Difference between revisions of "Hyper Marbles"
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− | + | '''''{{PAGENAME}}''''' (ハイパー・マーブルズ) is an action game for the [[Sega Mega Drive]], released exclusively in Japan via the [[Sega Game Toshokan]] service. | |
==Gameplay== | ==Gameplay== | ||
− | + | In ''Hyper Marbles'', the player controls a futuristic robotic "marble" and tries to ram enemy marbles into the electrified barriers that form the perimeter of the arena. Enemy marbles try to do the same to the player's marble. Arenas are a single screen with no scrolling. | |
+ | |||
+ | There is a single-player mode with twenty rounds where the player has a limited number of lives and must destroy all of the enemy marbles. Rounds progressively introduce new enemies with different sizes and behaviors and various hazards such as bumpers, oil slicks, and moving barriers. The player gets an extra life every 3,000 points earned. There is also a two-player mode with ten rounds where the players try to eliminate each other. Enemy marbles are still present in two-player matches, and players take turns picking the next stage until every round has been played, with the winner being whichever player wins the most rounds. Matches are timed; if time runs out, the player loses a life in the one-player game or the players draw in a two-player game. | ||
+ | |||
+ | The marble can be moved in any direction using the D-Pad. Marbles bounce off each other and off walls upon collision. The marble can activate its "turbo boost" with {{A}}, {{B}}, or {{C}} while moving, which propels it in the direction that it is facing. Tapping the button boosts a short distance, but holding the button continues boosting. While boosting, the marble has increased movement speed and knocks enemy marbles farther back when they are hit. Larger marbles require more force to displace and can survive longer in the electric barriers before being destroyed. Boosting is limited by a meter that fills as it is used but drains when it is not used. | ||
+ | |||
+ | ===Rounds=== | ||
+ | ====One-player==== | ||
+ | {{gallery|widths=200|screens=yes| | ||
+ | {{gitem|Hyper Marbles MD, 1P, Stage 1.png|Round 1}} | ||
+ | {{gitem|Hyper Marbles MD, 1P, Stage 2.png|Round 2}} | ||
+ | {{gitem|Hyper Marbles MD, 1P, Stage 3.png|Round 3}} | ||
+ | {{gitem|Hyper Marbles MD, 1P, Stage 4.png|Round 4}} | ||
+ | {{gitem|Hyper Marbles MD, 1P, Stage 5.png|Round 5}} | ||
+ | {{gitem|Hyper Marbles MD, 1P, Stage 6.png|Round 6}} | ||
+ | {{gitem|Hyper Marbles MD, 1P, Stage 7.png|Round 7}} | ||
+ | {{gitem|Hyper Marbles MD, 1P, Stage 8.png|Round 8}} | ||
+ | {{gitem|Hyper Marbles MD, 1P, Stage 9.png|Round 9}} | ||
+ | {{gitem|Hyper Marbles MD, 1P, Stage 10.png|Round 10}} | ||
+ | {{gitem|Hyper Marbles MD, 1P, Stage 11.png|Round 11}} | ||
+ | {{gitem|Hyper Marbles MD, 1P, Stage 12.png|Round 12}} | ||
+ | {{gitem|Hyper Marbles MD, 1P, Stage 13.png|Round 13}} | ||
+ | {{gitem|Hyper Marbles MD, 1P, Stage 14.png|Round 14}} | ||
+ | {{gitem|Hyper Marbles MD, 1P, Stage 15.png|Round 15}} | ||
+ | {{gitem|Hyper Marbles MD, 1P, Stage 16.png|Round 16}} | ||
+ | {{gitem|Hyper Marbles MD, 1P, Stage 17.png|Round 17}} | ||
+ | {{gitem|Hyper Marbles MD, 1P, Stage 18.png|Round 18}} | ||
+ | {{gitem|Hyper Marbles MD, 1P, Stage 19.png|Round 19}} | ||
+ | {{gitem|Hyper Marbles MD, 1P, Stage 20.png|Round 20}} | ||
+ | }} | ||
+ | ====Two-player==== | ||
+ | The arenas available in the two-player mode are taken from one-player rounds. | ||
+ | {{gallery|widths=200|screens=yes| | ||
+ | {{gitem|Hyper Marbles MD, 2P, Stage 1.png|Round 1}} | ||
+ | {{gitem|Hyper Marbles MD, 2P, Stage 2.png|Round 2}} | ||
+ | {{gitem|Hyper Marbles MD, 2P, Stage 3.png|Round 3}} | ||
+ | {{gitem|Hyper Marbles MD, 2P, Stage 4.png|Round 4}} | ||
+ | {{gitem|Hyper Marbles MD, 2P, Stage 5.png|Round 5}} | ||
+ | {{gitem|Hyper Marbles MD, 2P, Stage 6.png|Round 6}} | ||
