Difference between revisions of "Cyberbots: FullMetal Madness"
From Sega Retro
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==Gameplay== | ==Gameplay== | ||
+ | {{ScreenThumb|Cyberbots Saturn, Character Select.png|width=200|Pilot select}} | ||
+ | {{ScreenThumb|Cyberbots Saturn, Machine Select.png|width=200|Machine select}} | ||
The game is a versus fighting game in which the player controls large mecha called "VAs" (for Valiant or Variant Armor). Gameplay is similar to other Capcom fighting games, with various special attacks available to each mecha. Players choose a pilot and a mecha; the mecha determine the gameplay of the game, while the pilot determines the storyline. Battles are duels fought to the best of three rounds, where the two mecha try to deplete each other's vitality within a time limit. | The game is a versus fighting game in which the player controls large mecha called "VAs" (for Valiant or Variant Armor). Gameplay is similar to other Capcom fighting games, with various special attacks available to each mecha. Players choose a pilot and a mecha; the mecha determine the gameplay of the game, while the pilot determines the storyline. Battles are duels fought to the best of three rounds, where the two mecha try to deplete each other's vitality within a time limit. | ||
− | In the single-player Arcade Mode, the chosen character faces nine opponents in a predetermined order. There are fully voiced story cutscenes between each battle. There is also a dedicated two-player Versus Mode where players can choose a handicap, the number of rounds (1, 3, or 5), and the stage. | + | In the single-player Arcade Mode, the chosen character faces nine opponents in a predetermined order. There are fully voiced story cutscenes between each battle. There are eight difficulty levels for computer-controlled opponents. There is also a dedicated two-player Versus Mode where players can choose a handicap, the number of rounds (1, 3, or 5), and the stage. |
− | The mecha move with {{left}} or {{right}}. They can boost on the ground with {{left}} {{left}} or {{right}} {{right}} to close distance on their opponents or by holding {{C}} or {{R}} with a direction. The mecha can attack while boosting. They can boost in the air as well by holding {{C}} or {{R}} with a direction after jumping. | + | The mecha move with {{left}} or {{right}}, crouch with {{down}}, and jump with {{up}}. They can boost on the ground with {{left}} {{left}} or {{right}} {{right}} to close distance on their opponents or by holding {{C}} or {{R}} with a direction. The mecha can attack while boosting. They can boost in the air as well by holding {{C}} or {{R}} with a direction after jumping. Boosting expends the Boost gauge, but it recovers quickly when not used. |
− | + | Light attacks are performed with {{A}} and heavy attacks are performed with {{B}}. Each mecha has a variety of attacks depending on whether it is standing, crouching, jumping, or dashing. Normal attacks can involve conventional punches and kicks but also often involve ranged weapons and can hit multiple times. Because of the simple button layout, the game has less emphasis on combos than other fighting game of the time. Each mecha also has a special weapon that is launched with {{L}}. While weapons have unlimited ammunition, using a weapon expends the Weapon gauge, which recovers when not used. In addition, mecha have special moves performed using button combinations, similar to other fighting games. | |
− | Each mecha has a Power gauge that is charged with energy every time it hits an opponent. It can also be charged rapidly by holding both attack buttons simultaneously. Once the gauge is fully charged, the player can execute a Cyber EX move | + | Attacks can be blocked, including in midair, by holding the D-Pad away from the opponent. The mecha can perform a grab or a throw by holding {{left}} or {{right}} when near an opponent and pressing either attack button. After being thrown, a mecha can reduce the damage taken and recover more quickly by pressing {{C}} rapidly. In addition to losing vitality, each mecha has an Arm gauge that depletes as it takes repeated damage (similar to a stun mechanic common in other fighting games). The gauge replenishes quickly when the mecha is not under attack, but if the gauge is drained, the mecha's arm falls off, decreasing its offensive potential. Arms can be reattached by walking over them. |
