Brutal Unleashed: Above the Claw
From Sega Retro
Brutal Unleashed: Above the Claw | ||||||||||
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System(s): Sega 32X | ||||||||||
Publisher: GameTek | ||||||||||
Developer: GameTek | ||||||||||
Genre: Action | ||||||||||
Number of players: 1-2 | ||||||||||
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Brutal Unleashed: Above the Claw is a one-on-one fighting game developed by GameTek for the Sega 32X. It is an update to Brutal: Paws of Fury, released only in North America. Working titles for this game were Totally Brutal and Brutal: Paws Unleashed.
The scenery and graphics have been highly improved, making use of the capabilities of the 32X, changing drastically. The most notable change being in Leon Prince's stage, on which it was previously possible to push the rival off the bridge for a instant win.
Brutal Unleashed: Above the Claw introduces two new characters: Chung Poe and Psycho Kitty; and there are four more stages than the original game, totaling fourteen, although some of them are simply doubles with different palettes/shading.
Contents
Gameplay
The game is compatible with six button controllers, with assigned for light kick, medium kick, hard kick, light punch, medium punch and hard punch. + performs a taunt, which also recovers your life gauge, but in turn makes you vulnerable for a little. If using a three button controller START toggles kicks and punches, otherwise it pauses the game. To block rival attacks press +. Pressing any attack button while holding does a roundhouse attack, doing the same holding does a rear attack.
Like in the previous game, the characters only have regular kicks and punches at start, with special moves (taunt inclusive) and "katas" (sequences of moves) being unlocked after certain fights, following the game's "belt system". Also similar to Brutal: Paws of Fury, this game has more stages than characters, making Pantha and Chung Poe appear to challenge you twice each.
On this version all characters are playable without the need of cheats, passwords or the like; and they were also placed at different stages than seen before.
Characters
Special moves
Stages
Production credits
In-game credits
- Team Brutal
Design: Rod V. Humble
Artwork and Animation: Andie Gilmour, Dave Hall, Juan Sanchez and Eurocom Entertainment
Program: Dave Exile
Music: ppdix
Creative Director: Steve Curran
VP of Product Development:Liz Curran
Project Coordination: Charlene Carty
Sound Editing: Larry Pacie
Special Thanks to the Following: Sherry Kross, John Tombley, Wendy Weber, Executive King, Travis Williams, Stacey Ruderman, All at G.T.U.K
Annoying: William B. McCormick
US manual credits
- Team Brutal
Programming: Dave Lincoln
- Additional Support
Creative Direction: John Tombley
Testing: Travis Williams, Larry Pacey
Music: Doug Brandon, Robin Heifitz
- Packaging/Manual
Art Director: Dwight Alnor
Writer: Rod Humble
Design: Dwight Alnor
Technical: Sherry Kross, John Tombley
Illustration: Mark Fredrikson
Calligraphy: Glen Yoshiyama
Sprites
Screenshots
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||
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70 | |
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Based on 8 reviews |
- ↑ 1.0 1.1 File:NextGeneration US 06.pdf, page 105 Cite error: Invalid
<ref>
tag; name ":File:NextGeneration US 06.pdf_p105" defined multiple times with different content - ↑ Electronic Games (1992-1995), "July 1995" (US; 1995-0x-xx), page 73
- ↑ Electronic Gaming Monthly, "April 1995" (US; 1995-0x-xx), page 35
- ↑ Game Players, "Vol. 8 No. 5 May 1995" (US; 1995-0x-xx), page 43
- ↑ GamePro, "May 1995" (US; 1995-xx-xx), page 62
- ↑ Game Informer, "May 1995" (US; 1995-0x-xx), page 35
- ↑ Ultimate Gamer, "July 1995" (US; 1995-0x-xx), page 86
- ↑ VideoGames, "June 1995" (US; 1995-0x-xx), page 79