Difference between revisions of "Sonic Rivals 2/Production credits"

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Revision as of 15:00, 2 January 2023

Back to: Sonic Rivals 2.
SEGA OF AMERICA
BACKBONE ENTERTAINMENT
  • Producer: Taylor Miller
  • Associate Producer: Paige Meekison
  • Lead Engineer: Chuck Chow
  • Lead Designer: Eric Emery
  • Lead Artist: Eric Ronay
  • Lead Battle Mode Designer: Clint Forward
  • Lead Level Designer: Cory Hasselbach
  • Lead Level Artist: Aaron Parrott
  • Lead Front End Design: Giovanni Sasso
  • Engineers: Jason Collinge, Stephane Conde, Rick Falck, Colin Fletcher, Alex Houghton, Brook Jones, George Phillips, Brian Provinciano, Karl Sizmur, Ryan Thom, George Wu, Andrew Zhi
  • Additional Programming: Clinton Blackmore, Deirdra Kiai, Tanio Klyce, Greg Wilson
  • Designers: Kee Won Ahn, Mike Donovan, Justin McGuire, Kyle Mohammed, Mihir Patel, Yoni Rabinowitz, Anat Rabkin, Craig Williams, Josh Zisserson
  • Artists: Vinnie Chan, Mabel Chan, Eric Cheng, Anna Fong, Aaron Hempler, Shane Holmes, Victor Kalvachev, Sean Karemaker, Carrie McLean, Matt Osness, Stephen Pearce, VYK Global, Inc., Cinematico Inc., Imperia Media
  • Studio Quality Assurance Lead: Mike Coules
  • Studio Quality Assurance: Jesse Brocksmith, Eric Spornitz
  • Music Composer: Chris Rezanson
  • Sound Effects Design: Lotus Audio
  • Assistant Producer: Tim Quinn
  • Technical Director: Peter Phillips
  • Studio Head: Joe Bonar
  • Additional Help: Jay Barber, Travis Guadan, Chun-Sin Loh, Richard Orth
Source:
US manual[1]


Breakdown

References


Sonic Rivals 2

SonicRivals2 title.png

Main page | Credits | Development | Magazine articles | Reception | Promotional material | Bootlegs


Sony PlayStation Portable
Prototypes: 2007-10-08 | 10-22 | 10-30