Time Gal & Ninja Hayate
From Sega Retro
| ||||||||||
Time Gal & Ninja Hayate | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
System(s): Sega Saturn | ||||||||||
Publisher: Ecseco Development | ||||||||||
Developer: Ecseco Development | ||||||||||
Original system(s): Arcade boards | ||||||||||
Developer(s) of original games: Taito | ||||||||||
Game total: 2 | ||||||||||
Sound driver: SCSP/CD-DA (5/6 tracks) | ||||||||||
Genre: Compilation, Interactive Movie Action (インタラクティブムービー アクション)[1], Action[2] | ||||||||||
Number of players: 1-2 | ||||||||||
| ||||||||||
|
Time Gal & Ninja Hayate (タイムギャル&忍者ハヤテ) is a compilation of two Taito LaserDisc arcade games, Time Gal (1985) and Ninja Hayate (1984), for the Sega Saturn by Ecseco Development. Both titles are full-motion video games that were previously released on the Mega-CD (with Time Gal also seeing release on the Mega LD).
Contents
Games included
Gameplay
Time Gal
The game is a full-motion video game. The heroine Reika warps to a new time period on each level. As she faces various threats, the player is prompted to react by using the D-Pad to move Reika in a particular direction or pressing , , or to fire her weapon. If the player fails to react in time, a death sequence plays and Reika loses a life.
There are five selectable difficulty levels, with higher difficulty levels requiring quicker reaction times. On most difficulty levels, the player is shown an arrow indicating the direction to press, a button to indicate that Reika must fire her weapon, or occasionally a question mark to indicate that an action must be taken without specifying which. On the highest difficulty level, there is no prompt. At specific points in gameplay, Reika activates a "Time Stop". When this happens, the player is given three choices to make and has seven seconds to make a choice. If the wrong choice is made, the player loses a life.
There is a two-player mode where both players take turns.
Levels
There are 16 levels in the game, each of them taking place in different time periods. The order in which the time periods are played through is different each time, though Reika always starts a new game in a B.C. period, and must work her way through to early A.D. and present day, and then back to the future. As a result of the random progression, the levels are listed here in chronological order.
B.C. 70,000,000 | |
---|---|
B.C. 65,000,000 | |
B.C. 30,000 | |
B.C. 1600 | |
B.C. 44 | |
A.D. 500 | |
A.D. 666 | |
A.D. 1588 | |
A.D. 1941 | |
A.D. 1990 | |
A.D. 2001 | |
A.D. 2010 | |
A.D. 3001 | |
A.D. 3999 | |
A.D. 4000 | |
A.D. 4001 | |
This time period is always last and concludes with Reika's showdown with Luda. |
Ninja Hayate
Like Time Gal, Ninja Hayate is a full-motion video game. The Ninja Hayate is infiltrating a castle to rescue a princess, with each level presenting a unique threat to them. The player is prompted to react by using the D-Pad to move Hayate in a particular direction (including diagonal directions occasionally) or pressing , , or to use his sword or grappling hook. In addition to an auditory cue, the player is shown an arrow indicating the direction to press or a button to indicate that Hayate must use his sword or grappling hook. If the player fails to react in time, a death sequence plays and Hayate loses a life.
There are four selectable difficulty levels, with higher difficulty levels requiring quicker reaction times.
There is a two-player mode where both players take turns.
Levels
A single playthrough is nine levels long. The last three levels are always the same, but the first six levels are chosen from numerous set orders or randomized. The level order can be chosen in the options prior to starting the game or set to random.
Level 1 | |
---|---|
Level 2 | |
Level 3 | |
Level 4 | |
Level 5 | |
Level 6 | |
Level 7 | |
Level 8 | |
Level 9 | |
Level 10 | |
Level 11 | |
Level 12 | |
Level 13 | |
Level 14 | |
Level 15 | |
Level 16 | |
Level 17 | |
Level 18 | |
Production credits
Time Gal
- Game Design by: Hidehiro Fujiwara
- Soft Program by: Takashi Kuriyama
- GAL Created by: Hiroaki Satoh, Toshiyuki Nishimura
- Sound Director: Yosio Imamura
- Director: Tetsuo Imazawa
- Character Designer: Hiroshi Wagatsuma
- Sound Effect: Yukio Fukushima
- Film Produced by: Toei Video Co., Ltd.
- Presented by: Taito Corporation
Ninja Hayate
- Game Design by: Hidehiro Fujiwara
- Soft Program by: Takashi Kuriyama
- NINJA Created by: Hiroaki Satoh, Toshiyuki Nishimura
- Sound Director: Yosio Imamura
- Character Designer: Hiroshi Wagatsuma
- Sound Effect: Yukio Fukushima
- Film Produced by: Toei Video Co., Ltd.
- Presented by: Taito Corporation
Magazine articles
- Main article: Time Gal & Ninja Hayate/Magazine articles.
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
59 | |
---|---|
Based on 5 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
? |
|
484,751,904 | 1996-11-18 | CD-ROM (JP) | T-20702G (Disc 1) V1.003 | |||||||||
? |
|
481,741,344 | 1996-11-18 | CD-ROM (JP) | T-20702G (Disc 2) V1.003 |
References
- ↑ File:TGNH Saturn JP Box Back.jpg
- ↑ 2.0 2.1 https://sega.jp/fb/segahard/ss/soft_licensee3.html (Wayback Machine: 2020-03-20 23:05)
- ↑ File:Time Gal Saturn credits.pdf
- ↑ File:Ninja Hayate Saturn credits.pdf
- ↑ Famitsu, "1997-01-24" (JP; 1997-01-10), page 1
- ↑ Saturn Fan, "1997 No. 1" (JP; 1996-12-27), page 201
- ↑ Saturn Fan, "1997 No. 5" (JP; 1997-02-28), page 98
- ↑ Sega Saturn Magazine, "1997-01 (1997-01-17)" (JP; 1996-12-27), page 234
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 16
Time Gal & Ninja Hayate | |
---|---|
Main page | Comparisons | Magazine articles | Reception | Technical information |