+ | |||
+ | Each mecha has a Power gauge that is charged with energy every time it hits an opponent. It can also be charged rapidly by holding both attack buttons simultaneously. Once the gauge is fully charged, the gauge and the mecha begin to flash, indicating that the player can execute a Cyber EX move. This is a special technique that hits multiple times if it connects and does high damage. Executing a Cyber EX moves drains the entire Power gauge even if it does not connect. The gauge is carried over between rounds. | ||
===Pilots=== | ===Pilots=== | ||
− | In the Arcade Mode, Jin, Mary, Santana, Gawaine, Bao and Mao, and Arieta can choose any mecha from the four standard classes (Blodia, Reptos, Fordy, and Guldin). The three console-exclusive characters, Chiyomaru and Tessan Hagure, S.H.A.D.E., and Devilotte, only fight with their personal mecha (the Gaits, Helion, and Super-8 respectively). Opponents are typically (but not always) encountered in their personal mecha. | + | In the Arcade Mode, Jin, Mary, Santana, Gawaine, Bao and Mao, and Arieta can choose any mecha from the four standard classes (Blodia, Reptos, Fordy, and Guldin). The three console-exclusive characters, Chiyomaru and Tessan Hagure, S.H.A.D.E., and Devilotte, only fight with their personal mecha (the Gaits, Helion, and Super-8 respectively). Opponents are typically (but not always) encountered in their personal mecha. In the Versus Mode, any character can pilot any mecha. Players cannot choose the same pilot in two-player games. |
− | In | + | In either mode, the Gaits, Helion, and Super-8 can be unlocked for any pilot that can choose a mecha by completing the Arcade Mode with their respective pilots on at least the default difficulty level. The Warlock is additionally unlocked when the Gaits, Helion, and Super-8 have all been unlocked. The Zero-Gouki is unlocked by completing the Arcade Mode as any character on at least the default difficulty level without using a continue. |
{{InfoTable| | {{InfoTable| | ||
{{InfoRow| | {{InfoRow| | ||
| title=Jin Saotome | | title=Jin Saotome | ||
− | | sprite={{sprite | Cyberbots Saturn, | + | | sprite={{sprite | Cyberbots Saturn, Portraits.png | 2 | crop_width=128 | crop_height=64 | crop_x=0 | crop_y=0}} |
| info1name=Mecha | | info1name=Mecha | ||
| info1=BX-02 Blodia | | info1=BX-02 Blodia | ||
| info2name=Final battle | | info2name=Final battle | ||
| info2=S.H.A.D.E. | | info2=S.H.A.D.E. | ||
− | | desc=Jin's father was killed in an accident one year before. To honor his memory he seeks to become the best VA pilot alive and wants to prove his worth through the VA battle circuit. He begins to question his father's death after meeting S.H.A.D.E. for the first time. | + | | desc=Jin's father was killed in an accident one year before. To honor his memory, he seeks to become the best VA pilot alive and wants to prove his worth through the VA battle circuit. He begins to question his father's death after meeting S.H.A.D.E. for the first time. |
}} | }} | ||
{{InfoRow| | {{InfoRow| | ||
| title=Mary Miyabi | | title=Mary Miyabi | ||
− | | sprite={{sprite | Cyberbots Saturn, | + | | sprite={{sprite | Cyberbots Saturn, Portraits.png | 2 | crop_width=128 | crop_height=64 | crop_x=128 | crop_y=0}} |
| info1name=Mecha | | info1name=Mecha | ||
| info1=FZ-800 F-Killer Bee | | info1=FZ-800 F-Killer Bee | ||
Line 67: | Line 71: | ||
{{InfoRow| | {{InfoRow| | ||
| title=Santana Laurence | | title=Santana Laurence | ||
− | | sprite={{sprite | Cyberbots Saturn, | + | | sprite={{sprite | Cyberbots Saturn, Portraits.png | 2 | crop_width=128 | crop_height=64 | crop_x=256 | crop_y=0}} |
| info1name=Mecha | | info1name=Mecha | ||
| info1=RF-004 Reptos | | info1=RF-004 Reptos | ||
Line 76: | Line 80: | ||
{{InfoRow| | {{InfoRow| | ||
| title=Gawaine Murdock | | title=Gawaine Murdock | ||
− | | sprite={{sprite | Cyberbots Saturn, | + | | sprite={{sprite | Cyberbots Saturn, Portraits.png | 2 | crop_width=128 | crop_height=64 | crop_x=384 | crop_y=0}} |
| info1name=Mecha | | info1name=Mecha | ||
| info1=GP-N1 Guldin | | info1=GP-N1 Guldin | ||
Line 85: | Line 89: | ||
{{InfoRow| | {{InfoRow| | ||
