Illbleed
From Sega Retro
Illbleed | ||||||||||||||||||||
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System(s): Sega Dreamcast | ||||||||||||||||||||
Publisher: Sega (Japan), AIA (US), Mr.Game (Taiwan) | ||||||||||||||||||||
Developer: Crazy Games | ||||||||||||||||||||
Peripherals supported: Jump Pack, Dreamcast Modem, Dreamcast VGA Box, Visual Memory Unit | ||||||||||||||||||||
Genre: Virtual Horror Land (バーチャルホラーランド)[1][2], Action[3] | ||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||
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Illbleed (イルブリード) is a Sega Dreamcast survival horror game developed by Crazy Games. First published in Japan by Sega in March 2001[2], and later brought to the United States by AIA the following month, the game is most known for its quirky gameplay design and horror camp charm, and has since become a cult classic among survival horror fans.
Contents
Story
The afternoon following a school speech by protagonist Eriko about her unhappy childhood and hope for the future, her and her friends receive a mysterious ticket to a new horror theme park named Illbleed. While Eriko's friends goad her to join them, she initially refuses due to previous trauma with similar parks, but after her friends fail to return from their trip, she musters the courage to enter the park and rescue her lost friends.
Gameplay
To advance between levels, you need to kill all enemies (you need to find a weapon first) and checking the environment to advoid the traps.
To check a trap, the player need to uses these senses: smell, sight, hearing and the sixth sense (requires the Jump Pack).
The character dies if she/he get a heart attack due of the traps or when the HP bar is empty. When all playable characters died, the game ends.
History
Illbleed 's Western release was originally scheduled to be published in 2000, but Sega of America turned the game down on quality reasons.[4] Third-party publisher AIA would later acquire the game's publishing rights, officially releasing the English-language version Illbleed in April 2001.
Production credits
- Story: Shinya Nishigaki
- Character Design: Masaki Segawa
- Main programmer: Kazuaki Yokozawa
- Art Director: Ryosuke Murakami
- Chief CG Designer: Atsushi Yamamoto
- Character Modeling: Masayuki Hasegawa, Masami Mashizume, Yuzuru Sakamoto
- Creature Design: Ryosuke Murakami, Shinya Nishigaki, Tadashi Hashimoto, Tatsuru Shimizu
- Character Modeling: Tadashi Kashimoto
- Background Design: Shinya Nishigaki, Ryosuke Murakami, Tetsuro Sugimori, Ayumu Kojima
- Background Modeling: Eiji Ohkoshi, Ryuzo Kishi, Akira Kurochi
- Texture Design: Masami Hashizume, Eiji Ohkoshi, Yuki Takazawa, Akira Kurochi, Ryuzo Kishi
- 3DCG Animation: Atsushi Yamamoto, Tatsuru Shimizu, Yuzuru Sakamoto, Tadashi Hashimoto, Akira Kurochi, Daichi Okaziwa, Masayuki Hasegawa
- Continuity: Tetsuro Sugimori
- Special Effects Design: Tatsuru Shimizu
- 2DCG Design: Yuki Takazawa, Akira Kurochi, Tatsuru Shimizu, Jyu Ikeda
- Subscreen Design: Tatsuru Shimizu, Yuki Takazawa
- Main programmer: Kazuaki Yokozawa
- Enemy Movement Programmer: Hideo Yamaguchi
- Subscreen Programmer: Hideo Yamaguchi, Terufumi Ochi
- Tool Programmer: Terufumi Ochi
- Testing: Shinichiro Takahashi, Jyu Ikeda
- Message Text: Tetsuro Sugimori
- Game Data Management: Eiji Ohkoshi
- Battle Director: Ayumu Kojima
- Assistant Director: Ayumu Kojima, Eiji Ohkoshi
- Production manager: Naomi Iwasaki
- Publicity Art Works: Katsuhiro Moriyama
- Special Thanks: Yutaka Kondo, Ichiro Ide, Kazuya Kasahara
- Sound Designer And Music Composer: Yukinori Kikuchi, (Electric Zoo)
- Usa Voice Recording Producer: Kayoko K. Dietsche
- Recording Director / Casting: Lani Minella (Pro-Motions Production Co.)
