In North America, ''Worms Forts'' was originally set to be published by [[Acclaim Entertainment]], similarly to ''Worms 3D'', appearing in some form at their booth at [[E3 2004]]. However, Acclaim would declare bankruptcy and cease trading before release, leading to Sega taking over in this region (having already secured the rights in Europe).
This short article is in need of work. You can help Sega Retro by adding to it.
Worms Forts: Under Siege is the second 3D Worms game and the final in the series to be published by Sega. Unlike its predecessor, Worms 3D, no Nintendo GameCube port was created.
The game's PC version was rereleased in early 2013 on online service Good Old Games, although Sega had no involvement with it, instead being published by Team17 themselves, despite the game itself still retaining all mentions of Sega.
Worms Forts builds on the 3D Worms gameplay introduced in Worms 3D, however this time, rather than just dealing with teams of enemy worms, enemies can have buildings ("forts"), which can be used to fire more destructive weaponry. There are two new ways to beat your opponent, either by destroying their stronghold, or by constructing a wonder and have it survive more than two turns.
Weapons
Bazooka
Mortar
Siege Onager
Homing Pigeon
Rocket Launcher
Grenade
Cluster Launcher
Chilli Con Carnage
Fridge Launcher
Trebuchet
50 Stone Canary
Old Woman
Rhino
Super Hippo
Monkey Troop
Electrical Storm
Earthquake
Flood
Nuclear Strike
Armadeggon
Air Strike
Napalm Strike
Mine Strike
Animal Strike
Trojan Donkey
Fire Punch
Ballista
Minigun
Super Ballista
Laser Beam
Buildings
Stronghold
Tower
Keep
Castle
Citadel
Hospital
Weapon Factory
Science Laboratory
Wonder
Lighthouse
Utilities
Jetpack
Freeze
Worm Select
Parachute
Girder
Repair
Spawn Worm
Skip Go
Suicide
Surrender
Campaign Mode
The campaign mode comprises of 20 missions split into four groups; Egyptian, Greek, Oriental and Medieval.
Voice Talent: Chris Kent, Lani Minella, Glen Colechin, Bjorn Lynne, Paul Sharp, Paul Tapper, Porl Dunstan, James Cowlishaw, Stephane Cornicard, Stefan Grothgar, Andrea Piovan, Javier Fernandez Pena
Creative Director: Martyn Brown
Game Design: Kelvin Aston, Kevin Carthew, John Dennis, Mark Dimond, Porl Dunstan, John Eggett, Grant Towell
Programmers:
Lead Programmer: Charles Blessing
Landscape Technology: Andy Clitheroe
Menu System: Colin Surridge
Weapons and Camera System: Martin Swaine
Particles and Weapons System: Steve Eckles
Programmer: Phil Carlisle
A.I. System: Paul Tapper
Xbox® Lead Programmer: Kev Lamont
Audio and Animation System: Paul Scargill
Technical Manager: Stefan Boberg
Production:
Producer: Paul Kilburn
Associate Producer: Mark Baldwin
Assistant Producer: Craig Jones
Quality Assurance:
QA Manager: Paul Field
Lead Test: Brian Fitzpatrick
QA Tester: John Egginton, Adrian Evans, Andy Aveyard, Jackson Li