| title=Bao and Mao | | title=Bao and Mao | ||
− | | sprite={{sprite | Cyberbots Saturn, | + | | sprite={{sprite | Cyberbots Saturn, Portraits.png | 2 | crop_width=128 | crop_height=64 | crop_x=512 | crop_y=0}} |
| info1name=Mecha | | info1name=Mecha | ||
− | | info1=GP-V4 G- | + | | info1=GP-V4 G-Vice |
| info2name=Final battle | | info2name=Final battle | ||
| info2=G.O.D. | | info2=G.O.D. | ||
Line 94: | Line 98: | ||
{{InfoRow| | {{InfoRow| | ||
| title=Arieta | | title=Arieta | ||
− | | sprite={{sprite | Cyberbots Saturn, | + | | sprite={{sprite | Cyberbots Saturn, Portraits.png | 2 | crop_width=128 | crop_height=64 | crop_x=640 | crop_y=0}} |
| info1name=Mecha | | info1name=Mecha | ||
| info1=FZ-100 Fordy | | info1=FZ-100 Fordy | ||
Line 103: | Line 107: | ||
{{InfoRow| | {{InfoRow| | ||
| title=Chiyomaru Kagura and Tessan Hagure | | title=Chiyomaru Kagura and Tessan Hagure | ||
− | | sprite={{sprite | Cyberbots Saturn, | + | | sprite={{sprite | Cyberbots Saturn, Portraits.png | 2 | crop_width=128 | crop_height=64 | crop_x=0 | crop_y=64}} |
| info1name=Mecha | | info1name=Mecha | ||
| info1=P-10033 Gaits | | info1=P-10033 Gaits | ||
Line 112: | Line 116: | ||
{{InfoRow| | {{InfoRow| | ||
| title=S.H.A.D.E. | | title=S.H.A.D.E. | ||
− | | sprite={{sprite | Cyberbots Saturn, | + | | sprite={{sprite | Cyberbots Saturn, Portraits.png | 2 | crop_width=128 | crop_height=64 | crop_x=128 | crop_y=64}} |
| info1name=Mecha | | info1name=Mecha | ||
| info1=UVA-02 Helion | | info1=UVA-02 Helion | ||
Line 121: | Line 125: | ||
{{InfoRow| | {{InfoRow| | ||
| title=Princess Devilotte de Deathsatan IX | | title=Princess Devilotte de Deathsatan IX | ||
− | | sprite={{sprite | Cyberbots Saturn, | + | | sprite={{sprite | Cyberbots Saturn, Portraits.png | 2 | crop_width=128 | crop_height=64 | crop_x=256 | crop_y=64}} |
| info1name=Mecha | | info1name=Mecha | ||
| info1=S-008 Super-8 | | info1=S-008 Super-8 | ||
| info2name=Final battle | | info2name=Final battle | ||
| info2=Gawaine Murdock | | info2=Gawaine Murdock | ||
− | | desc=Devilotte is the daughter of a dangerous and reputed pirate king. She and her two lackeys | + | | desc=Devilotte is the daughter of a dangerous and reputed pirate king. She and her two lackeys, Xavier and Jigokuu Daishi, fly around space looking for people with VAs to steal them and add to her collection. She is not involved with either side of the dispute in the Earth Force events. |
}} | }} | ||
}} | }} | ||
====Unplayable==== | ====Unplayable==== | ||
{{InfoTable| | {{InfoTable| | ||
+ | {{InfoRow| | ||
+ | | title=Ken Saotome | ||
+ | | sprite={{sprite | Cyberbots Saturn, Portraits.png | 2 | crop_width=128 | crop_height=64 | crop_x=384 | crop_y=64}} | ||
+ | | info1name=Mecha | ||
+ | | info1=P-10033 Gaits | ||
+ | | desc=Ken, Shade, and Gawaine belonged to the same unit in Earth Force, and the three were close. Ken was killed by Shade one year before the events of the game. | ||
+ | }} | ||
{{InfoRow| | {{InfoRow| | ||
| title=Ganglions of Omniscient Disrupter (G.O.D.) | | title=Ganglions of Omniscient Disrupter (G.O.D.) | ||
− | | sprite= | + | | sprite={{sprite | Cyberbots Saturn, Portraits.png | 2 | crop_width=128 | crop_height=64 | crop_x=512 | crop_y=64}} |
| info1name=Mecha | | info1name=Mecha | ||
| info1=X-0 Warlock | | info1=X-0 Warlock | ||
Line 139: | Line 150: | ||
}} | }} | ||
{{InfoRow| | {{InfoRow| | ||
− | | title= | + | | title=Deathsatan the Great |
− | | sprite= | + | | sprite={{sprite | Cyberbots Saturn, Portraits.png | 2 | crop_width=128 | crop_height=64 | crop_x=640 | crop_y=64}} |
| info1name=Mecha | | info1name=Mecha | ||
| info1=G-13EX Zero-Gouki | | info1=G-13EX Zero-Gouki | ||
Line 358: | Line 369: | ||
}} | }} | ||
{{InfoRow| | {{InfoRow| | ||
− | | title=GP-V4 G- | + | | title=GP-V4 G-Vice |
| sprite= | | sprite= | ||
− | | desc=GP-V4 G- | + | | desc=GP-V4 G-Vice |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | E-Pressure | {{QCB}} {{button|text=A}} | The G- | + | {{MoveListRow | E-Pressure | {{QCB}} {{button|text=A}} | The G-Vice drives into and over its opponent with two spiked treads. If performed with {{button|text=A2}}, it drives back in the direction from which it came as well.}} |
