Difference between revisions of "Psy-Phi"
From Sega Retro
(added explanation of gameplay, some of Yu Suzuki's inspirations and the cause of cancelation.) |
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{{sub-stub}}'''''Psy-Phi''''' (サイファイ, stylized as '''''ΨΦ PSY-PHI'''''){{ref|http://web.archive.org/web/20091219123904/http://sega.jp/segamoba/about/column.html}} is an unreleased arcade game developed by [[AM Plus]] for [[Sega Lindbergh]] hardware. | {{sub-stub}}'''''Psy-Phi''''' (サイファイ, stylized as '''''ΨΦ PSY-PHI'''''){{ref|http://web.archive.org/web/20091219123904/http://sega.jp/segamoba/about/column.html}} is an unreleased arcade game developed by [[AM Plus]] for [[Sega Lindbergh]] hardware. | ||
− | Inspired by the touch-screen computers from the film ''[[wikipedia:Minority Report (film)|Minority Report]]'' | + | Inspired by the touch-screen computers from the film ''[[wikipedia:Minority Report (film)|Minority Report]]''{{ref|https://web.archive.org/web/20230402075830/https://www.4gamer.net/games/123/G012317/20110303030/}}{{ref|https://web.archive.org/web/20231007141610/https://game.watch.impress.co.jp/docs/news/431147.html}}, it would have used touch-screen controls, with the player controlling psychics in aerial fights and touching icons on the screen to move and attack. The player could perform special moves by drawing specific shapes on the screen{{ref|https://web.archive.org/web/20231009101055/https://am-j.co.jp/newmachine/200511/004.html}}. |
− | While the game was technically completed, it failed its location test in Spring 2005 and did not make it into full production. While the game was popular | + | While the game was technically completed, it failed its location test in Spring 2005 and did not make it into full production. While the game was popular{{ref|https://web.archive.org/web/20230402075830/https://www.4gamer.net/games/123/G012317/20110303030/}}, [[Yu Suzuki]] has said it was canceled because the friction from the touch screen controls led to players' fingers being burned{{ref|https://web.archive.org/web/20230402075830/https://www.4gamer.net/games/123/G012317/20110303030/}}. Some solutions he has suggested include wearing gloves and making the game compatible with [[wikipedia:Kinect|Kinect]]{{ref|https://web.archive.org/web/20231007141610/https://game.watch.impress.co.jp/docs/news/431147.html}}. |
==Development== | ==Development== | ||
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*'''Producer:''' [[Yu Suzuki]]{{ref|https://web.archive.org/web/20231009101055/https://am-j.co.jp/newmachine/200511/004.html}}{{ref|https://web.archive.org/web/20231009181447/https://nlab.itmedia.co.jp/games/articles/0509/03/news002.html}} | *'''Producer:''' [[Yu Suzuki]]{{ref|https://web.archive.org/web/20231009101055/https://am-j.co.jp/newmachine/200511/004.html}}{{ref|https://web.archive.org/web/20231009181447/https://nlab.itmedia.co.jp/games/articles/0509/03/news002.html}} | ||
*[[Masato Nishimura]]{{ref|https://web.archive.org/web/20201031130034/https://twitter.com/Mazin__/status/1322523739104239617}}{{ref|https://web.archive.org/web/20200412064638/https://twitter.com/Mazin__/status/1249226641298972674}}{{ref|https://web.archive.org/web/20200611030248/https://twitter.com/Mazin__/status/1270914072591007744}}{{ref|https://web.archive.org/web/20190916084253/https://twitter.com/Mazin__/status/1169049687262810112}} | *[[Masato Nishimura]]{{ref|https://web.archive.org/web/20201031130034/https://twitter.com/Mazin__/status/1322523739104239617}}{{ref|https://web.archive.org/web/20200412064638/https://twitter.com/Mazin__/status/1249226641298972674}}{{ref|https://web.archive.org/web/20200611030248/https://twitter.com/Mazin__/status/1270914072591007744}}{{ref|https://web.archive.org/web/20190916084253/https://twitter.com/Mazin__/status/1169049687262810112}} | ||
