Pitfall: The Mayan Adventure
From Sega Retro
Pitfall: The Mayan Adventure | |||||
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System(s): Sega Mega Drive, Sega Mega-CD, Sega 32X, Virtual Console | |||||
Publisher: Activision | |||||
Developer: Activision Zombie Virtual Reality Entertainment, Big Bang Software | |||||
Genre: Action | |||||
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Pitfall: The Mayan Adventure is a platform game developed and published by Activision in 1994. It is part of the Pitfall series, and is notable for being one of the few games to be released on both the Sega 32X and Sega Mega-CD Sega Mega Drive add-ons, as well as being a stand-alone title for the standard Mega Drive system. It was also released for the Atari Jaguar, Super Nintendo, Windows and more recently the Game Boy Advance. The Mega Drive version has since been released on the Wii's Virtual Console service.
In the game the player controls Pitfall Harry Jr., the son of the hero from the first game(s) who must rescue his father. The original Atari 2600 Pitfall! game is also hidden and can be played.
The game was highly praised for its detailed graphics and smooth animations, similar to Disney's Aladdin. Though the 32X version of the game has a larger color palette, it is let down by slower framerates. The Mega CD version, as well as including a CD audio soundtrack, contains full motion video sequences.
One weird thing is that the Nordic rental version had different artwork. The hero is almost the same but under him you'll see two crocodiles.
Contents
Production Credits
Mega Drive Version
Producers: Nathalie Deschatres, John Spinale
Programmed By: George Allan
Lead Designer: John Spinale
Level Design: Scott Krager, David Pavoni, John Spinale
Additional Design:Nathalie Deschatres, Tin Guerrero, Sean Vesce
Associate Producer: Kelly W Rogers
Production Assistant: Sean Vesce
Background Art: Lin Shen, Tim May
Additional Tile Art: Scott Krager
Animation and Rendering: Danny Matson
Additional Rendering: Evelyn Hom, Kara Blohm
Art Processing: Thomas Lamb, Christopher Smith
Quality Assurance Director: Jon Doellstedt
Lead Tester: Tin Guerrero
Game Testers: Chuck Bonini, Brian Clarke, Michael Dunn, Andrew Held, Abe Heward, Dan Kamins, Seiken Nakama, Matt Pekarek, Chris Pike, Kenny Ramirez, Mike Schneider, Christopher Smith, Dustin Sorenson, Rawson Law Stovall
Additional Testing By: Lobotomy Software Inc, Gametest
Development Tools: George Allan, Dan Chang
Background Conversion By Cygnus Multimedia: Les Pardew, Ruth Stahnke, Sharon Cunningham, Robert Swindlehurst, Winter Jenssen
Color Coordination: Lin Shen
Original Animation By Kroyer Films
- Director: Bill Kroyer
- Supervising Art Director: Sue Kroyer
- Animators: Joe McDonough, Charles Harvey, Jaqueline Corley, Jeff Johnson, Roger Vizard, Thomas Decker
- Effects Animators: Sari Gennis, Kathleen Quaife Hodge, Brett Hisey
- Assistant Animators: Jan Naylor, Richardo Echevarria, Bob Miller
- Color Stylist: Christopher Naylor, Leslie Hinton
- Layout Supervisor: Anthony Christov
- Background Printer and Box Illustrator: Nadia Staroselska
- Character Designs: David Boudreau
- Additional Animation: Shane Zalvin, Wendy Perdue, Chris Sauve, Sue Zytka, Mark Pudleiner
- Production Managers: Jan Naylor, Steve Kellener
- Production Assistants: Josh Williams, Brian Masters
- Animation Processing By Freestyle
Animation Rendering By Karen Johnson Productions
- Producer: Denise Roberts McKee
- Art Director: Karen Johnson
- Pixel Retouch Artists: Robert Churchill, Paul E Nunn, Mary Kay Omelina
Original Music and Sound Effects By Soundelux Media Labs
Music and Sound Effects Conversion By Krisalis
- Audio By: Matt Furniss