− | {{MoveListRow | Capture Device | {{QCF}} {{button|text=A}} | The G- | + | {{MoveListRow | Capture Device | {{QCF}} {{button|text=A}} | The G-Vice grabs its opponent and slams them repeatedly into the ground. It grabs directly in front of it with {{button|text=A1}}, diagonally upward with {{button|text=A2}} while on the ground, or diagonally downward with {{button|text=A2}} while in midair.}} |
− | {{MoveListRow | Capture Device (Forward) | {{HCF}} {{button|text=A}} | The G- | + | {{MoveListRow | Capture Device (Forward) | {{HCF}} {{button|text=A}} | The G-Vice drives forward and performs its Capture Device ability.}} |
− | {{MoveListRow | Dual Homing Missile | {{QCF}} {{button|text=W}} | The G- | + | {{MoveListRow | Dual Homing Missile | {{QCF}} {{button|text=W}} | The G-Vice fires two volleys of homing missiles that seek the opponent. This move can be performed in midair.}} |
− | {{MoveListRow | Vertical Gears | {{down}} {{up}} {{button|text=A2}} | The G- | + | {{MoveListRow | Vertical Gears | {{down}} {{up}} {{button|text=A2}} | The G-Vice leans forward and launches three spiked cylinders on chains into the air.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
− | {{MoveListRow | Stomp | {{down}}+{{button|text=A2}} in midair | The G- | + | {{MoveListRow | Stomp | {{down}}+{{button|text=A2}} in midair | The G-Vice attacks its opponent from above with a giant drill.}} |
}} | }} | ||
{{MoveListTable | desc=Command grabs | | {{MoveListTable | desc=Command grabs | | ||
− | {{MoveListRow | Arm Ripper | {{right}} {{downright}} {{down}} {{button|text=A}} (close) | The G- | + | {{MoveListRow | Arm Ripper | {{right}} {{downright}} {{down}} {{button|text=A}} (close) | The G-Vice grabs and rips its opponent's arm off.}} |
− | {{MoveListRow | Body Scrap | {{DPF}} {{button|text=A}} (close) | The G- | + | {{MoveListRow | Body Scrap | {{DPF}} {{button|text=A}} (close) | The G-Vice grabs its opponent, then slams them against its shoulder. This move can be performed in midair.}} |
}} | }} | ||
{{MoveListTable | desc=Cyber EX | | {{MoveListTable | desc=Cyber EX | | ||
− | {{MoveListRow | G-Typhoon | {{QCF}} {{QCF}} {{button|text=A}} (close) | The G- | + | {{MoveListRow | G-Typhoon | {{QCF}} {{QCF}} {{button|text=A}} (close) | The G-Vice grabs its opponent and jumps into the air while swinging its arm around in circles, slamming its opponent into the ground twice.}} |
}} | }} | ||
}} | }} | ||
Line 400: | Line 411: | ||
====Special==== | ====Special==== | ||
{{InfoTable| | {{InfoTable| | ||
+ | {{InfoRow| | ||
+ | | title=S-008 Super-8 | ||
+ | | sprite= | ||
+ | | desc=S-008 Super-8 | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Octopus Jr. | {{QCF}} {{button|text=A}} | The Super-8 shoots a low arm across the screen.}} | ||
+ | {{MoveListRow | Devil χ | {{down}} {{up}} {{button|text=A1}} | The Super-8 sweeps the opponent with a large spiked ball at the end of an arm.}} | ||
+ | {{MoveListRow | Final ο | {{down}} {{up}} {{button|text=A2}} | The Super-8 chops down with a large axe on the end of an arm.}} | ||
+ | {{MoveListRow | Super γ | {{down}} {{up}} {{button|text=W}} | The Super-8 shoots a large ray gun in front of it, which travels part of width of the screen.}} | ||
+ | {{MoveListRow | Hell Δ1 | {{HCF}} {{button|text=W}} | The Super-8 shoots two lasers downward.}} | ||
+ | {{MoveListRow | Hell Δ2 | {{QCF}} {{button|text=W}} | The Super-8 shoots two crossed lasers, one at an upward diagonal angle and one at a downward diagonal angle.}} | ||
+ | {{MoveListRow | Hell Δ3 | {{DPF}} {{button|text=W}} | The Super-8 shoots two lasers in a spread above itself.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Stomp | {{down}}+{{button|text=A2}} in midair | The Super-8 stomps its opponent from above with the spikes at the end of its arms.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command grabs | | ||
+ | {{MoveListRow | Red Ω | {{HCF}} {{button|text=A}} (close) | The Super-8 extends an arm with a large magnet. If the end of the arm connects with the opponent, it grabs the opponent and slams them against the ground. Otherwise, the arm simply whacks the opponent.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Cyber EX | | ||
+ | {{MoveListRow | Deathsatan ∑ | {{QCF}} {{QCF}} {{button|text=A}} | The Super-8 drops a volley of large bombs on the ground in front of it. If the opponent touches one bomb, all of them are set off in sequence.}} | ||
