Difference between revisions of "Attila Vass"

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==Production history==
 
==Production history==
 +
* ''[[Super Visual Soccer]]'' (1994) — Programmer - AI/physics (as '''Attila Vass''')
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* ''[[Indy 500]]'' ([[Model 2]]; 1995) — Programmer - physics/driving mechanics (as '''A.Vass''')
 
* ''[[J.League Pro Striker 2]]'' ([[Mega Drive]]; 1994) — Special Thanks (as '''Vass Attila''')
 
* ''[[J.League Pro Striker 2]]'' ([[Mega Drive]]; 1994) — Special Thanks (as '''Vass Attila''')
* ''[[Indy 500]]'' ([[Model 2]]; 1995) — Programming (as '''A.Vass''')
 
* ''[[Super Visual Soccer]]'' (1994) — Programmer - AI/physics (as '''Attila Vass''')
 
 
   
 
   
 
==External links==
 
==External links==
 +
* [https://rapport.cloud/blog/the-scent-of-innovation-is-calling/ A blog on his early VR works]
 
* [http://www.vassfamily.net/ Personal website]
 
* [http://www.vassfamily.net/ Personal website]
  
 
==References==
 
==References==
 
<references/>
 
<references/>

Revision as of 11:15, 6 October 2021

Attila Vass.jpg
Attila Vass
Company(ies): Sega of Japan
Role(s): Programmer

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Attila Vass was a programmer for Sega between 1993 and 1996. Born, raised and educated in Hungary, he started his career by developing and researching computer algorithms that dealt with computer viruses. In 1991, he went to work at Fyens Stiftstidende in Denmark to move the newspaper's advertising layout-logic over to computers.

During his tenure at SEGA, he worked primarily on Arcade games that heavily relied on simulations, such as sports and racing games. Tasks included creating rudimentary AIs (in assembly), realistic psychics, collision methods, system simulations and camera movement computations.[1] Interesting fact : he was filmed than used as a model for all soccer players, referees for the soccer game The J-League. He also worked on early VR prototypes.

After leaving Sega AM1, he worked at Alias|Wavefront as a software engineer on Maya and PowerAnimator, where he also helped with Sega Saturn developments. 2 years later he joined Sony Computer Entertainment's US R&D Division, where he served for 14 years doing various demos and coordinating library developments for the PlayStation 2, PSP, GScube, PlayStation 3, PS Vita and PlayStation 4. He was director of graphics and network R&D for 10 years.

Production history

External links

References