Difference between revisions of "Soukoban (SG-1000)"
From Sega Retro
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The game tracks how many moves the player takes to complete the puzzle. Puzzles can become unsolvable if a box is pushed to a tile where it cannot be moved. The player can restart the puzzle by holding {{1}}+{{2}} for a few seconds, which costs a life. The game ends if the player runs out of lives. | The game tracks how many moves the player takes to complete the puzzle. Puzzles can become unsolvable if a box is pushed to a tile where it cannot be moved. The player can restart the puzzle by holding {{1}}+{{2}} for a few seconds, which costs a life. The game ends if the player runs out of lives. | ||
− | There are 100 puzzles total, which can be selected in any order. There is also an editor that allows the player to create new puzzles. | + | There are 100 puzzles total, which can be selected in any order. There is also an editor that allows the player to create new puzzles. User-made puzzles can be saved to and loaded from tape if the console has a [[Data Recorder SR-1000]] connected. |
===Stages=== | ===Stages=== |
Revision as of 16:13, 20 January 2023
- For the Game Gear game, see Soukoban (Game Gear).
Soukoban | |||||||||||||||
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System(s): SG-1000 | |||||||||||||||
Publisher: Sega | |||||||||||||||
Developer: Sega | |||||||||||||||
Licensor: Thinking Rabbit | |||||||||||||||
Genre: Puzzle[1] | |||||||||||||||
Number of players: 1 | |||||||||||||||
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Soukoban (倉庫番) is a puzzle game developed by Thinking Rabbit. Sega ported it to the SG-1000 in 1985. Neither version left Asia.
Soukoban is the basis for Shove It! ...The Warehouse Game, released for the Sega Mega Drive in 1990.
Contents
Gameplay
The player plays a warehouse worker and pushes boxes around to their storage locations. Each puzzle is a single screen with no scrolling and consists of a grid of floor and wall tiles. Some of the floor tiles are marked with a yellow dot, which represents a storage location.
The player is confined to the board and may move horizontally or vertically onto empty squares (but never through walls or boxes) using the joystick. The player can move a box by walking up to it and pushing it to the square beyond. Boxes cannot be pulled, and they cannot be pushed to squares with walls or other boxes. The number of boxes equals the number of storage locations. The puzzle is solved when all boxes are placed at storage locations.
The game tracks how many moves the player takes to complete the puzzle. Puzzles can become unsolvable if a box is pushed to a tile where it cannot be moved. The player can restart the puzzle by holding + for a few seconds, which costs a life. The game ends if the player runs out of lives.
There are 100 puzzles total, which can be selected in any order. There is also an editor that allows the player to create new puzzles. User-made puzzles can be saved to and loaded from tape if the console has a Data Recorder SR-1000 connected.
Stages
- Main article: Soukoban (SG-1000)/Maps.
Physical scans
Sega Retro Average | ||||
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N/A | |
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Based on 0 reviews |
SG-1000, TW |
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Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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32kB | Cartridge (JP) | |||||||||||
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32kB | Cartridge (TW) |
References
NEC Retro has more information related to Sokoban
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- ↑ 1.0 1.1 https://sega.jp/history/hard/sc3000/software.html (Wayback Machine: 2020-09-28 02:34)
- ↑ Game Machine, "1986-05-01" (JP; 1986-05-01), page 6
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