− | *あしづかもりを{{ref|https://web.archive.org/web/20220403181314/https://twitter.com/ashizuka16bit}}{{ref|https://archive.ph/HpeXV}}{{ref|https://archive.li/FTBB9}} | + | *あしづかもりを{{ref|https://web.archive.org/web/20220403181314/https://twitter.com/ashizuka16bit}}{{ref|https://archive.ph/HpeXV|https://twitter.com/ashizuka16bit/status/1096795447891349504}}{{ref|https://archive.li/FTBB9|https://twitter.com/ashizuka16bit/status/1143132394897080320}} |
| console=LINDBERGH | | console=LINDBERGH | ||
| source=Developer mentions | | source=Developer mentions | ||
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==Magazine articles== | ==Magazine articles== | ||
{{mainArticle|{{PAGENAME}}/Magazine articles}} | {{mainArticle|{{PAGENAME}}/Magazine articles}} | ||
+ | |||
+ | ==References== | ||
+ | <references/> | ||
[[Category:Unreleased Lindbergh games]] | [[Category:Unreleased Lindbergh games]] |
Revision as of 16:58, 9 October 2023
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Psy-Phi |
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System(s): Sega Lindbergh[1] |
Publisher: Sega |
Developer: AM Plus |
Planned release date(s): 2005/2006 |
Genre: Action |
Number of players: 1-2 |
This teeny-tiny article needs some work. You can help us by expanding it.
Psy-Phi (サイファイ, stylized as ΨΦ PSY-PHI)[2] is an unreleased arcade game developed by AM Plus for Sega Lindbergh hardware.
Inspired by the touch-screen computers from the film Minority Report[3][4], it would have used touch-screen controls, with the player controlling psychics in aerial fights and touching icons on the screen to move and attack. The player could perform special moves by drawing specific shapes on the screen[1].
While the game was technically completed, it failed its location test in Spring 2005 and did not make it into full production. While the game was popular[3], Yu Suzuki has said it was canceled because the friction from the touch screen controls led to players' fingers being burned[3]. Some solutions he has suggested include wearing gloves and making the game compatible with Kinect[4].
Development
Location testing
Venue | Start date | End date | Comments |
---|---|---|---|
Club Sega Akihabara, Club Sega Shinjuku Nishiguchi | 2006-02-16 | 2006-02-22[5] | |
Club Sega Tachikawa | 2006-02-17 | 2006-02-22[5] |
Production credits
AM Plus artist Masaya Saida gave away a Psy-Phi badge set in January 2006,[2] but this does not necessarily confirm he worked on the game.
Magazine articles
- Main article: Psy-Phi/Magazine articles.
References
- ↑ 1.0 1.1 1.2 https://am-j.co.jp/newmachine/200511/004.html (Wayback Machine: 2023-10-09 10:10)
- ↑ 2.0 2.1 http://sega.jp/segamoba/about/column.html (Wayback Machine: 2009-12-19 12:39)
- ↑ 3.0 3.1 3.2 https://www.4gamer.net/games/123/G012317/20110303030/ (Wayback Machine: 2023-04-02 07:58)
- ↑ 4.0 4.1 https://game.watch.impress.co.jp/docs/news/431147.html (Wayback Machine: 2023-10-07 14:16)
- ↑ 5.0 5.1 https://www.am-net.jp/test/test200601.html (Wayback Machine: 2017-07-07 16:49)
- ↑ https://nlab.itmedia.co.jp/games/articles/0509/03/news002.html (Wayback Machine: 2023-10-09 18:14)
- ↑ @Mazin__ on Twitter (Wayback Machine: 2020-10-31 13:00)
- ↑ @Mazin__ on Twitter (Wayback Machine: 2020-04-12 06:46)
- ↑ @Mazin__ on Twitter (Wayback Machine: 2020-06-11 03:02)
- ↑ @Mazin__ on Twitter (Wayback Machine: 2019-09-16 08:42)
- ↑ @ashizuka16bit on Twitter (Wayback Machine: 2022-04-03 18:13)
- ↑ @ashizuka16bit on Twitter (archive.today)
- ↑ @ashizuka16bit on Twitter (archive.today)