+ | }} | ||
+ | }} | ||
{{InfoRow| | {{InfoRow| | ||
| title=P-10033 Gaits | | title=P-10033 Gaits | ||
Line 426: | Line 460: | ||
| desc=UVA-02 Helion | | desc=UVA-02 Helion | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Gott Kugel | {{QCF}} {{button|text=A}} | The Helion .}} | + | {{MoveListRow | Gott Kugel | {{QCF}} {{button|text=A}} | The Helion drops a large bomb on the ground. It drops the bomb near with {{button|text=A1}} and far with {{button|text=A2}}.}} |
− | {{MoveListRow | Himmel Fangen | {{QCB}} {{button|text=A}} in midair | The Helion .}} | + | {{MoveListRow | Himmel Fangen | {{QCB}} {{button|text=A}} in midair | The Helion swoops its opponent from the sky like a bird of prey.}} |
− | {{MoveListRow | Flugel Bogen | {{HCB}} {{button|text=A}} | The Helion .}} | + | {{MoveListRow | Flugel Bogen | {{HCB}} {{button|text=A}} | The Helion swipes downward with a large energy sword, which knocks down opponents on impact.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
Line 434: | Line 468: | ||
}} | }} | ||
{{MoveListTable | desc=Cyber EX | | {{MoveListTable | desc=Cyber EX | | ||
− | {{MoveListRow | Schlachtfeld Qual | {{QCF}} {{QCF}} {{button|text=A}} | The Helion | + | {{MoveListRow | Schlachtfeld Qual | {{QCF}} {{QCF}} {{button|text=A}} | The Helion pounces at its opponent and performs a multistrike combination attack.}} |
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}} | }} | ||
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| desc=X-0 Warlock | | desc=X-0 Warlock | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | + | {{MoveListRow | Forbidden Force | Hold {{left}} for 2 seconds, then {{right}}+{{button|text=A}} | The Warlock throws a large ring of energy balls across the screen. This move can be performed in midair.}} | |
− | {{MoveListRow | Forbidden Force | Hold {{left}} for 2 seconds, then {{right}}+{{button|text=A}} | The Warlock . This move can be performed in midair | + | {{MoveListRow | Ascension Black | {{QCF}} {{button|text=W}} | The Warlock fires a blaster diagonally downward and raises it slightly as it is firing.}} |
− | + | {{MoveListRow | Imitation α | {{left}} {{left}} {{button|text=B}} {{right}} {{right}} {{button|text=B}} | The Warlock splits into two mirror images that move in unison and can both damage the opponent. This move lasts for a limited duration.}} | |
− | {{MoveListRow | Ascension Black | {{QCF}} {{button|text=W}} | The Warlock .}} | + | {{MoveListRow | Imitation β | {{right}} {{button|text=A1}} {{button|text=A2}} {{button|text=A1}} {{left}} | The Warlock splits into two mirror images that move in unison and can both damage the opponent. This move lasts for a limited duration.}} |
− | {{MoveListRow | Imitation α | {{left}} {{left}} {{button|text=B}} {{right}} {{right}} {{button|text=B}} | The Warlock .}} | + | }} |
− | {{MoveListRow | Imitation β | {{right}} {{button|text=A1}} {{button|text=A2}} {{button|text=A1}} {{left}} | The Warlock .}} | + | {{MoveListTable | desc=Command grabs | |
+ | {{MoveListRow | Sacred Stare | {{QCF}} {{button|text=A}} | The Warlock extends the blade in its arm in front of it. If the end of the arm connects with the opponent, it grabs the opponent and squeezes their arm. Otherwise, the arm simply whacks the opponent.}} | ||
+ | {{MoveListRow | Energy Drain | D-Pad in a 360° rotation, then {{button|text=A}} (close) | The Warlock grabs its opponent and drains their health while replenishing its own.}} | ||
}} | }} | ||
{{MoveListTable | desc=Cyber EX | | {{MoveListTable | desc=Cyber EX | |
Revision as of 12:47, 11 August 2023
Cyberbots: FullMetal Madness | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
System(s): Sega Saturn | |||||||||||||||
Publisher: Capcom | |||||||||||||||
Developer: Capcom | |||||||||||||||
Original system(s): Capcom CPS-2 | |||||||||||||||
Sound driver: SCSP/CD-DA (61 tracks) | |||||||||||||||
Peripherals supported: Extended RAM Cartridge (1MB/4MB) | |||||||||||||||
Genre: Action[1][2] | |||||||||||||||
Number of players: 1-2 | |||||||||||||||
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Cyberbots: FullMetal Madness (サイバーボッツ) is a versus fighting game by Capcom. It was ported to the Sega Saturn and released exclusively in Japan in 1997.
