Difference between revisions of "MegaRace"
From Sega Retro
(added info from manual and Wikipedia) |
|||
Line 18: | Line 18: | ||
Despite being an European game (and being advertised in Europe, to be published under the [[Mindscape]] brand), the Mega-CD version was only released in North America. It was given a supposed release date of May 1994 in the UK.{{magref|cvg|150|78}} | Despite being an European game (and being advertised in Europe, to be published under the [[Mindscape]] brand), the Mega-CD version was only released in North America. It was given a supposed release date of May 1994 in the UK.{{magref|cvg|150|78}} | ||
+ | |||
+ | ==Story== | ||
+ | {{ScreenThumb|MegaRace, Host.png|width=200|Lance Boyle}} | ||
+ | The game takes place in the distant future, where the player is a contestant on a fictional game show and namesake, ''MegaRace''. ''MegaRace'' is broadcast on the fictional VWBT (Virtual World Broadcast Television) television channel, where contestants compete in life-or-death races against gangs of "speed punks." The show's host is the eccentric Lance Boyle, who guides the player throughout the game, introducing new levels and enemies, frequently discouraging the player. | ||
==Gameplay== | ==Gameplay== | ||
− | ''MegaRace'' is a futuristic racing game set in a virtual world | + | ''MegaRace'' is a futuristic racing game set in a virtual world. It is one of several racing games produced around this period where tracks are represented entirely by [[full-motion video]]. The car can only accelerate and brake within a narrow range (and cannot be brought to a complete stop), and "turning" only changes the horizontal position of the car on-screen, similar to a rail shooter, rather than steering. The objective is to destroy all of the opponents on the track before three laps of the racetrack are completed. The player must also selectively avoid or run over symbols marked on the speedway, which temporarily improve or impair the car's performance. The first race starts out with a small number of speed-gang punks, but more are added in each subsequent race. |
+ | |||
+ | The car is moved with {{left}} and {{right}}. It accelerates with {{up}} and brakes with {{down}} (but there are two alternative control schemes that map these to {{A}} and {{B}} instead). The player can dispatch opponents by slamming them into the sidewall of the track or hitting them with guns or missiles. Car are initially equipped with guns, but some cars can also acquire missiles by driving over the missile symbol on the road. Weapons are fired with {{C}} but cost energy to fire (with missiles costing more energy than guns). | ||
+ | |||
+ | There are multiple selectable cars. The status area on the bottom of the screen differs in appearance depending on which car is being driven but contains the same information. The three bars in the center are a speed bar, energy bar, and damage bar. The car cannot fire its weapon when the energy bar is exhausted, and it is destroyed when the damage bar is emptied. One side of the status area (depending on the car) shows the current enemy's car and damage bar. The other side shows the "Thrill-O-Meter," which gauges the audience's excitement with the race and increases as the player engages in vehicular combat and destroys opponents. | ||
+ | |||
+ | If all opponents are not killed within three laps, the race is lost and the player must start again from the last saved game. If all opponents are successfully dispatched, the player moves on to the next race. There are two difficulty levels (Novice and Hardened). | ||
+ | |||
+ | ===Cars=== | ||
+ | The first three cars are initially available. The other cars are earned after defeating their owners in a race. Cars are rated on weapons, armor, ease of control, and "Techno" (support for special devices such as shields awarded by certain road symbols). | ||
+ | {{gallery|widths=200|screens=yes| | ||
+ | {{gitem|MegaRace, Cars, Luis.png|Luis}} | ||
+ | {{gitem|MegaRace, Cars, Ouzbel.png|Ouzbel}} | ||
+ | {{gitem|MegaRace, Cars, Jose.png|Jose}} | ||
+ | {{gitem|Notavailable.svg|Ramon}} | ||
+ | {{gitem|Notavailable.svg|Maria}} | ||
+ | {{gitem|Notavailable.svg|Hooper}} | ||
+ | {{gitem|Notavailable.svg|Paloma}} | ||
+ | {{gitem|Notavailable.svg|Omega}} | ||
+ | }} | ||
+ | |||
+ | ===Symbols=== | ||
+ | Symbols appear on the road and cause certain effects when they are driven over. | ||
+ | {{InfoTable|imagewidths=50| | ||
+ | {{InfoRow | ||
+ | | title=Booster + | ||
+ | | sprite= | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Booster - | ||
