Difference between revisions of "Morio Kishimoto"
From Sega Retro
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| divisions=[[Global Entertainment R&D Dept. 1]] | | divisions=[[Global Entertainment R&D Dept. 1]] | ||
+ | | start=2005-03{{ref|1=https://jp.linkedin.com/in/%E5%AE%88%E5%A4%AE-%E5%B2%B8%E6%9C%AC-3a5954154}} | ||
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| role=Designer, Director | | role=Designer, Director | ||
− | | education= | + | | education=Tokyo Institute of Law and Engineering{{ref|1=https://jp.linkedin.com/in/%E5%AE%88%E5%A4%AE-%E5%B2%B8%E6%9C%AC-3a5954154}} |
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{{sub-stub}}'''{{PAGENAME}}''' (岸本 守央) is a game planner within [[Sonic Team]]. He did not start his video game career at Sega, but rather at [[Sammy]] overseeing their video game projects which were either 2D fighting games or conversions of pachislot and pachinko games. When Sammy merged with Sega, he found himself to be interested in joining Sega. Initially he wanted to work on arcade games, but was not interested in the direction of arcade games in Japan, since they were not focused on simple and traditional games with buttons and joysticks, like in the past. Sonic left a strong impression on him, therefore he wanted to join the division that makes Sonic. Soon he was in charge of ''[[Sonic and the Secret Rings]]'', and rose through the ranks becoming a director. | {{sub-stub}}'''{{PAGENAME}}''' (岸本 守央) is a game planner within [[Sonic Team]]. He did not start his video game career at Sega, but rather at [[Sammy]] overseeing their video game projects which were either 2D fighting games or conversions of pachislot and pachinko games. When Sammy merged with Sega, he found himself to be interested in joining Sega. Initially he wanted to work on arcade games, but was not interested in the direction of arcade games in Japan, since they were not focused on simple and traditional games with buttons and joysticks, like in the past. Sonic left a strong impression on him, therefore he wanted to join the division that makes Sonic. Soon he was in charge of ''[[Sonic and the Secret Rings]]'', and rose through the ranks becoming a director. | ||
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==Photographs== | ==Photographs== | ||
:''Main article: [[:Category:Photos of {{PAGENAME}}|Photos of {{PAGENAME}}]] | :''Main article: [[:Category:Photos of {{PAGENAME}}|Photos of {{PAGENAME}}]] | ||
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+ | ==External links== | ||
+ | * [https://jp.linkedin.com/in/%E5%AE%88%E5%A4%AE-%E5%B2%B8%E6%9C%AC-3a5954154 {{PAGENAME}} on LinkedIn] | ||
==References== | ==References== | ||
<references/> | <references/> |
Revision as of 07:52, 20 August 2022
Morio Kishimoto |
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Employment history: Sammy ( – 2005)
Sega of Japan (2005-03[1] – )
Divisions:
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Role(s): Designer, Director |
Education: Tokyo Institute of Law and Engineering[1] |
This teeny-tiny article needs some work. You can help us by expanding it.
Morio Kishimoto (岸本 守央) is a game planner within Sonic Team. He did not start his video game career at Sega, but rather at Sammy overseeing their video game projects which were either 2D fighting games or conversions of pachislot and pachinko games. When Sammy merged with Sega, he found himself to be interested in joining Sega. Initially he wanted to work on arcade games, but was not interested in the direction of arcade games in Japan, since they were not focused on simple and traditional games with buttons and joysticks, like in the past. Sonic left a strong impression on him, therefore he wanted to join the division that makes Sonic. Soon he was in charge of Sonic and the Secret Rings, and rose through the ranks becoming a director.
Contents
Production history
Games
- Sonic and the Secret Rings (Wii; 2007) — Lead Game Designer
- Sonic and the Secret Rings (Wii; 2007) — Game Designers
- Sonic and the Black Knight (Wii; 2009) — Lead Game Designer
- Sonic and the Black Knight (Wii; 2009) — Game Designers
- Sonic Colours (Wii; 2010) — Director & Lead Game Designer
- Sonic the Hedgehog 4 Episode II (Xbox 360; 2012) — Special Thanks
- Sonic Lost World (Wii U; 2013) — Director
- Sonic Forces (PlayStation 4; 2017) — Director & Lead Game Designer
- Sonic Forces (Nintendo Switch; 2017) — Director & Lead Game Designer
- Sonic Colours: Ultimate (Xbox One; 2021) — Director & Lead Game Designer
- Sonic Colours: Ultimate (PlayStation 4; 2021) — Director & Lead Game Designer
- Sonic Colours: Ultimate (Nintendo Switch; 2021) — Director & Lead Game Designer
- Sonic Colours: Ultimate (Epic Games Store; 2021) — Director & Lead Game Designer
- Sonic Frontiers (PlayStation 4; 2022) — Writer, Story and Script
- Sonic Frontiers (PlayStation 5; 2022) — Writer, Story and Script
- Sonic Frontiers (Nintendo Switch; 2022) — Writer, Story and Script
- Sonic Frontiers (PlayStation 4; 2022) — Director
- Sonic Frontiers (PlayStation 5; 2022) — Director
- Sonic Frontiers (Nintendo Switch; 2022) — Director
- Sonic Colours: Ultimate (Steam; 2023) — Director & Lead Game Designer
Music
- Vivid Sound x Hybrid Colors: Sonic Colors Original Soundtrack (CD; 2010) — Director (Wii)[2]
- Sonic Lost World Original Soundtrack Without Boundaries (CD; 2013) — Director (Wii U)[3]
- Sonic Forces Vocal Traxx - On the Edge (CD; 2017) — Director & Lead Game Disigner
- Sonic Frontiers Original Soundtrack Stillness & Motion (CD; 2022) — Director
- Sonic Frontiers Expansion Soundtrack Paths Revisited (CD; 2023) — Director
Interviews
Some or all of the following content should be mirrored on Sega Retro (or Retro CDN). |
- Morio Kishimoto & Emiko Sunaga interview by Sonic Channel (March 1, 2007) [Translated]
- Morio Kishimoto & Takashi Iizuka interview by GAME Watch (November 18, 2010)
- Morio Kishimoto & Takashi Iizuka interview by 4Gamer (November 18, 2010)
Photographs
- Main article: Photos of Morio Kishimoto