Contents
Story
Near the end of the 21st century, Earth begins to become overpopulated, leading to many people living in man-made space colonies. The primary army of the planet, Earth Force, has been conducting experiments that will determine the future of Earth.
Gameplay
The game is a versus fighting game in which the player controls large mecha called "VAs" (for Valiant or Variant Armor). Gameplay is similar to other Capcom fighting games, with various special attacks available to each mecha. Players choose a pilot and a mecha; the mecha determine the gameplay of the game, while the pilot determines the storyline. Battles are duels fought to the best of three rounds, where the two mecha try to deplete each other's vitality within a time limit.
In the single-player Arcade Mode, the chosen character faces nine opponents in a predetermined order. There are fully voiced story cutscenes between each battle. There are eight difficulty levels for computer-controlled opponents. There is also a dedicated two-player Versus Mode where players can choose a handicap, the number of rounds (1, 3, or 5), and the stage.
The mecha move with or , crouch with , and jump with . They can boost on the ground with or to close distance on their opponents or by holding or with a direction. The mecha can attack while boosting. They can boost in the air as well by holding or with a direction after jumping. Boosting expends the Boost gauge, but it recovers quickly when not used.
Light attacks are performed with and heavy attacks are performed with . Each mecha has a variety of attacks depending on whether it is standing, crouching, jumping, or dashing. Normal attacks can involve conventional punches and kicks but also often involve ranged weapons and can hit multiple times. Because of the simple button layout, the game has less emphasis on combos than other fighting game of the time. Each mecha also has a special weapon that is launched with . While weapons have unlimited ammunition, using a weapon expends the Weapon gauge, which recovers when not used. In addition, mecha have special moves performed using button combinations, similar to other fighting games.
Attacks can be blocked, including in midair, by holding the D-Pad away from the opponent. The mecha can perform a grab or a throw by holding or when near an opponent and pressing either attack button. After being thrown, a mecha can reduce the damage taken and recover more quickly by pressing rapidly. In addition to losing vitality, each mecha has an Arm gauge that depletes as it takes repeated damage (similar to a stun mechanic common in other fighting games). The gauge replenishes quickly when the mecha is not under attack, but if the gauge is drained, the mecha's arm falls off, decreasing its offensive potential. Arms can be reattached by walking over them.
Each mecha has a Power gauge that is charged with energy every time it hits an opponent. It can also be charged rapidly by holding both attack buttons simultaneously. Once the gauge is fully charged, the gauge and the mecha begin to flash, indicating that the player can execute a Cyber EX move. This is a special technique that hits multiple times if it connects and does high damage. Executing a Cyber EX moves drains the entire Power gauge even if it does not connect. The gauge is carried over between rounds.
Pilots
In the Arcade Mode, Jin, Mary, Santana, Gawaine, Bao and Mao, and Arieta can choose any mecha from the four standard classes (Blodia, Reptos, Fordy, and Guldin). The three console-exclusive characters, Chiyomaru and Tessan Hagure, S.H.A.D.E., and Devilotte, only fight with their personal mecha (the Gaits, Helion, and Super-8 respectively). Opponents are typically (but not always) encountered in their personal mecha. In the Versus Mode, any character can pilot any mecha. Players cannot choose the same pilot in two-player games.
In either mode, the Gaits, Helion, and Super-8 can be unlocked for any pilot that can choose a mecha by completing the Arcade Mode with their respective pilots on at least the default difficulty level. The Warlock is additionally unlocked when the Gaits, Helion, and Super-8 have all been unlocked. The Zero-Gouki is unlocked by completing the Arcade Mode as any character on at least the default difficulty level without using a continue.
