Difference between revisions of "Soukoban (SG-1000)"

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The game tracks how many moves the player takes to complete the puzzle. Puzzles can become unsolvable if a box is pushed to a tile where it cannot be moved. The player can restart the puzzle by holding {{1}}+{{2}} for a few seconds, which costs a life. The game ends if the player runs out of lives.
 
The game tracks how many moves the player takes to complete the puzzle. Puzzles can become unsolvable if a box is pushed to a tile where it cannot be moved. The player can restart the puzzle by holding {{1}}+{{2}} for a few seconds, which costs a life. The game ends if the player runs out of lives.
  
There are 100 puzzles total, which can be selected in any order. There is also an editor that allows the player to create new puzzles.
+
There are 100 puzzles total, which can be selected in any order. There is also an editor that allows the player to create new puzzles. User-made puzzles can be saved to and loaded from tape if the console has a [[Data Recorder SR-1000]] connected.
  
 
===Stages===
 
===Stages===

Revision as of 16:13, 20 January 2023

For the Game Gear game, see Soukoban (Game Gear).

n/a

Soukoban SG title.png

Soukoban
System(s): SG-1000
Publisher: Sega
Developer:
Licensor: Thinking Rabbit
Genre: Puzzle[1]

















Number of players: 1
Release Date RRP Code
SG-1000
JP
¥4,3004,300[1] C-56
SG-1000
TW
Non-Sega versions

Soukoban (倉庫番) is a puzzle game developed by Thinking Rabbit. Sega ported it to the SG-1000 in 1985. Neither version left Asia.

Soukoban is the basis for Shove It! ...The Warehouse Game, released for the Sega Mega Drive in 1990.

Gameplay

Soukoban SG, Stage 1.png

Gameplay

Soukoban SG, Editor.png

Editor

The player plays a warehouse worker and pushes boxes around to their storage locations. Each puzzle is a single screen with no scrolling and consists of a grid of floor and wall tiles. Some of the floor tiles are marked with a yellow dot, which represents a storage location.

The player is confined to the board and may move horizontally or vertically onto empty squares (but never through walls or boxes) using the joystick. The player can move a box by walking up to it and pushing it to the square beyond. Boxes cannot be pulled, and they cannot be pushed to squares with walls or other boxes. The number of boxes equals the number of storage locations. The puzzle is solved when all boxes are placed at storage locations.

The game tracks how many moves the player takes to complete the puzzle. Puzzles can become unsolvable if a box is pushed to a tile where it cannot be moved. The player can restart the puzzle by holding 1+2 for a few seconds, which costs a life. The game ends if the player runs out of lives.

There are 100 puzzles total, which can be selected in any order. There is also an editor that allows the player to create new puzzles. User-made puzzles can be saved to and loaded from tape if the console has a Data Recorder SR-1000 connected.

Stages

Main article: Soukoban (SG-1000)/Maps.

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
SG-1000
N/A
Based on
0 reviews

Soukoban (SG-1000)

SG-1000, JP
Soukoban SG1000 JP Box.jpg
Cover
Soukoban-SG-JP-Cardback.jpgSoukoban-SG-JP-Card.jpg
Card
SoukobanSGJPManual.pdf
Manual
SG-1000, TW

Technical information

ROM dump status

System Hash Size Build Date Source Comments
SG-1000
 ?
CRC32 922c5468
MD5 6cae3b6286041e742020aeb3cd2bdf52
SHA-1 94e79b4a8b4a5fb77c837ea0a1e28bc5993d36af
32kB Cartridge (JP)
SG-1000
 ?
CRC32 a2c3fc97
MD5 417368339f45d0ede7df03c9a6f96b27
SHA-1 4216770efbaf49f832ff7a78fbc9cd2c8300f52c
32kB Cartridge (TW)

References

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NEC Retro has more information related to Sokoban


Soukoban (SG-1000)

Soukoban SG title.png

Main page | Maps | Reception


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