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Worms Forts: Under Siege is the second 3D Worms game and the final in the series to be published by Sega. Unlike its predecessor, Worms 3D, no Nintendo GameCube port was created.
The game's PC version was rereleased in early 2013 on online service Good Old Games, although Sega had no involvement with it, instead being published by Team17 themselves, despite the game itself still retaining all mentions of Sega.
Worms Forts builds on the 3D Worms gameplay introduced in Worms 3D, however this time, rather than just dealing with teams of enemy worms, enemies can have buildings ("forts"), which can be used to fire more destructive weaponry. There are two new ways to beat your opponent, either by destroying their stronghold, or by constructing a wonder and have it survive more than two turns.
Weapons
Bazooka
Mortar
Siege Onager
Homing Pigeon
Rocket Launcher
Grenade
Cluster Launcher
Chilli Con Carnage
Fridge Launcher
Trebuchet
50 Stone Canary
Old Woman
Rhino
Super Hippo
Monkey Troop
Electrical Storm
Earthquake
Flood
Nuclear Strike
Armadeggon
Air Strike
Napalm Strike
Mine Strike
Animal Strike
Trojan Donkey
Fire Punch
Ballista
Minigun
Super Ballista
Laser Beam
Buildings
Stronghold
Tower
Keep
Castle
Citadel
Hospital
Weapon Factory
Science Laboratory
Wonder
Lighthouse
Utilities
Jetpack
Freeze
Worm Select
Parachute
Girder
Repair
Spawn Worm
Skip Go
Suicide
Surrender
Campaign Mode
The campaign mode comprises of 20 missions split into four groups; Egyptian, Greek, Oriental and Medieval.
The Army of the Dead
The City of the Ancients
Ooh, and it makes me Wonder
Pharaoh enough!
Giza chance Seth...
Kidnapped!
In Hot Pursuit
Ship of Fools
Enemy at the Gates
The Final Assault
Fall of the Warlords
Rise of the Monks
Fall and Rise of the Defences
Rise, Fall and Rise of the Wonder
Rise, Fall, Rise, etc... oh whatever
The Magic of Merlin
A Knight to Remember
The Kingdom is Born
A Quest
Mordred and Morgana
History
Development
In North America, Worms Forts was originally set to be published by Acclaim Entertainment, similarly to Worms 3D, appearing in some form at their booth at E3 2004. However, Acclaim would declare bankruptcy and cease trading before release, leading to Sega taking over in this region (having already secured the rights in Europe).
Versions
Localised names
Also known as
Language
Localised Name
English Translation
English
Worms Forts: Under Siege
Worms Forts: Under Siege
French
Worms Forts: Etat de Siege
Worms Forts: State of Siege
German
Worms Forts: Unter Belagerung
Worms Forts: Under Siege
Polish
Worms Forts: Oblężenie
Worms Forts: Siege
Czech
Worms Forts: V Obležení
Worms Forts: In Siege
Russian
Worms Forts: В Осаде
Worms Forts: In Siege
Production credits
Xbox version
Team17 Software
Artists:
Lead Artist: Dave Smith
Concept and 3D Artist: Patrick Romano
Animation: Andy Morris
3D Artist: Mike Green
Level Textures: Mar Hernandez
Level Textures: Enrique Corts Llopis
Support Artist: Rico Holmes
FMV: Tony Landais
Concept Artist: Tom Gluckman
3D Artist: Javier Leon
Art Manager: Neil South
Audio:
Sound, Music and Voice Co-ordination: Bjorn Lynne
Voice Talent: Chris Kent, Lani Minella, Glen Colechin, Bjorn Lynne, Paul Sharp, Paul Tapper, Porl Dunstan, James Cowlishaw, Stephane Cornicard, Stefan Grothgar, Andrea Piovan, Javier Fernandez Pena
Creative Director: Martyn Brown
Game Design: Kelvin Aston, Kevin Carthew, John Dennis, Mark Dimond, Porl Dunstan, John Eggett, Grant Towell
Programmers:
Lead Programmer: Charles Blessing
Landscape Technology: Andy Clitheroe
Menu System: Colin Surridge
Weapons and Camera System: Martin Swaine
Particles and Weapons System: Steve Eckles
Programmer: Phil Carlisle
A.I. System: Paul Tapper
Xbox® Lead Programmer: Kev Lamont
Audio and Animation System: Paul Scargill
Technical Manager: Stefan Boberg
Production:
Producer: Paul Kilburn
Associate Producer: Mark Baldwin
Assistant Producer: Craig Jones
Quality Assurance:
QA Manager: Paul Field
Lead Test: Brian Fitzpatrick
QA Tester: John Egginton, Adrian Evans, Andy Aveyard, Jackson Li