Difference between revisions of "No Escape"
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Revision as of 07:35, 20 April 2023
No Escape | ||||||||||
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System(s): Sega Mega Drive | ||||||||||
Publisher: Psygnosis | ||||||||||
Developer: BITS Corporation | ||||||||||
Distributor: Sony Imagesoft | ||||||||||
Genre: Action | ||||||||||
Number of players: 1 | ||||||||||
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This teeny-tiny article needs some work. You can help us by expanding it.
No Escape is a sidescrolling action game based on the 1994 film of the same name. It was released for the Sega Mega Drive exclusively in North America. A Sega Mega-CD version was also planned[2], but cancelled in late 1994[3] for unknown reasons.
Contents
Production credits
- Executive Producer: Rich Robinson
- Senior Producer: Mary Ann Norris
- Associate Producer: David Poe
- Testing Team: Bruce Cochrane, C.J. Connoy, Jose Cruz, Jody Kelsey, Andre Leighton, Seth Luisi, Tobin Russell, Kurt Schwengel, Andrew Stein
Video Shoot
- Casting: Tammy Smith, Terence Harris
- Make Up: Anais Browski, Wes Walford
- Hair: Dione Taylor
- Costumes: Renee Davenport
- Script Supervisor: Nili Sinai
- Painter: Dan Gindroz
- Lamp Operator: Mike Barrett
- Key Grip: Irv Katz
- Grip: Jesse Pogoler
- Gaffer: Kerry Magness
- Property: Kevin Hahn
- Key FX Rigger: Chris Barker
- FX Mechanical Engineer: Barry Walton
- Ultimatte Technician: Bob Kertesz
- Director of Photography: Chuck Barbee
- Assistant Director: Carey Dietrich
- Assistant to the Producer: Nancy Wolf
- Coordinating Producer: Suzanne Pastor
- Producer: Bob Shepherd
The Cast
- Robbins: Wil Botti, Cory Winick
- Ralph/Warden: Morry Brookler
- Skull: Richard Stein
- Warden's Henchmen: Nick Meaney
- Marek/Techno Warrior/Motorheadtree Dweller/Mole Man/Skinhead: David Poe
- Design:
- Game Design: Dave Stalker, Tim Hull
- Programming:
- Lead Programmer: Sean 'Seanie' Conran
- A.S.I.A. AI Language: Alan Barton, Steve Howard
- AI Programming: Abdul Rahim, Simon 'Class A' Kimberley, John Stevenson, Sean Conran
- Presentation Programming: Tom Prosser
- Audio Programming: Shahid Ahmad
- Art:
- Level Maps and Paper Art: Jacqueline M. Jomain
- Presentation Paper Art: Rhys Cadle
- Graphics:
- Robbins and Level Bosses: Joe Stephenson
- Lead Enemy Sprites: Lesley Roberts
- Enemy Sprites: Mark Wortham, Ben Mcgrath
- Lead Level Backgrounds: Eleni Pieri
- Level Backgrounds: Carl Cropley, Jacqueline M. Jomain
- In-Game Objects: Dave Pinnel
- Intro Presentation: Chris Owens
- Intro/Outro Presentation: Trevor Storey
- Rotoscope Character Cataloging: Lesley Roberts
- Sound and Music:
- Audio Producer: Shahid Ahmad
- Music Composition: Shahid Ahmad, Andy Taylor
- Sound Effects: Dylan 'Doggie' Beale
- Production:
- Quality Assurance: Steve Cox, Jared Taylor, Bits Corp Testing Team
- Technical Overview: James 'Robo' Cox
- Producer: Tim Hull
- Senior Producer: Gary Sheinwald
- Executive Producer: Foo Katan
- No Escape
- ©1994 Sony Electronic Publishing Company
- ©1994 Allied Filmmakers, N.V.
- All Rights Reserved
- Licensed By Sega Enterprises, Ltd.
- Developed By BITS Corporation
Magazine articles
- Main article: No Escape/Magazine articles.
Promotional material
Print advert in Velikiy Drakon (RU) #38: "xxxx xxxx" (1998-04-12)
Artwork
Physical scans
Mega Drive version
Sega Retro Average | ||||||||||||||||||||||||||||||||||
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45 | |
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Based on 6 reviews |
Technical information
- Main article: No Escape/Technical information.
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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✔ |
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2MB | 1994-11 | Cartridge (US) |
References
- ↑ 1.0 1.1 GamePro, "May 1995" (US; 1995-xx-xx), page 52
- ↑ Mean Machines Sega, "September 1994" (UK; 1994-07-30), page 13
- ↑ Mega Power, "November 1994" (UK; 1994-10-20), page 7
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 212
- ↑ Electronic Games (1992-1995), "June 1995" (US; 1995-0x-xx), page 86
- ↑ Next Generation, "May 1995" (US; 1995-04-18), page 101
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 130
- ↑ VideoGames, "June 1995" (US; 1995-0x-xx), page 92
No Escape | |
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Main page | Comparisons | Maps | Hidden content | Magazine articles | Reception | Region coding | Technical information | Bootlegs |