Difference between revisions of "Toylets"

From Sega Retro

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==To do==
 
==To do==
*Replace ''Manneken Pis'' image with the title screen.
+
*Clean up Toylet template icon.
*Create a proper Toylet icon template page.
 
 
*Create Toylet omni.
 
*Create Toylet omni.
 +
*Create Toylet systembob.
 
*Create section about cost, Free Play mode, and the 10 yen coin box.
 
*Create section about cost, Free Play mode, and the 10 yen coin box.
 
*Create section about hardware design, how it mostly conceals the downward-facing sensor, why that's important for this kind of product. And how they undid a lot of that concealment with the front-facing infrared "user detector" sensor.
 
*Create section about hardware design, how it mostly conceals the downward-facing sensor, why that's important for this kind of product. And how they undid a lot of that concealment with the front-facing infrared "user detector" sensor.
 
*Create section about interactive urinals, brief history of the idea, and that while virtually all previous attempts were art projects/very limited release, the Toylet was really the first that was an actual sold product for installation anywhere, and with customer support for over a decade.
 
*Create section about interactive urinals, brief history of the idea, and that while virtually all previous attempts were art projects/very limited release, the Toylet was really the first that was an actual sold product for installation anywhere, and with customer support for over a decade.
*Create individual game pages and convert this system to a proper systembob.
 
 
*Research game distribution method (USB sticks?) and what OS the system actually runs and is most equivalent to for comparison.
 
*Research game distribution method (USB sticks?) and what OS the system actually runs and is most equivalent to for comparison.
 
*Research the degree of balance which Toylet's games actually have. Many appear to be simple "push harder for bigger number" games, but I'm curious as to whether AM1 went in and gave significant consideration to the intricacies of the gameplay balance... does it get harder in "higher levels"?
 
*Research the degree of balance which Toylet's games actually have. Many appear to be simple "push harder for bigger number" games, but I'm curious as to whether AM1 went in and gave significant consideration to the intricacies of the gameplay balance... does it get harder in "higher levels"?

Revision as of 22:30, 7 November 2021

To do

  • Clean up Toylet template icon.
  • Create Toylet omni.
  • Create Toylet systembob.
  • Create section about cost, Free Play mode, and the 10 yen coin box.
  • Create section about hardware design, how it mostly conceals the downward-facing sensor, why that's important for this kind of product. And how they undid a lot of that concealment with the front-facing infrared "user detector" sensor.
  • Create section about interactive urinals, brief history of the idea, and that while virtually all previous attempts were art projects/very limited release, the Toylet was really the first that was an actual sold product for installation anywhere, and with customer support for over a decade.
  • Research game distribution method (USB sticks?) and what OS the system actually runs and is most equivalent to for comparison.
  • Research the degree of balance which Toylet's games actually have. Many appear to be simple "push harder for bigger number" games, but I'm curious as to whether AM1 went in and gave significant consideration to the intricacies of the gameplay balance... does it get harder in "higher levels"?
  • Research how many games could be played on a Toylet at once, and if the system even offered the ability to change between games.
  • Tag all Toylet-related images with relevant tags.
  • Games were about $125, system was about $1750.
  • Looks like there was a 10 yen coin box attachment.
  • There was an additional piece of the system I'm seeing, just a variation on the screen that houses it in a clean frosted-glass enclosure (see here and here for examples).
  • Sales ended in May 2016 (both main unit and software), maintenance ended in March 2021. ref.
  • The official website lists a total of 180 installed locations in Japan. The real count is likely much higher than that, both depending on when they stopped updating that page and the amount of non-listed, private, or second-hand installations.
  • So I'm seeing NOTHING for Graffiti Eraser. No promos, no ads, no press releases. We have- almost one screenshot (its cropped), some off-camera footage, and a few mentions from news articles around its trade show appearances/launch. Which is curious, because its easily the most interactive and game-like experience, but even I ended up writing a thing about how its the game which could cause the most "spills". Is there any correlation here? Did Sega have this great idea on paper (and its a honkin great idea imo), but then in implementation realized people were whipping their- "handheld interfaces" back and forth and getting urine outside of the basin? And then reeled it out of most promotional material? I don't know, maybe it's just not popping up much, but there really needs to be verification of any correlation between gameplay and decreased bathroom cleanliness here.
  • A dedicated section on Toylet's less as an upgrade to an existing installed toilet and more as an investment in a promotable attraction. I touched on this previously but the more I do research, people were installing Toylets left and right for their notoriety. To such an extent that the official website lists a section of reviews/thoughts from venue owners post-installation, and the majority are saying that their customers are specifically coming in to experience the Toylets. One even called it a "show/event in the bathroom". Which isn't far off. Hey if I was anywhere and someone told me theyve got a toilet game, I'll whip my - "handheld interface" out right then and there and start Erasing some Graffiti.
  • Owners are saying it reduces both maintenance AND mischief/vandalism/etc in bathrooms. Which I can totally see. Most bathrooms are solid concrete indestructible things, but then you walk into a Toylet-equipped restroom and its suddenly like oh there's a dedicated system here and there are wires and electronics everywhere, and I feel like all of that kinda contributes to a slight "no broken windows" thing.