+ | | sprite= | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Points + | ||
+ | | sprite= | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Points - | ||
+ | | sprite= | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Energy + | ||
+ | | sprite= | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Energy - | ||
+ | | sprite= | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Weapon | ||
+ | | sprite= | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=No Weapon | ||
+ | | sprite= | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Missile | ||
+ | | sprite= | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Rails | ||
+ | | sprite= | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Shield | ||
+ | | sprite= | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Radar Jam | ||
+ | | sprite= | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Blinding Zone | ||
+ | | sprite= | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Panel Off | ||
+ | | sprite= | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Skidding | ||
+ | | sprite= | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Skidding Turn | ||
+ | | sprite= | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Warning | ||
+ | | sprite= | ||
+ | | desc= | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ===Tracks=== | ||
+ | There are three areas, each defended by a different gang. | ||
+ | ====NewSan==== | ||
+ | {{InfoTable|imagewidths=320| | ||
+ | {{InfoRow | ||
+ | | title=Uptown | ||
+ | | screenshot=MegaRace, Race 1.png | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Sunset Boulevard | ||
+ | | screenshot=Notavailable.svg | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Golden Gate Speedway | ||
+ | | screenshot=Notavailable.svg | ||
+ | | desc= | ||
+ | }} | ||
+ | }} | ||
+ | ====Maeva==== | ||
+ | {{InfoTable|imagewidths=320| | ||
+ | {{InfoRow | ||
+ | | title=Atlantis | ||
+ | | screenshot=Notavailable.svg | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Aqualand | ||
+ | | screenshot=Notavailable.svg | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=The Blue Lagoon Funworld | ||
+ | | screenshot=Notavailable.svg | ||
+ | | desc= | ||
+ | }} | ||
+ | }} | ||
+ | ====Factoryland==== | ||
+ | {{InfoTable|imagewidths=320| | ||
+ | {{InfoRow | ||
+ | | title=Industrial Park | ||
+ | | screenshot=Notavailable.svg | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=The Snake | ||
+ | | screenshot=Notavailable.svg | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=The Big Zero | ||
+ | | screenshot=Notavailable.svg | ||
+ | | desc= | ||
+ | }} | ||
+ | }} | ||
+ | ====Terminal City==== | ||
+ | {{InfoTable|imagewidths=320| | ||
+ | {{InfoRow | ||
+ | | title=Wasteland | ||
+ | | screenshot=Notavailable.svg | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Orbital Junkyard | ||
+ | | screenshot=Notavailable.svg | ||
+ | | desc= | ||
+ | }} | ||
+ | }} | ||
+ | ====Fractalian Space==== | ||
+ | {{InfoTable|imagewidths=320| | ||
+ | {{InfoRow | ||
+ | | title=The Particle Accelerator | ||
+ | | screenshot=Notavailable.svg | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=The Belly of the Beast | ||
+ | | screenshot=Notavailable.svg | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Paradise Valley | ||
+ | | screenshot=Notavailable.svg | ||
+ | | desc= | ||
+ | }} | ||
+ | }} | ||
− | In game music is not streamed off the CD, instead being generated by the sound chips of the [[Mega Drive]]. | + | ==Music and sound== |
+ | In-game music is not streamed off the CD, instead being generated by the sound chips of the [[Mega Drive]]. | ||
==History== | ==History== | ||
===Legacy=== | ===Legacy=== | ||
− | ''MegaRace'' was followed by ''MegaRace 2'' and ''MegaRace 3'' | + | ''MegaRace'' was followed by ''MegaRace 2'' for [[IBM PC|DOS]] in 1996 and ''MegaRace 3'' for [[Windows]] and the [[PlayStation 2]]. |
+ | |||
+ | ==Production credits== | ||
+ | {{multicol| | ||
+ | {{creditstable| | ||
+ | *'''Created by:''' [[Cryo Interactive Entertainment]] | ||
+ | *'''Graphics:''' Frank de Luca, Madjid Taibi | ||
+ | *'''Additional Graphics:''' Philippe Lamoureux, Florian Desforges | ||
+ | *'''Bitmap Graphics:''' Daniele Herbulot | ||
+ | *'''Renders & Gameplay:''' Florian Desforges | ||
+ | *'''Program:''' Olivier Robin (Haiku Studios), Olivier Crozet (Haiku Studios), Pascal Urro, Remi Herbulot | ||
+ | *'''Programmer:''' Eric Safar | ||
+ | *'''Music & Sounds:''' Stephane Picq | ||
+ | *'''TV Host:''' Christian Erikson | ||
+ | *'''Texts:''' Johan Robson | ||
+ | *'''Shooting Crew:''' Johan Robson, Olivier Levy, Philippe Jedar, Remi Herbulot, Daniele Herbulot | ||