- Voice actors: Marc Biagi, Steve Brodie, Dan Castle, Ryan Drummond, Lani Minella, Jorg Tittel, Kai Vilmelnsen, Bill Corkery, Tetsuro Sugimori
- Recording Studio: Bill Corkery Productions
- Motion Actors: Masashi Ogawa, Mako Shumizu
- Motion Capture Staff: (Jungle Corp.), Masaharu Inoue, Akio Tatematsu, Meguni Hirano, Takeo Koga, Jun Nagase, Masashige Hiranuma, Tetsuya Kawada, Makoto Shioura, Shinichiro Kato, Norie Takahashi, Fumie Kobayashi, Sonoko Kawada
- Producer: Hirokazu Kojima
- Product Manager: Toyohisa Hiwatari
- Manual Designers: Hiroki Osawa, Satoru Ishigami
- Special Thanks: Hisao Oguchi (Hitmaker), Masanao Maeda, Yoshihiro Sakuta, Junichi Shimizu, Hisakazu Nakagawa, Shinichiro Sugiura, Hiroyuki Miyano, Hitoshi Todo, Akira Nishikawa, Hideki Yohkaichiya, Takayuki Suzuki, Akinobu Koechi, Takayoshi Ohuchi, Hiromichi Hisada
- Game Scenario And Dialog: Shinya Nishigaki
- Sales Management Director: Tomoaki Ogawa
- Director: Tetsuro Sugimori
- Producer: Shinya Nishigaki
Magazine articles
- Main article: Illbleed/Magazine articles.
Promotional material
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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73 | |
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Based on 20 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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? |
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2001-01-15 | GD-R | Page |
External links
- Sega of Japan catalogue pages (Japanese): Dreamcast
References
- ↑ File:Illbleed DC JP Box Back.jpg
- ↑ 2.0 2.1 2.2 2.3 http://sega.jp/dc/010309/ (Wayback Machine: 2014-08-03 12:34)
- ↑ https://sega.jp/history/hard/dreamcast/software_l.html#tab02 (Wayback Machine: 2020-02-01 22:57)
- ↑ Official Dreamcast Magazine, "Holiday 2000" (US; 2000-11-28), page 20
- ↑ 100% Consoles, "Juin/Juillet 2001" (FR; 2001-0x-xx), page 57
- ↑ 576 Konzol, "Május 2001" (HU; 2001-xx-xx), page 34
- ↑ Bonus, "5/2001" (YU; 2001-06-25), page 35
- ↑ Consoles +, "Juin 2001" (FR; 2001-0x-xx), page 86
- ↑ Dreamcast Magazine, "2001-10 (2001-04-06,13)" (JP; 2001-03-23), page 22
- ↑ Dreamcast Magazine, "No. 23" (UK; 2001-06-14), page 56
- ↑ Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 34
- ↑ Dreamzone, "Mai 2001" (FR; 2001-0x-xx), page 40
- ↑ Edge, "June 2001" (UK; 2001-05-21), page 72
- ↑ Electronic Gaming Monthly, "June 2001" (US; 2001-05-08), page 103
- ↑ Entsiklopediya igr dlya Dreamcast, "Izdaniye chetvertoye, dopolnennoye" (RU; 2002-xx-xx), page 101
- ↑ Famitsu, "2001-04-06" (JP; 2001-03-23), page 33
- ↑ GamePro, "May 2001" (US; 2001-0x-xx), page 80
- ↑ Game Informer, "June 2001" (US; 2001-0x-xx), page 87
- ↑ MAN!AC, "06/2001" (DE; 2001-05-02), page 47
- ↑ Neo Plus, "Maj 2001" (PL; 2001-xx-xx), page 66
- ↑ Next Generation, "July 2001" (US; 2001-06-19), page 86
- ↑ Play, "Lipiec 2001" (PL; 2001-xx-xx), page 41
- ↑ PSX Extreme, "05/2001" (PL; 2001-0x-xx), page 37
- ↑ Strana Igr, "May 2001 1/2" (RU; 2001-xx-xx), page 56
Illbleed | |
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Main page | Development | Magazine articles | Video coverage | Reception | Technical information | Bootlegs
Prototypes: 2001-01-15
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