CartridgeCulture (talk) 01:52, 3 November 2021 (EDT)

Product codes

List of games

Moving the following table here while the library gets migrated to individual game pages.

Toylet MannekenPis title.png

Collect! Manneken Pis (溜めろ!小便小僧)
Named after the eponymous urinating Belgian statue, Collect! Manneken Pis awards the player a score based on how much they can urinate. As the game proceeds, the background slowly fades to a sunset. Stands as one of the system's more recognizable games, with a caricature of Manneken Pis serving as the Toylet's official mascot.


The only game on the system to feature little in the of actual gameplay, existing more as a measurement of the player's amount of urine. Serves the role of the system's default software - for players who wish to simply use a Toylet-equipped urinal without actually focusing any extra effort or attention on gameplay.

Toylet SplashBattleMilkyNose title.png

Splash Battle! Milk from the Nose (鼻から牛乳)
Perhaps the system's most recognized game, Splash Battle! Milk from the Nose allows players to compete against the game's previous player by comparing the strength of their streams. Urine strength is represented by jets of milk shot from the noses of two characters matched in a sumo ring - the stronger stream will eventually blast the weaker opponent from the ring.


The only game on the system featuring a competitive multiplayer element. Its odd premise and simple gameplay has seen the game receive a modern port in the 2017 adventure simulation game Yakuza Kiwami 2.

Toylet TheNorthWindandTheSunAndMe title.png The North Wind and The Sun... And Me
Playing the role of an animate cloud of wind, The North Wind and The Sun... And Me has players attempt to lift a nearby woman's skirt by blowing gusts of air in her direction. The strength of the cloud's gusts depends on the strength of user's urination.


The only game on the system with a very light adult element, as the primary goal is to view upskirts of the featured woman, and has received a modern port in the 2017 adventure simulation game Yakuza Kiwami 2.

Toylet quizgame gameplay.png Panel Quiz Super Urine~Power (パネルクイズ超ニョ〜力)
Panel Quiz Super Urine~Power challenges players to flip a random selection of six different cards by the strength of their urination, with each card being flipped at a different interval on a rising bar (similar to a strength tester). The game is loosely themed around an American television game show, and features a vaguely tarot card-like presentation.
Toylet rhythmgame title.png At the Urine Checker (尿内チェッカー)
At the Urine Checker is a humorous fortune-telling-like game in which players visit a urologist and have their urine checked for their "true intentions". Urinating into a large glass vial shaped like a penis, the doctor then judges players' on the emotional feedback received by their urine upon completion.
Toylet CollectMannekenPisDeluxeEdition title.png Collect! Manneken Pis: Deluxe Edition (溜めろ!小便小僧 デラックス版)
A deluxe edition of Manneken Pis.
Toylet MilkfromtheNoseBanchouBattle title.png Milk from the Nose: Banchou Battle (鼻から牛乳 (番長バトル))
A deluxe edition of Milk from the Nose.

Notavailable.svg

Graffiti Eraser
Graffiti Eraser challenges players to pressure wash a graffiti-covered wall by directing their urine streams back and forth across the urinal's basin wall. The equipped sensor tracks the movement of the stream, allowing players to view their changes in direction upon the Toylet's screen in real time.


The only game on the system requiring movement of the player's urine stream, and the most interactive of all Toylet software. Due to its requirement of players directing their urination around the urinal itself, and requiring doing so while looking at the Toylet's screen, Graffiti Eraser has the most potential for causing players' urine to escape the body of urinal (a similar problem encountered by the Wii's unique Wii Remote controller, where inexperienced users rapidly whipped the device around and frequently damaged their possessions).