Difference between revisions of "Sega Rally 2"
From Sega Retro
Line 2: | Line 2: | ||
| bobscreen=SegaRally2 title.png | | bobscreen=SegaRally2 title.png | ||
| screenwidth=320 | | screenwidth=320 | ||
− | |||
| publisher=[[Sega]] | | publisher=[[Sega]] | ||
| developer=[[AM Annex]], [[Sega AM4]] (cabinet) | | developer=[[AM Annex]], [[Sega AM4]] (cabinet) | ||
+ | | distributor={{Arcade}} Deith Leisure (UK) | ||
| system=[[Sega Model 3 Step 2.0]], [[Sega Dreamcast]], PC | | system=[[Sega Model 3 Step 2.0]], [[Sega Dreamcast]], PC | ||
| romsize= | | romsize= | ||
Line 20: | Line 20: | ||
| dc_code_us=51019 | | dc_code_us=51019 | ||
| pc_date_jp=1999-06-25 | | pc_date_jp=1999-06-25 | ||
+ | | pc_rrp_jp=7,800 (''8,190'') | ||
+ | | pc_code_jp=HCJ-0145 | ||
| pc_date_us=1999 | | pc_date_us=1999 | ||
+ | | pc_code_us=40924-0950 | ||
| pc_date_eu=1999 | | pc_date_eu=1999 | ||
}} | }} | ||
Line 193: | Line 196: | ||
==External Links== | ==External Links== | ||
− | *Sega of Japan catalogue pages: [http://sega.jp/dc/981003/ Dreamcast] | + | *Sega of Japan catalogue pages: [http://sega.jp/dc/981003/ Dreamcast], [http://sega.jp/pc/rally2/ PC] |
{{SegaRally}} | {{SegaRally}} |
Revision as of 17:45, 27 March 2012
Sega Rally 2 | |||||
---|---|---|---|---|---|
System(s): Sega Model 3 Step 2.0, Sega Dreamcast, PC | |||||
Publisher: Sega | |||||
Developer: AM Annex, Sega AM4 (cabinet) | |||||
Distributor: Deith Leisure (UK) | |||||
Genre: Racing | |||||
| |||||
This short article is in need of work. You can help Sega Retro by adding to it.
Sega Rally 2 (セガラリー2) is the sequel to the critically acclaimed Sega Rally Championship. Originally released for Sega Model 3 Step 2.0 hardware in 1998, the game offers updated graphics, more tracks and more cars than the previous game (though it does still contain all the cars from the original).
The game was ported to the Sega Dreamcast in 1999, with a Windows PC port following shortly after.
Sega Rally 2 makes a number of improvements over the first game. It contains the majority of content from Sega Rally Championship but brings the series up to date with greater selection of cars, several of which had won the World Rally Championship between the first game and the sequel. The Dreamcast version adds even more cars.
Contents
Development
Development started on Sega Rally 2 in February 1997, following an AM Annex team trip to watch the World Rally Championship. Much of the team had a good interest in rallying, having been to the Monaco and Thailand rally in the months between the two Sega Rally games. There had also been a research period into the Model 3 hardware following the release of Sega Touring Car Championship in October 1996.
Many of the flaws of the original Sega Rally were addressed early in development, not simply because of the new hardware. The designers looked at the beginner track of the orginal game and noted that most people had difficulty navigating corners, with many crashing into walls during their first run. As a result, Sega Rally 2's easy stage is far more linear. The team had also wanted to put a snow stage in the original Sega Rally but could not convincingly pull it off with the Sega Model 2 hardware. As such, this was one of the first additions to Sega Rally 2.
A car would take roughly two weeks to model, depending on the information recieved from the manufacturer. Most were built by hand using only photographs as a reference, though plastic models were also created. Originally only four cars were planned, however a choice was made to extend it to six as several of the chosen cars were due to retire from the sport. The Toyota Celica GT-Four and Lancia Delta HF Integrale, stars of the original Sega Rally game, were kept hidden for this reason.
Perhaps unusually, very little of Sega Rally 2 is modelled on the actual experience of rallying. Though some of the team had rode as a passenger in rally cars, none had actually had the chance to drive on a rally circuit. Cars in this game are modeled instead on how a user would expect to drive a car (i.e. more similar to that of normal cars on a road), as in reality rally cars are far too slippy and unpredictable for average users. Some advice was given from professional rally drivers.
Unlike Sega's other Model 3 racer, Daytona USA 2, AI cars in Sega Rally 2 are merely pace-setters, following a specified line throughout and only adjusting their movement based on road conditions.
Fourteen courses were created for Sega Rally 2, however ten of them (including a forest stage) were dropped. Most interestingly is a night-time mountain stage which remained in the game until the very last minute - the game still has the music for it, but the track data is missing. Many of these tracks would return in the home ports (?).
There were a couple of location tests in November and December of 1997, one in Japan at the Gigo amusement centre, and another one in London, UK. The cabinet was designed by Sega AM4 in May/June but the motion sensors were not finalised until near the release date. As such, this feature was absent from the location tests.
Cars Included
- Peugeot 306 Maxi
- Toyota Corolla WRC
- Ford Escort WRC
- Mitsubishi Lancer Evolution V
- Subaru Impreza WRC '97
- Lancia Stratos HF
- Lancia Delta HF Integrale *
- Toyota Celica GT-Four (ST205) *
- Renault Maxi Megane **
- Subaru Impreza 555 **
- Mitsubishi Lancer Evolution IV **
- Mitsubishi Lancer Evolution III **
- Toyota Celica GT-Four ST185 **
- Peugeot 106 MAXI **
- Lancia Delta Integrale **
- Fiat 131 Abarth **
- Peugeot 205 Turbo **
- Renault Alpine **
- Lancia 037 **
* Unlocked by pressing SELECT and "handbreak" at the car selection screen in the Model 3 version. They are given to the player for free in the Dreamcast version.
** Unlockable Dreamcast exclusive car.
Gallery
Artwork
Physical Scans
Model 3 Version
Template:ScanflyerTemplate:Scanflyer
Dreamcast Version
Windows Version
PC, EU (Xplosiv) |
---|