Difference between revisions of "Don Goddard"
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==Production history== | ==Production history== | ||
{{ProductionHistory|Don Goddard}} | {{ProductionHistory|Don Goddard}} | ||
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* ''[[sonic:Sonic Mars|Sonic Mars]]'' (1995) — Lead Programmer | * ''[[sonic:Sonic Mars|Sonic Mars]]'' (1995) — Lead Programmer | ||
* ''[[Sonic X-treme]]'' (1996) — Lead Designer | * ''[[Sonic X-treme]]'' (1996) — Lead Designer | ||
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− | == | + | ==Interviews== |
− | *[[sonic:Don Goddard interview by hxc - Part One (May 2008)|Don Goddard | + | *[[sonic:Don Goddard interview by hxc - Part One (May 2008)|Interview: Don Goddard (2008-05) by hxc (part 1)]]{{InterviewList|{{PAGENAME}}}} |
==References== | ==References== | ||
<references/> | <references/> |
Revision as of 04:04, 10 June 2022
Don Goddard |
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Role(s): Programmer, Designer |
This teeny-tiny article needs some work. You can help us by expanding it.
Don Goddard is a developer who helped work on the canceled Sonic X-treme.
Production history
- Troy Aikman NFL Football (Mega Drive; 1994) — Game Programming
- Troy Aikman NFL Football (Mega Drive; 1994) — Field Design
- Sonic Mars (32X; unreleased) — Designer
- Sonic Mars (32X; unreleased) — Art Director
- Sonic Mars (32X; unreleased) — Lead Programmer
- Sonic Mars (32X; unreleased) — Programmers
- Sonic Mars (32X; unreleased) — Writers
- Sonic X-treme (Saturn; unreleased) — Programmers
- Sonic Mars (1995) — Lead Programmer
- Sonic X-treme (1996) — Lead Designer
Interviews
- Interview: Don Goddard (2008-05) by hxc (part 1)
- Interview: Don Goddard (2008-05) by hxc
- Interview: Don Goddard (2011-11) by Torentsu