Difference between revisions of "Nightmare Circus/Development"

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NightmareCircus MD prerelease WorkYard.png|Work Yard
 
NightmareCircus MD prerelease WorkYard.png|Work Yard
 
NightmareCircus MD prerelease WheelofDeath.png|Wall of Death
 
NightmareCircus MD prerelease WheelofDeath.png|Wall of Death
 
NightmareCircus MD prerelease mainarea.png|Circus Grounds
 
NightmareCircus MD prerelease mainarea.png|Circus Grounds
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====Late 1995====
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NightmareCircus MD prerelease 1.png
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NightmareCircus MD prerelease 2.png
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Revision as of 21:20, 15 September 2023

Back to: Nightmare Circus.

Development

Nightmare Circus listed on Sega Test's game testing schedule, circa December 1995.

Developed late into the lifespan of the Sega Genesis in North America, Nightmare Circus was virtually complete upon the cancellation of its late 1995 release. A deal was eventually struck with Brazilian Sega distributor Tec Toy to officially publish the game in that region, where the market was younger. Stefano Arnhold has a personal recollection of Nightmare Circus being the only Brazilian-exclusive Mega Drive game not produced in-house by Tectoy themselves.[1]


This was fun to see someone actually caring about this game on the net. This was the first game I ever worked on in my career, The game was serverly delayed, and I was not really happy with the balance. The game should technically be beatable, but it might be too hard to actually do it. I know we had a few cheatcodes in it, but its 15 years since I last looked at the code and I simply can't remember it.

Johan Andersson responding to modern fan discussion[2]


Prerelease screenshots

Mid 1995

Late 1995

References


Nightmare Circus

NightmareCircus title.png

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Sega Mega Drive
Prototypes: 1995-07 | 1996-02