- Music Driver By: S Hollingworth
Special Thanks To: The Atari 2600, Esther the Squish, David Crane, Ritchie Brannan, Ashley Bennet, Gordon and Others, Peter Doctorow, Jefferson Eliot, Garry B Frank, Alan Gershenfeld, Brian Kelly, Tom Ketola, Robert Kotick, Howard Marks, The Mayan Civilization, Jim Mitchell, Tom Sloper, Trish Wright, And the Fellas Down South
32X Version
Consulting Producers: Nathalie Deschatres, John Spinale
Associate Producer: Kelly W Rogers
Production Coordinators: Tin Guerrero, Scott Krager
Original Genesis Programming: George Allan
Original Sega CD Programming: Tom McWilliams, George Allan
32X Conversion: Zombie Virtual Reality Entertainment, Big Bang Software
32X Programmers: Robert Champagne, Chris Phillips
Lead Designer: John Spinale
Level Design: Tin Guerrero, Scott Krager, David Pavoni, John Spinale
Additional Design:Nathalie Deschatres, Sean Vesce
Quality Assurance Director: Jon Doellstedt
Quality Assurance Manager: David Arnspiger
Lead Tester: Rawson Stovall
Game Testers: Chuck Bonini, Abe Heward, Roy Houlette, Douglas Jacobs, Lucas Johnson Yahraus, David King, David Meyers, Kenny Ramirez, Mike Schneider
Development Tools: George Allan, Dan Chang, Psyq, Rob Northern Computing, Snasm
Package Design: Ron Graening
Documentation Manager: Michael Rivera
Copywriter: Veronica Milito
Manual Layout: Sylvia Orzel
256 Color Art:
- Art Director: Danny Matson
Animation Rendering By Karen Johnson Productions
- Producer: Denise Roberts McKee
- Art Director: Karen Johnson, Mary Kay Omelina
- Pixel Retouch Artists: Lance Dobersek, Paul E Nunn, Mary Kay Omelina
Background Conversion By Cygnus Multimedia
- Manager: Ruth Stahnke
- Sub Manager: Tylor Lybbert
- Artists: Paul Bangerter, Kari Christensen, Carson Davidson, Matt Davis, Mary Gurr, Sterling Hirsch, Kathleen Lowe, Murphy Michaels, Eric Nunamaker, Jason Price, Brad Swindlehurst, Alan Twe, Ryan Wood,
Original Art:
- Background Art: Lin Shen, Tim May
- Additional Tile Art: Scott Krager
- Animation and Rendering: Danny Matson
Background Conversion By Cygnus Multimedia
Original Animation By Kroyer Films
- Director: Bill Kroyer
- Supervising Art Director: Sue Kroyer
Animators: Joe McDonough, Charles Harvey, Jaqueline Corley, Jeff Johnson, Roger Vizard, Thomas Decker
- Effects Animators: Sari Gennis, Kathleen Quaife Hodge, Brett Hisey
- Assistant Animators: Jan Naylor, Richardo Echevarria, Bob Miller
- Color Stylist: Christopher Naylor, Leslie Hinton
- Layout Supervisor: Anthony Christov
- Background Painter: Nadia Staroselska
- Character Designs: David Boudreau
- Additional Animation: Shane Zalvin, Wendy Perdue, Chris Sauve, Sue Zytka, Mark Pudleiner
- Production Managers: Jan Naylor, Steve Kellener
- Production Assistants: Josh Williams, Brian Masters
Animation Processing By Freestyle
Animation Rendering By Karen Johnson Productions
Original Music and Sound Effects By Soundelux Media Labs
- Soundtrack Produced By: Scott Martin Gershin, Kelly Walker Rogers
- Composers: Lee Scott, Robert Higgins, David Kneupper,
- Sound Design: Michael Regan, Craon Weidner
Sound Effects Conversion By Krisalis
- FM SFX: Matt Furniss
- FMDriver By: S Hollingworth
Special Thanks To: The Atari 2600, Ryan Ayanian, David Crane, Mary Eubank, Alan Gershenfeld, Lary Goldberg, Our Hamster, Eric Johnson, Brian Kelly, Robert Kotick, Maryanne Lataif, Mark Long, Howard Marks, The Mayan Civilization, Jim Mitchell, Tom Sloper, The Smashing Pumpkins, And the Fellas Down South
Physical Scans
Mega Drive Version
84 | |
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Based on 37 reviews |
Mega CD Version
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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80 | |
