |
Developer: Iguana Entertainment |
Sound driver: GEMS |
Genre: Action |
Number of players: 1 |
Aero the Acro-Bat is a platform game developed by Iguana Entertainment and published by Sunsoft for the Sega Mega Drive (and SNES) in 1993, with a port for the Game Boy Advance released in 2002. In 2010, both Aero the Acrobat and Aero the Acro-Bat 2 were ported to the Wii's Virtual Console service. In the game you play as the bat Aero, who needs to stop the mad scientist Edgar Ektor who is trying to rid the world of amusement and fun.
The game was reasonably successful, and therefore saw a sequel, Aero the Acro-Bat 2.
Gameplay
The game features 4 worlds, The Circus, The Funpark, The Woods, and the Museum. All worlds except for The Woods have 5 acts and a boss act. Most acts require the player to accomplish a certain goal before finding the exit, such as falling through a number of magic hoops or rescuing a captured circus performer, although a few only require Aero to find the exit before advancing to the next act.
Aero's main method of attack is the drill jump. It can be aimed up by pressing + to hit reach enemies and platforms above him, or aimed down with + to attack enemies on the ground. Stars can also be collected and thrown at enemies with a press of the button.
Certain levels have a pick-up that when found, will take Aero to a bonus stage once the current act is completed. In these stages, Aero attempts to dive into a tank of water while falling through as many hoops as he can as Zero, Ektor's henchman, tries to blow him off course with a giant fan.
Credits
Original Design: David Siller
Design And Layout: Nigel Cook
Additional Design: Team Aero
Aero Team Leader: Carl Wade
Aero Programmers: Richard Cowie, Carl Wade, Jeff Spangenberg, Darrin Stubbington, David Brevak, Dave Crummack
Aero Artists: Johnathan Casco, Adrian Ludley, Matt Stubbington, Jools Watsham
Character Design: David Siller, Justin Siller, Nigel Cook
Music and SFX: Fox Productions
Producers: Jeff Spangenberg, J. Moon
Executive Producer: David Siller
Director: Nigel Cook
Art Director: Matt Stubbington
Chairman: Masama Meada
Vice Chairman: Tad Shimamoto
Executive Vice President Coproducer: Rita Zimmerer
Director Sunsoft Japan: Kiharu Yoshida
Coproducers: Justin Siller, Rene Boutin, Dan MacArthur
Technical Manager: Al Artus
Director of Marketing: Karen Shadley
Game Manual: Alison Quirion
Executive Assistant": Nanette Hyssong
Game Testers: Sam Patel, David Luszcz, Darin Horgan, Matt Ross, Jake Harman, Geoff Gillis, Steve Gerkhe, Laura Luszcz, Ryan Siller, Team Iguna
Thanks To: Kazuaki Goto, Masato Kawai, Akito Takeuchi
Customer Service: Errin Berry, June Ekert, Kaz Harman, Jamie Jorgensen, Julie Williams
Special Thanks: Kenji Toshioka, Bruce Reilly, Cathy Juby, Martha Hart, Karen Lillie, Mark Luszcz, Toko Okano, Connie Perez, Sherry Ross, Wunderman, Cato Johnson, Torme Co
Very Special Thanks: Debra Siller, Beth Spangenberg, Bo
Physical Scans
Sega Retro Average | ||||
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{{|L}} | N/A |
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Based on 0 reviews |