Difference between revisions of "Sega Girls Task Force"

From Sega Retro

Line 1: Line 1:
 
==To do==
 
==To do==
 
*Research possible [[Sega Club]] connections.
 
*Research possible [[Sega Club]] connections.
 +
*Figure out how to work with whatever [https://archives.museumofplay.org/repositories/3/top_containers/2558?&page=1 these are].
 
*Maybe refine this paragraph more objectively: The Sega Girls Task Force was created foremost from a need to work uphill against something which seemed insurmountable, and often mirroring [[Sega of America]]'s own uphill battle with [[Nintendo]]. As the then-modern Sega of America was formed largely to take on Nintendo, its way of thinking and corporate personality took on a more bold, maverick form, instilling the company with the courage to take chances that its competitor wouldn't. This scrappy, get-it-done spirit allowed for a wide range of creative ideas to spring forth, and from this environment, a project like the Sega Girls Task Force could finally see enough corporate support to be actually implemented.
 
*Maybe refine this paragraph more objectively: The Sega Girls Task Force was created foremost from a need to work uphill against something which seemed insurmountable, and often mirroring [[Sega of America]]'s own uphill battle with [[Nintendo]]. As the then-modern Sega of America was formed largely to take on Nintendo, its way of thinking and corporate personality took on a more bold, maverick form, instilling the company with the courage to take chances that its competitor wouldn't. This scrappy, get-it-done spirit allowed for a wide range of creative ideas to spring forth, and from this environment, a project like the Sega Girls Task Force could finally see enough corporate support to be actually implemented.
[[User:CartridgeCulture|CartridgeCulture]] ([[User talk:CartridgeCulture|talk]]) 00:00, 23 October 2022 (EDT)
+
[[User:CartridgeCulture|CartridgeCulture]] ([[User talk:CartridgeCulture|talk]]) 05:21, 9 November 2022 (EST)

Revision as of 05:21, 9 November 2022

To do

  • Research possible Sega Club connections.
  • Figure out how to work with whatever these are.
  • Maybe refine this paragraph more objectively: The Sega Girls Task Force was created foremost from a need to work uphill against something which seemed insurmountable, and often mirroring Sega of America's own uphill battle with Nintendo. As the then-modern Sega of America was formed largely to take on Nintendo, its way of thinking and corporate personality took on a more bold, maverick form, instilling the company with the courage to take chances that its competitor wouldn't. This scrappy, get-it-done spirit allowed for a wide range of creative ideas to spring forth, and from this environment, a project like the Sega Girls Task Force could finally see enough corporate support to be actually implemented.

CartridgeCulture (talk) 05:21, 9 November 2022 (EST)