Jin Saotome | |
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Mecha: BX-02 Blodia Final battle: S.H.A.D.E. | |
Jin's father was killed in an accident one year before. To honor his memory, he seeks to become the best VA pilot alive and wants to prove his worth through the VA battle circuit. He begins to question his father's death after meeting S.H.A.D.E. for the first time. | |
Mary Miyabi | |
Mecha: FZ-800 F-Killer Bee Final battle: G.O.D. | |
Mary is the only female Captain of Earth Force. While pursuing a prisoner, she finds out more about the dealings of Earth Force and turns against them after meeting Arieta, Bao, and Mao. She was trained by retired soldier, Gawaine Murdock. | |
Santana Laurence | |
Mecha: RF-004 Reptos Final battle: Arieta | |
Santana is a self-centered loner who makes a living scrounging up parts for VA's and sometimes working as a mercenary. In the past, he was the leader of the proud Mars Revolution. Santana fought S.H.A.D.E. on Mars during the revolution. | |
Gawaine Murdock | |
Mecha: GP-N1 Guldin Final battle: Jin Saotome | |
Gawaine was a Captain of Earth Force but retired at age 63 after the deaths of his men in a training accident. He lives in seclusion from everyone while trying to live out his final days in peace and quiet. He returns after Earth Force begins making trouble. Gawaine was Mary's captain when she was still lieutenant, a close friend of the Saotome family, and a good friend to S.H.A.D.E. in the past before S.H.A.D.E. was turned into a cyborg. | |
Bao and Mao | |
Mecha: GP-V4 G-Vice Final battle: G.O.D. | |
Bao and Mao are siblings that have been caught by Earth Force. They escape and find a VA that has been programmed for self-defense. | |
Arieta | |
Mecha: FZ-100 Fordy Final battle: G.O.D. | |
Earth Force kidnapped children and used them for experiments. Arieta escaped after seeing her friends die in their labs. Without any friends to turn to for help, she runs without knowing where to go. | |
Chiyomaru Kagura and Tessan Hagure | |
Mecha: P-10033 Gaits Final battle: S.H.A.D.E. | |
Chiyomaru Kagura is the head of the resistance fleet, while Tessan Hagure is his guardian. The mission of the resistance forces is to find and destroy the doomsday weapon created by the Weapon's Brain, G.O.D.. | |
S.H.A.D.E. | |
Mecha: UVA-02 Helion Final battle: Jin Saotome | |
S.H.A.D.E. was chosen by Earth Force for their "super soldier" experiments. They promised that he would be the perfect soldier, but they needed to see if they had complete control over him, so they made him kill everyone in his unit and wrote the incident off as an accident. S.H.A.D.E. is now a cyborg and an attack dog for Earth Force. His memories are a little scrambled and he is trying to remember who he was. | |
Princess Devilotte de Deathsatan IX | |
Mecha: S-008 Super-8 Final battle: Gawaine Murdock | |
Devilotte is the daughter of a dangerous and reputed pirate king. She and her two lackeys, Xavier and Jigokuu Daishi, fly around space looking for people with VAs to steal them and add to her collection. She is not involved with either side of the dispute in the Earth Force events. |
Unplayable
Ken Saotome | |
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Mecha: P-10033 Gaits | |
Ken, Shade, and Gawaine belonged to the same unit in Earth Force, and the three were close. Ken was killed by Shade one year before the events of the game. | |
Ganglions of Omniscient Disrupter (G.O.D.) | |
Mecha: X-0 Warlock | |
G.O.D. is a massive brain that plans to destroy humanity. | |
Deathsatan the Great | |
Mecha: G-13EX Zero-Gouki | |
Emperor Deathsatan is the King of Heldorado and the Milky Way Express and Devilotte's father. |
Mecha
Move lists assume the player is facing right. If facing left, and should be reversed. A refers to either attack button, W is the weapon button, and B is the boost button.
Blodia
Reptos
RF-004 Reptos | ||||||||||||||||||||||||||||||||||||
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RF-004 Reptos
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RF-009 R-Lightning | ||||||||||||||||||||||||||||||||||||
RF-009 R-Lightning
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RF-027 R-Jackal | ||||||||||||||||||||||||||||||||||||
RF-027 R-Jackal
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Fordy
FZ-100 Fordy | ||||||||||||||||||||||||||||||||||||
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FZ-100 Fordy
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FZ-200 F-Tarantula | ||||||||||||||||||||||||||||||||||||
FZ-200 F-Tarantula
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FZ-800 F-Killer Bee | ||||||||||||||||||||||||||||||||||||
FZ-800 F-Killer Bee
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Guldin
GP-N1 Guldin | |||||||||||||||||||||||||||||||||||||||
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GP-N1 Guldin
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GP-V4 G-Vice | |||||||||||||||||||||||||||||||||||||||
GP-V4 G-Vice
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GP-D2 G-Cyclone | |||||||||||||||||||||||||||||||||||||||
GP-D2 G-Cyclone
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Special
S-008 Super-8 | ||||||||||||||||||||||||||||||||||||||||||
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S-008 Super-8
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P-10033 Gaits | ||||||||||||||||||||||||||||||||||||||||||
P-10033 Gaits
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UVA-02 Helion | ||||||||||||||||||||||||||||||||||||||||||
UVA-02 Helion
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X-0 Warlock | ||||||||||||||||||||||||||||||||||||||||||
X-0 Warlock
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Hidden
- Main article: Cyberbots: FullMetal Madness/Hidden content.
