Transport Tycoon
From Sega Retro
Transport Tycoon | ||||||||||
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System(s): Sega Saturn | ||||||||||
Publisher: Imagineer | ||||||||||
Developer: MicroProse | ||||||||||
Sound driver: SCSP/CD-DA (14 tracks) | ||||||||||
Genre: Simulation | ||||||||||
Number of players: 1 | ||||||||||
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Transport Tycoon (トランスポートタイクーン) is a strategy game originally developed for the PC in 1994. It was brought to the Sega Saturn by MicroProse and published by Imagineer in Japan. It is the brainchild of Chris Sawyer, who went on to produce the more popular RollerCoaster Tycoon series.
It is an isometric game in which the player attempts to earn money by constructing transport links, whether that be via buses, trains, planes etc., which in turn can carry a variety of different types of cargo, including passengers.
Transport Tycoon has notoriously bad AI which is incapable of constructing well thought-out routes and can occasionally get itself stuck. This was partly fixed in the release of Transport Tycoon Deluxe (which the Saturn version is based off) but took until recent years with the open source Open TTD to make it less erratic.
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||
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51 | |
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Based on 5 reviews |
References
- ↑ File:SSM_JP_19971128_1997-41.pdf, page 199
- ↑ 2.0 2.1 Saturn no Game wa Sekai Ichi~i~i~i!: Satamaga Dokusha Race Zen Kiroku, SoftBank Publishing, page 17 Cite error: Invalid
<ref>
tag; name ":File:SnGwSISDRZK Book JP.pdf_p17" defined multiple times with different content - ↑ Famitsu, "1997-11-28" (JP; 1997-11-14), page 1
- ↑ Saturn Fan, "1997 No. 22" (JP; 1997-11-14), page 186
- ↑ Saturn Fan, "1998 No. 1" (JP; 1997-12-26), page 146
- ↑ Sega Saturn Magazine, "1997-41 (1997-11-28)" (JP; 1997-11-14), page 199
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