+ | *'''Video Digits:''' Daniele Herbulot, Remi Herbulot | ||
+ | *'''Producers:''' Simon Harris, Steve Hutchins | ||
+ | *'''US Product Manager:''' Greg Dawson | ||
+ | *'''Game Testing:''' Jon Howe, Hugh Mason, Craig Brisgel, Daryl Bunting, James Thornton III, Scott Van Schoick, Danny Isaac, Neil Soane | ||
+ | *'''Documentation:''' Karl Fitzhugh, Anne O'Brien, Bill Duncan, Clive Fort | ||
+ | *'''Special Thanks To:''' Jean-Martial LeFranc, Jim Fisher, Jim Molitor, George M., Steve Whittle, Juliet Pitt, Greno, Inspector Preston of US Customs, Carol Shelby, S.C.T.A., Lee Singleton, [[Mindscape]] Technical Services | ||
+ | *'''Directed By:''' Remi Herbulot | ||
+ | *'''Produced By:''' Steve Hutchins | ||
+ | *'''Technical Support:''' Dave Locke | ||
+ | *'''Technical Support Manage:''' Dave Buoncristiani | ||
+ | *'''Packaging, Documentation, and Marketing:''' Myrna Peskin, Anne O'Brien, Julie A. Lippold, Ruth A. Weston, Beeline Group, Inc. | ||
+ | | source=US manual | ||
+ | | pdf=Megarace mcd us manual.pdf | ||
+ | | pdfpage=22 | ||
+ | | console=MCD | ||
+ | }} | ||
+ | }} | ||
==Magazine articles== | ==Magazine articles== |
Revision as of 10:52, 23 February 2023
MegaRace | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
System(s): Sega Mega-CD | ||||||||||
Publisher: The Software Toolworks | ||||||||||
Developer: Cryo Interactive Entertainment | ||||||||||
Genre: Racing | ||||||||||
Number of players: 1 | ||||||||||
| ||||||||||
|
This short article is in need of work. You can help Sega Retro by adding to it.
MegaRace is a Sega Mega-CD racing/shooting game developed by Cryo Interactive Entertainment and published by The Software Toolworks.
Despite being an European game (and being advertised in Europe, to be published under the Mindscape brand), the Mega-CD version was only released in North America. It was given a supposed release date of May 1994 in the UK.[1]
Contents
Story
The game takes place in the distant future, where the player is a contestant on a fictional game show and namesake, MegaRace. MegaRace is broadcast on the fictional VWBT (Virtual World Broadcast Television) television channel, where contestants compete in life-or-death races against gangs of "speed punks." The show's host is the eccentric Lance Boyle, who guides the player throughout the game, introducing new levels and enemies, frequently discouraging the player.
Gameplay
MegaRace is a futuristic racing game set in a virtual world. It is one of several racing games produced around this period where tracks are represented entirely by full-motion video. The car can only accelerate and brake within a narrow range (and cannot be brought to a complete stop), and "turning" only changes the horizontal position of the car on-screen, similar to a rail shooter, rather than steering. The objective is to destroy all of the opponents on the track before three laps of the racetrack are completed. The player must also selectively avoid or run over symbols marked on the speedway, which temporarily improve or impair the car's performance. The first race starts out with a small number of speed-gang punks, but more are added in each subsequent race.
The car is moved with and . It accelerates with and brakes with (but there are two alternative control schemes that map these to and instead). The player can dispatch opponents by slamming them into the sidewall of the track or hitting them with guns or missiles. Car are initially equipped with guns, but some cars can also acquire missiles by driving over the missile symbol on the road. Weapons are fired with but cost energy to fire (with missiles costing more energy than guns).
There are multiple selectable cars. The status area on the bottom of the screen differs in appearance depending on which car is being driven but contains the same information. The three bars in the center are a speed bar, energy bar, and damage bar. The car cannot fire its weapon when the energy bar is exhausted, and it is destroyed when the damage bar is emptied. One side of the status area (depending on the car) shows the current enemy's car and damage bar. The other side shows the "Thrill-O-Meter," which gauges the audience's excitement with the race and increases as the player engages in vehicular combat and destroys opponents.
If all opponents are not killed within three laps, the race is lost and the player must start again from the last saved game. If all opponents are successfully dispatched, the player moves on to the next race. There are two difficulty levels (Novice and Hardened).