G-13EX Zero-Gouki | ||||||||||||||||||||||||||||||||||||
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G-13EX Zero-Gouki
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Stages
Production credits
- Game Designer: Shochan, Tobanjan, Tequila Saddy, Jun Keiba, Mucchi, T.Nakae [DAIchan], 12BW1B
- Programmer: Kid, Stefano Komorini with T, Shaver, Hiroshi Nakagawa, Dress, Garamon, Mr. Kato
- Object Designer: Atta Kutta, Eiji, N.Fujisawa, Vanira, Y.Maruno, Yoshino, K‒Tokunaga, You‒Ten‒Kozow, Urabe Yakkyoku 8, N.Fukuda, H.Shibaki, Hiroshi Shibata, Shisui, Yorio, Takep, Gappa, E.Murabayashi, Heno Heno, Yuki
- Scroll Designer: Fukumoyan, Nissui, Kisabon, Iwai, Go, May, Hiroko.N, Kichinosuke, Kazu, Akiko.O, Saru, Kuwatch, Sm, Tabu, Mago, Mr. Holland
- Sound Design: T.Kawakami "T.K,NY", Moe.T
- Sound Compose: Anarchy "Takapon", Akari.K ‒Lemon‒, Kda Mto, Super 8 Iwami
- Producer: Iyono Pon
- Special Thanks: N.Funamizu [Poo] and Capcom All Staff
- Planner: Yasuyuki Saga, Haruo Murata
- Programmer: Masatugu Shinohara, Kanekon, Kazuhiro Komori, Mikio Kagawa, Kato Kato
- Character Designer: Kinu Nishimura
- Object Designer: Hideaki Katagiri, Patriot Yamazou, Chie‒Fujimo, You.Ten Nakano, Sayuri Shintani 466, Y.Maruno, K.Tokugawa, Mimura Kenji 8, Naoki Fukuda, Hiroaki Yoshino
- Scroll Designer: Ryutaro's Mama, Takkeman, Kiyoyuki Suito, Nissui Asae, Ojiji, Takky, Nuke, Hiro
- Sound ‒MA‒: T.Kawakami "T.K,NY"
- Sound Design: Shinji Amagishi, toshio KAJINO, Nariyuki Nobuyama
- Supervisor: Shochan
- Producer: Hyper Mickey
- Special Thanks: Tomohiko Saitou, Kobarn, S‒Hama, Koji Oda, Hirokazu Fujisaki, and Capcom All Staff
- Thank You For Playing!
- Produced by: Capcom
Magazine articles
- Main article: Cyberbots: FullMetal Madness/Magazine articles.
Promotional material
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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71 | |
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Based on 12 reviews |
Technical information
- Main article: Cyberbots: FullMetal Madness/Technical information.
References
- ↑ File:Cyberbots:FullMetal Madness (サイバーボッツ) Saturn JP Box Back.jpg
- ↑ 2.0 2.1 https://sega.jp/fb/segahard/ss/soft_licensee3.html (Wayback Machine: 2019-07-28 12:30)
- ↑ 3.0 3.1 Sega Saturn Magazine, "1997-10 (1997-04-04)" (JP; 1997-03-21), page 164
- ↑ File:CyberBots Saturn JP SSEnding.pdf
- ↑ Computer & Video Games, "June 1997" (UK; 1997-05-11), page 79
- ↑ Famitsu, "1997-04-04" (JP; 1997-03-21), page 1
- ↑ GameFan, "Volume 5, Issue 6: June 1997" (US; 1997-xx-xx), page 21
- ↑ MAN!AC, "06/97" (DE; 1997-05-14), page 62
- ↑ Mega Fun, "07/97" (DE; 1997-06-04), page 69
- ↑ Saturn Fan, "1997 No. 6" (JP; 1997-03-14), page 169
- ↑ Saturn Power, "July 1997" (UK; 1997-05-28), page 78
- ↑ Secret Service, "Lipiec/Sierpień 1997" (PL; 1997-xx-xx), page 20
- ↑ Sega Magazin, "Juli 1997" (DE; 1997-06-11), page 80
- ↑ Sega Saturn Magazine, "1997-10 (1997-04-04)" (JP; 1997-03-21), page 171
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 11
- ↑ Video Games, "5/97" (DE; 1997-04-23), page 112
Cyberbots: FullMetal Madness | |
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Main page | Comparisons | Hidden content | Development | Magazine articles | Reception | Technical information |