Difference between revisions of "Poker Face Paul's Gin"
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==Production credits== | ==Production credits== | ||
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− | *'''Executive Producer:''' Jay Smith | + | *'''Executive Producer:''' [[Jay Smith]] |
*'''Programming:''' Brian Beuken | *'''Programming:''' Brian Beuken | ||
*'''Graphics:''' B. Davis, R. Ward, Richard Ashton | *'''Graphics:''' B. Davis, R. Ward, Richard Ashton | ||
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− | *'''Executive Producer:''' Jay Smith | + | *'''Executive Producer:''' [[Jay Smith]] |
*'''Programming:''' Brian Beuken | *'''Programming:''' Brian Beuken | ||
*'''Graphics:''' B. Davis, R. Ward, R. Ashton | *'''Graphics:''' B. Davis, R. Ward, R. Ashton |
Revision as of 17:38, 4 February 2024
Poker Face Paul's Gin | ||||||||||
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System(s): Sega Game Gear | ||||||||||
Publisher: Adrenalin Entertainment | ||||||||||
Developer: Spidersoft, Freestyle Software[1] | ||||||||||
Genre: Table | ||||||||||
Number of players: 1 | ||||||||||
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Poker Face Paul's Gin is a gin game for the Sega Game Gear. It was only released in North America.
Contents
Gameplay
The game simulates playing the card game gin rummy. It uses a cursor interface where the D-Pad moves the hand-shaped cursor between cards and or picks up or places down a card.
Gin is a two-player game, but the game only supports one player playing against a computer opponent. The goal of a game is to win a "box" by earning 100 points. Games are played until a player wins a certain number of boxes (2 by default but changeable to any number from 1 to 9), thereby winning the game. This is accomplished by forming "melds" of three or more cards. The cards in the meld must match by having the same face value (such as three 2s or three Jacks) or by having the same suit and being in numerical sequence (such as the 4, 5, and 6 of clubs). Any cards that are not in a meld are considered "dead"; the goal is to place as many cards as possible in a meld and to be holding as few dead cards as possible.
On each hand, both players are dealt ten cards, which are automatically sorted in ascending value (with Aces worth 1 and face cards all worth 10). The player can pick up and move cards to sort them into melds. One "upcard" is turned up in the middle of the table, with the remaining 31 cards placed face down in the stock next to the upcard. The player can draw one card from the upcard or the stock (which draws an unknown card from the top). After drawing a card, the player must choose one card to discard (which can be the drawn card if the player decides not to keep it) to keep the hand at ten cards. Discarded cards are placed in the upcard pile. Then the opponent takes a turn and does the same. This continues until a player "knocks" or declares "gin." Pressing START raises a menu that allows the player to knock, declare gin, or ask for a hint (show all the cards in the upcard pile or suggest the next move).
Either player can knock when not drawing a card and when their dead cards total less than the Knock Limit (which is 10 by default but can be set to any number between 1 and 10 or only when calling gin); knocking ends the hand and shows the melds that both players have made and the dead cards that they have left. The values of the dead cards are added up. The opposing player (whichever player did not knock) has the opportunity to "lay off" any dead cards onto the other player's melds if they fit (which the game figures out automatically). Then the values of both players' dead cards are subtracted, and the difference is added to the knocking player's score. If the opposing player has fewer dead points after laying off, then the knocking player loses points and the other player gains those points plus an Underknock Bonus (which is 25 points by default but can be changed to any multiple of 5 between 10 and 50).
If the player has no dead cards (meaning all ten cards are in melds except the discard), the player can call gin. This is similar to a knock, but the opponent is not allowed to lay off any cards. The value of the opposing player's dead cards are added to the player's score, plus the player is given a Gin Bonus (which is 25 points by default but can be changed to any multiple of 5 between 10 and 50).
After the first hand, the loser of the last hand goes first. If neither player knocks or calls gin, the hand ends when the stock is down to the last two cards. The player whose turn it is can use the upcard and must either knock or call gin; if the player can do neither, then the other player must attempt to do the same. If neither player can end the hand, the hand ends with no score.
Characters
These characters can be chosen as opponents. They increase in difficulty.
Jack | |
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Jane | |
Ming | |
Production credits
- Executive Producer: Jay Smith
- Programming: Brian Beuken
- Graphics: B. Davis, R. Ward, Richard Ashton
- Music: Spidersoft
- Executive Producer: Jay Smith
- Programming: Brian Beuken
- Graphics: B. Davis, R. Ward, R. Ashton
- Music: Spidersoft
- Product Manager: Chrissie Huneke
- Producer/Lead Tester: Bill Beach
- Manual: Carol Ann Hanshaw
Magazine articles
- Main article: Poker Face Paul's Gin/Magazine articles.
Physical scans
Sega Retro Average | |||||||||
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80 | |
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Based on 1 review |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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? |
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128kB | Cartridge (US) |
References
Poker Face Paul's Gin | |
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Main page | Magazine articles | Reception |
Poker Face Paul games for Sega systems | |
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Poker Face Paul's Blackjack (1994) | Poker Face Paul's Poker (1994) | Poker Face Paul's Gin (1994) | Poker Face Paul's Solitaire (1994) | |
Poker Face Paul's Cribbage (unreleased) |