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Based on 12 reviews |
32X Version
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||
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66 | |
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Based on 7 reviews |
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 177
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 157
- ↑ Computer & Video Games, "December 1994" (UK; 1994-11-15), page 51
- ↑ Computer + Video Giochi, "Dicembre 1994" (IT; 1994-xx-xx), page 108
- ↑ Digitiser (UK) (1995-01-02)
- ↑ Electronic Games (1992-1995), "November 1994" (US; 1994-1x-xx), page 116
- ↑ Electronic Gaming Monthly, "November 1994" (US; 1994-xx-xx), page 42
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 347
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 4, "" (RU; 2001-xx-xx), page 213
- ↑ Freak, "1/95" (IL; 1995-xx-xx), page 1
- ↑ GameFan, "Volume 2, Issue 12: December 1994" (US; 1994-xx-xx), page 26
- ↑ Game Players, "Vol. 7 No. 12 December 1994" (US; 1994-1x-xx), page 128
- ↑ GamePro, "November 1994" (US; 1994-xx-xx), page 82
- ↑ GamesMaster (UK) "Series 4, episode 8" (1994-11-08, 24:00) (+9:27)
- ↑ Gamestar, "February 1995" (AU; 1995-xx-xx), page 71
- ↑ Games World: The Magazine, "January 1995" (UK; 1994-11-xx), page 15
- ↑ Game Informer, "January 1995" (US; 199x-xx-xx), page 20
- ↑ Hobby Consolas, "Diciembre 1994" (ES; 1994-xx-xx), page 114
- ↑ Joypad, "Décembre 1994" (FR; 1994-1x-xx), page 78
- ↑ MAN!AC, "12/94" (DE; 1994-11-09), page 73
- ↑ Mega, "December 1994" (UK; 1994-11-30), page 24
- ↑ Mega Force, "Décembre 1994" (FR; 1994-12-02), page 50
- ↑ Mega Fun, "01/95" (DE; 1994-12-21), page 36
- ↑ Mean Machines Sega, "January 1995" (UK; 1994-11-30), page 92
- ↑ Player One, "Décembre 1994" (FR; 1994-1x-xx), page 90
- ↑ Play Time, "1/95" (DE; 1994-12-07), page 109
- ↑ Sega Magazin, "Dezember 1994" (DE; 1994-11-17), page 31
- ↑ Sega Magazine, "December 1994" (UK; 1994-11-15), page 88
- ↑ Sega News, "Říjen 1996" (CZ; 1996-xx-xx), page 24
- ↑ Sega Power, "January 1995" (UK; 1994-11-17), page 50
- ↑ Sega Pro, "January 1995" (UK; 1994-12-01), page 74
- ↑ Sega Mega Drive Review, "1" (RU; 1995-04-03), page 113
- ↑ Sonic the Comic, "3rd March 1995" (UK; 1995-02-18), page 10
- ↑ Todo Sega, "Enero 1995" (ES; 199x-xx-xx), page 34
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 21
- ↑ Video Games, "12/94" (DE; 1994-11-23), page 104
- ↑ VideoGames, "January 1995" (US; 199x-xx-xx), page 64
- ↑ Electronic Gaming Monthly, "February 1995" (US; 199x-xx-xx), page 34
- ↑ Game Players, "Vol. 8 No. 3 March 1995" (US; 1995-0x-xx), page 74
- ↑ GamePro, "March 1995" (US; 1995-xx-xx), page 54
- ↑ Joypad, "Avril 1995" (FR; 1995-0x-xx), page 54
- ↑ MAN!AC, "05/95" (DE; 1995-04-12), page 47
- ↑ Mega Fun, "06/95" (DE; 1995-05-24), page 84
- ↑ Next Generation, "April 1995" (US; 1995-03-21), page 95
- ↑ Player One, "Avril 1995" (FR; 1995-0x-xx), page 119
- ↑ Play Time, "7/95" (DE; 1995-06-07), page 108
- ↑ Sega Pro, "February 1995" (UK; 1994-12-29), page 57
- ↑ Video Games, "3/95" (DE; 1995-02-23), page 87
- ↑ VideoGames, "February 1995" (US; 1995-0x-xx), page 80
- ↑ Electronic Gaming Monthly, "October 1995" (US; 1995-xx-xx), page 38
- ↑ GameFan, "Volume 3, Issue 9: September 1995" (US; 1995-xx-xx), page 16
- ↑ Game Players, "Vol. 8 No. 10 October 1995" (US; 1995-xx-xx), page 46
- ↑ GamePro, "November 1995" (US; 1995-xx-xx), page 68
- ↑ GamePro, "December 1995" (UK; 1995-10-28), page 29
- ↑ Game Informer, "October 1995" (US; 1995-xx-xx), page 51
- ↑ Next Generation, "October 1995" (US; 1995-09-19), page 118
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