Cars
The first three cars are initially available. The other cars are earned after defeating their owners in a race. Cars are rated on weapons, armor, ease of control, and "Techno" (support for special devices such as shields awarded by certain road symbols).
Symbols
Symbols appear on the road and cause certain effects when they are driven over.
Booster + | |
---|---|
Booster - | |
Points + | |
Points - | |
Energy + | |
Energy - | |
Weapon | |
No Weapon | |
Missile | |
Rails | |
Shield | |
Radar Jam | |
Blinding Zone | |
Panel Off | |
Skidding | |
Skidding Turn | |
Warning | |
Tracks
There are three areas, each defended by a different gang.
NewSan
Uptown | |
---|---|
Sunset Boulevard | |
Golden Gate Speedway | |
Maeva
Atlantis | |
---|---|
Aqualand | |
The Blue Lagoon Funworld | |
Factoryland
Industrial Park | |
---|---|
The Snake | |
The Big Zero | |
Terminal City
Wasteland | |
---|---|
Orbital Junkyard | |
Fractalian Space
The Particle Accelerator | |
---|---|
The Belly of the Beast | |
Paradise Valley | |
Music and sound
In-game music is not streamed off the CD, instead being generated by the sound chips of the Mega Drive.
History
Legacy
MegaRace was followed by MegaRace 2 for DOS in 1996 and MegaRace 3 for Windows and the PlayStation 2.
Production credits
- Created by: Cryo Interactive Entertainment
- Graphics: Frank de Luca, Madjid Taibi
- Additional Graphics: Philippe Lamoureux, Florian Desforges
- Bitmap Graphics: Daniele Herbulot
- Renders & Gameplay: Florian Desforges
- Program: Olivier Robin (Haiku Studios), Olivier Crozet (Haiku Studios), Pascal Urro, Remi Herbulot
- Programmer: Eric Safar
- Music & Sounds: Stephane Picq
- TV Host: Christian Erikson
- Texts: Johan Robson
- Shooting Crew: Johan Robson, Olivier Levy, Philippe Jedar, Remi Herbulot, Daniele Herbulot
- Video Digits: Daniele Herbulot, Remi Herbulot
- Producers: Simon Harris, Steve Hutchins
- US Product Manager: Greg Dawson
- Game Testing: Jon Howe, Hugh Mason, Craig Brisgel, Daryl Bunting, James Thornton III, Scott Van Schoick, Danny Isaac, Neil Soane
- Documentation: Karl Fitzhugh, Anne O'Brien, Bill Duncan, Clive Fort
- Special Thanks To: Jean-Martial LeFranc, Jim Fisher, Jim Molitor, George M., Steve Whittle, Juliet Pitt, Greno, Inspector Preston of US Customs, Carol Shelby, S.C.T.A., Lee Singleton, Mindscape Technical Services
- Directed By: Remi Herbulot
- Produced By: Steve Hutchins
- Technical Support: Dave Locke
- Technical Support Manage: Dave Buoncristiani
- Packaging, Documentation, and Marketing: Myrna Peskin, Anne O'Brien, Julie A. Lippold, Ruth A. Weston, Beeline Group, Inc.
Magazine articles
- Main article: MegaRace/Magazine articles.
Promotional material
also published in:
- Electronic Gaming Monthly (US) #59: "June 1994" (1994-xx-xx)[3]
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
67 | |
---|---|
Based on 9 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments |
---|
References
- ↑ Computer & Video Games, "May 1994" (UK; 1994-04-15), page 78
- ↑ File:Megarace mcd us manual.pdf, page 22
- ↑ Electronic Gaming Monthly, "June 1994" (US; 1994-xx-xx), page 26
- ↑ Consoles +, "Septembre 1994" (FR; 1994-0x-xx), page 147
- ↑ Computer & Video Games, "October 1994" (UK; 1994-09-15), page 99
- ↑ Joypad, "Septembre 1994" (FR; 1994-0x-xx), page 109
- ↑ Mega, "October 1994" (UK; 1994-09-29), page 48
- ↑ Mega Force, "Septembre 1994" (FR; 1994-0x-xx), page 88
- ↑ Mean Machines Sega, "November 1994" (UK; 1994-09-30), page 102
- ↑ Sega Magazine, "October 1994" (UK; 1994-09-15), page 90
- ↑ Sega Power, "October 1994" (UK; 1994-09-01), page 56
- ↑ Sega Pro, "October 1994" (UK; 1994-09-08), page 52
MegaRace | |
---|---|
Main page | Comparisons | Development | Magazine articles | Reception |