Tinhead
From Sega Retro
Tinhead | |||||||||||||||
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System(s): Sega Mega Drive | |||||||||||||||
Publisher: Ballistic, Spectrum HoloByte | |||||||||||||||
Developer: MicroProse | |||||||||||||||
Sound driver: Sound Images v1.5 | |||||||||||||||
Genre: Action | |||||||||||||||
Number of players: 1 | |||||||||||||||
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Tinhead is a 1993 platforming run-and-gun developed by MicroProse and published by Ballistic. It was released exclusively in the US for the Sega Mega Drive. The game was re-released the following year, now with Spectrum HoloByte responsible for publishing. Plans appear to have been in place at one stage to bring it to Europe, where it was set to appear in March 1994.
Contents
Gameplay
You control a robot named Tinhead, who has to rescue the stars of the galaxy scattered about the planets by Grim Squidge while answering a distress call picked up by a space station. Tinhead's method of attack is shooting a ball from under his helmet in one of three directions with : diagonally up, straight forward, or diagonally downward/bouncing; use to change which direction to fire in. jumps.
Worlds
Crystal World | |
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Space Port | |
Star Hulk | |
Intec Planet | |
Magazine articles
- Main article: Tinhead/Magazine articles.
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||
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63 | |
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Based on 6 reviews |
Versions
Ports for both the Amiga and Super NES were in development and scheduled for 1994 but were cancelled.[8] A Jaguar conversion of the game was also in development and completed but was never released due to low sales of the system.[9][10]
Production credits
- Programming: Nick Thompson, Paul Dunning, Jim Gardner, Chris Newcombe
- Graphics: Trevor Slater, Theo Pantaze, Mark Wilson, Paul Ayliffe, Allan Holloway, John Reitze
- Game Design and Maps: Richard Lemarchand
- Quality Assurance: Jason Sampson, Darren Kirby, Robert Husband
- Music & Sound Effects: Paul Tonge
- Graphics Technician: Seth Walker
- Producer: Stuart Whyte
- Thanks to: Paul Hibbard, Peter Moreland, Andy Hieke, Rob Northern, Everyone at MPS U.S., WALDO
- Producer: Harvey Lee
- Quality Assurance: Marjorie DeWilde
- Lead Tester: Robert Wong
- Testers: Garth Gurley, Randy Lee, Sean McKenna, Hart Nelson, Wi Kian Tang, Sergio Vuskovic, Larry Webber
- Instruction Manual: Robert Giedt
- Graphic Services: Carrie Galbraith, Lucija Kordié, Jerome Paterno
- Product Marketing: Tom Byron
- Special Thanks: Kurt Boutin, Pat Feely, Clyde Grossman, Gilman Louie, Kathryn Lynch, Martin Moth, Marisa Ong, Ann Pratt, Stan Roach
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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✔ |
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1MB | 1994-04 | Cartridge (US) |
References
- ↑ GamePro, "April 1994" (US; 1994-xx-xx), page 88
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 244
- ↑ Electronic Gaming Monthly, "July 1994" (US; 1994-xx-xx), page 38
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 363
- ↑ Mega Play, "August 1994" (US; 1994-0x-xx), page 63
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 201
- ↑ VideoGames, "September 1994" (US; 1994-0x-xx), page 72
- ↑ [ ]
- ↑ https://archive.org/details/AtariEntertainment/page/n13/mode/1up
- ↑ https://forums.atariage.com/topic/3862-how-hard-is-it-to-make-jag-games/#comment-35706
- ↑ File:Tinhead MD US Manual Ballistic.pdf, page 13
Tinhead | |
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Main page | Maps | Hidden content | Magazine articles | Video coverage | Reception | Region coding | Technical information | Bootlegs |