Difference between revisions of "Gargoyles"
From Sega Retro
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| developer=[[Buena Vista Interactive]] | | developer=[[Buena Vista Interactive]] | ||
| system=[[Sega Mega Drive]] | | system=[[Sega Mega Drive]] | ||
− | | romsize= | + | | romsize=3MB |
− | | usa=May | + | | usa=15 May 1995 |
| genre=Action | | genre=Action | ||
| esrb=ka | | esrb=ka |
Revision as of 00:09, 27 November 2011
Gargoyles |
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System(s): Sega Mega Drive |
Publisher: Buena Vista Interactive |
Developer: Buena Vista Interactive |
Genre: Action |
This short article is in need of work. You can help Sega Retro by adding to it.
Gargoyles is an action game for the Sega Mega Drive made in 1995 by Buena Vista Interactive made to tie in with the Gargoyles television series created by Buena Vista for Disney (though the Disney name is nowhere to be found on the actual game).
In the game, you control Goliath, leader of the Manhattan Clan of Gargoyles, who can run, charge ( while running), climb walls ( to jump on; you automatically grab on), punch () and throw () objects, jump (), and hover in midair for two seconds ( twice). You can charge in midair to break through the floor or charge through walls which can be broken.
The game uses the MC68000's tas (test and set) opcode to do condition-related things (exactly what is unknown; TODO). tas features in CPUs are primarily intended for managing multiple CPUs, and the MC68000 has hardware-level requirements that the Genesis has set to not lock and wait for another CPU. Unfortunately, the designers of the Genesis 3 overlooked this, and the tas opcode will lock the MC68000 on this opcode, waiting for a CPU that doesn't exist — hence, the game will not run on this model, making it the only game not to run on the Genesis 3 due to something other than additional hardware not being supported.
Physical Scans
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