+ | {{gitem|Hyper Marbles MD, 2P, Stage 7.png|Round 7}} | ||
+ | {{gitem|Hyper Marbles MD, 2P, Stage 8.png|Round 8}} | ||
+ | {{gitem|Hyper Marbles MD, 2P, Stage 9.png|Round 9}} | ||
+ | {{gitem|Hyper Marbles MD, 2P, Stage 10.png|Round 10}} | ||
+ | }} | ||
==Production credits== | ==Production credits== | ||
Line 27: | Line 70: | ||
| pdf=Hyper Marbles MD credits.pdf | | pdf=Hyper Marbles MD credits.pdf | ||
| console=MD | | console=MD | ||
+ | }} | ||
+ | |||
+ | ==Gallery== | ||
+ | {{gallery| | ||
+ | {{gitem|Hyper Marbles MD tutorial.png|Instructions}} | ||
}} | }} | ||
Line 36: | Line 84: | ||
===ROM dump status=== | ===ROM dump status=== | ||
{{romtable| | {{romtable| | ||
− | {{rom|MD|sha1=b2c5c78084b988de1873c89eedfa984124404c0c|md5=74eee7f1e3bd336bf684e46622b61212|crc32=83bb2799|size= | + | {{rom|MD|sha1=b2c5c78084b988de1873c89eedfa984124404c0c|md5=74eee7f1e3bd336bf684e46622b61212|crc32=83bb2799|size=256kB|date=1989-10|source=|comments=|quality=|prototype=}} |
− | {{rom|MD|sha1=d8dc95512aec41db7c758d4c971dc0194ddb960a|md5=570f91b5c425e3527ec0077c186adaa4|crc32=9ed72146|size= | + | {{rom|MD|sha1=d8dc95512aec41db7c758d4c971dc0194ddb960a|md5=570f91b5c425e3527ec0077c186adaa4|crc32=9ed72146|size=256kB|date=1989-10|source=|comments=Only 3 bytes difference with above ROM.|quality=|prototype=}} |
}} | }} | ||
Revision as of 01:08, 14 February 2024
Hyper Marbles | ||||||||||
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System(s): Sega Mega Drive | ||||||||||
Publisher: Sega | ||||||||||
Developer: Sega | ||||||||||
Genre: Action | ||||||||||
Number of players: 1-2 | ||||||||||
|
Hyper Marbles (ハイパー・マーブルズ) is an action game for the Sega Mega Drive, released exclusively in Japan via the Sega Game Toshokan service.
Contents
Gameplay
In Hyper Marbles, the player controls a futuristic robotic "marble" and tries to ram enemy marbles into the electrified barriers that form the perimeter of the arena. Enemy marbles try to do the same to the player's marble. Arenas are a single screen with no scrolling.
There is a single-player mode with twenty rounds where the player has a limited number of lives and must destroy all of the enemy marbles. Rounds progressively introduce new enemies with different sizes and behaviors and various hazards such as bumpers, oil slicks, and moving barriers. The player gets an extra life every 3,000 points earned. There is also a two-player mode with ten rounds where the players try to eliminate each other. Enemy marbles are still present in two-player matches, and players take turns picking the next stage until every round has been played, with the winner being whichever player wins the most rounds. Matches are timed; if time runs out, the player loses a life in the one-player game or the players draw in a two-player game.
The marble can be moved in any direction using the D-Pad. Marbles bounce off each other and off walls upon collision. The marble can activate its "turbo boost" with , , or while moving, which propels it in the direction that it is facing. Tapping the button boosts a short distance, but holding the button continues boosting. While boosting, the marble has increased movement speed and knocks enemy marbles farther back when they are hit. Larger marbles require more force to displace and can survive longer in the electric barriers before being destroyed. Boosting is limited by a meter that fills as it is used but drains when it is not used.
Rounds
One-player
Two-player
The arenas available in the two-player mode are taken from one-player rounds.
Production credits
Gallery
Magazine articles
- Main article: Hyper Marbles/Magazine articles.
Technical information
- Main article: Hyper Marbles/Technical information.
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
? |
|
256kB | 1989-10 | |||||||||||
? |
|
256kB | 1989-10 | Only 3 bytes difference with above ROM. |
References
Hyper Marbles | |
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