Croc: Legend of the Gobbos/Bugs

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Rendering bug

Croc Saturn EU NoHead.png

The original European and North American releases of the game have a bug where non-textured polygons are not displayed (notably including much of Croc including his head and some enemies). Faulty copies of the game were recalled in North America, but in Europe Electronic Arts included a yellow leaflet in subsequent copies of the game instructing the user on how to work around the bug.

The workaround is to first switch the console on and then insert and load the game, rather than switching the console on with the game already inserted. This bug does not exist in any of the PlayStation or PC versions.

This bug occurs due to programming errors caused by differences between the development and retail units, particularly an uninitialised register that retail units only set correctly when accessing the boot ROM's menu. Argonaut Software had missed this bug as they were using a development unit which properly set the register, as well as using their own libraries. The bug was not picked up by Sega's QA, either.[1]

Fixed in the Japanese version.

References

  1. @ArgonautGames_ on X (Ghostarchive)


Croc: Legend of the Gobbos

Croc Saturn Title.png

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Sega Saturn
Prototypes: 1997-09-02