Difference between revisions of "Club Kart: European Session"
From Sega Retro
Hyperspeed34 (talk | contribs) |
|||
Line 19: | Line 19: | ||
The game is notable for being the first [[NAOMI 2]] game that used Sega's Memory Card Reader and Dispenser technology (MCRD), a system that used cards to save player data and progress, with it being used in [[Derby Owners Club]], a improved version of this MCRD system would be used in the [[Initial D Arcade Stage]] series, where it saw more success than ''Club Kart''. | The game is notable for being the first [[NAOMI 2]] game that used Sega's Memory Card Reader and Dispenser technology (MCRD), a system that used cards to save player data and progress, with it being used in [[Derby Owners Club]], a improved version of this MCRD system would be used in the [[Initial D Arcade Stage]] series, where it saw more success than ''Club Kart''. | ||
− | A number of versions were released during the same period; ''Club Kart: European Session'' in standard, deluxe, and twin cabinet varieties. due to the unpopularity of the variant of MCRD in Club Kart, the CRIS (Card Replacement Interface System) was introduced in late 2001. an updated version of ''Club Kart'' was released in 2003 that removes card reader functionality entirely, Removing both Rental CLasses and Classes S,SS,and SSS. Class Novice,B,A, and Super SSS are selectable at the start of this version, along with adjusting the number of laps on courses and replacing real-life sponsors with fictional ones. This 2003 version would be ported to the [[GD-ROM]] format and be used on the [[Cycraft]] motion simulator and a spin-off in the form of a redemption game in ''[[Club Kart Prize]]'' in 2003. | + | A number of versions were released during the same period; ''Club Kart: European Session'' in standard, deluxe, and twin cabinet varieties. due to the unpopularity of the variant of MCRD in Club Kart, the CRIS (Card Replacement Interface System) was introduced in late 2001. an updated version of ''Club Kart'' was released in 2003 that removes card reader functionality entirely, Removing both Rental CLasses and Classes S,SS,and SSS. Class Novice,B,A, and Super SSS are selectable at the start of this version, along with adjusting the number of laps on courses and replacing real-life sponsors with fictional ones. This 2003 version would be ported to the [[GD-ROM]] format and be used on the [[Cycraft]] motion simulator and a spin-off in the form of a redemption game in ''[[Club Kart Prize]]'' in 2003. [[Sega Logistics Service]] announced it would end service on ''Club Kart'' arcade machines on March 31, 2017.{{fileref|SegaProductsTerminationAnnouncement 2016-11 JP.pdf}}{{fileref|SegaProductsTerminationAnnouncement 2016-12.pdf}} |
==Production history== | ==Production history== |
Revision as of 13:26, 14 May 2024
Club Kart: European Session | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
System(s): Sega NAOMI 2 | |||||||||||||||||
Publisher: Sega | |||||||||||||||||
Developer: Sega Mechatro[1][2] | |||||||||||||||||
Genre: Racing | |||||||||||||||||
Number of players: 1-2 | |||||||||||||||||
|
This teeny-tiny article needs some work. You can help us by expanding it.
Club Kart: European Session (クラブカート) is the kart racing game released for Sega NAOMI 2 hardware in 2001.
The game is notable for being the first NAOMI 2 game that used Sega's Memory Card Reader and Dispenser technology (MCRD), a system that used cards to save player data and progress, with it being used in Derby Owners Club, a improved version of this MCRD system would be used in the Initial D Arcade Stage series, where it saw more success than Club Kart.
A number of versions were released during the same period; Club Kart: European Session in standard, deluxe, and twin cabinet varieties. due to the unpopularity of the variant of MCRD in Club Kart, the CRIS (Card Replacement Interface System) was introduced in late 2001. an updated version of Club Kart was released in 2003 that removes card reader functionality entirely, Removing both Rental CLasses and Classes S,SS,and SSS. Class Novice,B,A, and Super SSS are selectable at the start of this version, along with adjusting the number of laps on courses and replacing real-life sponsors with fictional ones. This 2003 version would be ported to the GD-ROM format and be used on the Cycraft motion simulator and a spin-off in the form of a redemption game in Club Kart Prize in 2003. Sega Logistics Service announced it would end service on Club Kart arcade machines on March 31, 2017.[4][5]
Contents
Production history
Spread across several high score tables are either the first name or surname of various developers. As most developers appear in records for multiple courses with different orders, this list has been ordered alphabetically.
- Ariga
- Dai
- Tomoyuki Goto (as Goto)
- Hide
- Hideki Watanabe (as Hideki)
- Yoji Iio (as Iio)
- Itoh
- Yasuhiro Komori (as Komori)
- Masaki Yamamoto (as Masaki)
- MDA
- Minoru Matsuba (as Matsuba)
- Nakaji
- Naoyuki Kondou (as Naoyuki)
- Sachio Ogawa (as Ogawa)
- Sega
- Shoko
- Sohey Yamamoto (as Sohey)
- Taki
- Tomy
- Yossy
Digital manuals
Magazine articles
- Main article: Club Kart: European Session/Magazine articles.
Promotional material
Photo gallery
Physical scans
External links
References
- ↑ Dreamcast Magazine, "2001-07 (2001-03-09)" (JP; 2001-02-23), page 45
- ↑ Dreamcast Magazine, "2001-08 (2001-03-16)" (JP; 2001-03-02), page 14
- ↑ http://sega.jp/search/result.php?page=4&pf=43 (Wayback Machine: 2017-03-05 08:12)
- ↑ File:SegaProductsTerminationAnnouncement 2016-11 JP.pdf
- ↑ File:SegaProductsTerminationAnnouncement 2016-12.pdf
- ↑ https://www.youtube.com/watch?v=j8oFTnUhF0A
- ↑ https://www.youtube.com/watch?v=IaeQMS5Hr4g