Space Ace (Mega-CD)
From Sega Retro
- For the identically-named electromechanical arcade game, see Space Ace.
Space Ace | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
System(s): Sega Mega-CD | |||||||||||||||
Publisher: ReadySoft | |||||||||||||||
Developer: ReadySoft | |||||||||||||||
Licensor: Epicenter Interactive | |||||||||||||||
Genre: Action | |||||||||||||||
Number of players: 1 | |||||||||||||||
| |||||||||||||||
|
Space Ace is a is a full-motion video game released for the Sega Mega-CD in 1994. It is based on the LaserDisc arcade game of the same name. Gameplay is reliant on quick-time events. A Sega Saturn version was also planned[2] for release in September 1995[3].
The game features animation from former Disney animator Don Bluth. It is the spiritual successor to Dragon's Lair, which was also ported to the Mega-CD.
The game includes trailers for Space Ace, Dragon's Lair, and Brain Dead 13, though the latter was never released for the Mega-CD.
Contents
Story
Space Ace follows the adventures of the dashing hero Dexter, better known as "Ace." Ace is on a mission to stop the villainous Commander Borf, who is seeking to attack Earth with his "Infanto Ray" to render Earthlings helpless by reverting them into infants.
At the start of the game, Ace is partially hit by the Infanto Ray, which reverts him into an adolescent, and Borf kidnaps his female sidekick Kimberly, who becomes the game's damsel in distress. It is up to the player to guide Ace, in his adolescent form of Dexter, through a series of obstacles in pursuit of Borf, in order to rescue Kimberly and prevent Borf from using the Infanto Ray to conquer Earth.
Gameplay
Like Dragon's Lair, Space Ace is composed of numerous individual scenes that play out in a mostly linear order. The player does not control Dexter's actions directly but controls his reflexes, with different animated segments playing for correct or incorrect choices. The player must execute an action at the correct time by selecting ,
,
, or
or pressing
to fire Dexter's laser gun.
Dexter has a wristwatch gadget that allows him to "ENERGIZE" at certain points by pressing and temporarily reverse the effects of the Infanto-Ray. This turns him back into Ace for a short time to overcome more difficult obstacles in a heroic manner. Dexter usually progresses through scenes by avoiding obstacles and enemies, but Ace goes on the offensive, attacking enemies rather than running away. An example can be seen in the first scene of the game, when Dexter is escaping from Borf's robot drones. If the player presses the fire button at the right moment, Dexter transforms temporarily into Ace and can fight them, whereas if the player chooses to stay as Dexter, the robots' drill attacks must be dodged instead. Most scenes can be completed as either Dexter or Ace.
Some scenes are occasionally mirrored horizontally for additional challenge.
The player has limited lives with which to clear the game and returns to a checkpoint after losing a life.
Characters
Levels
Level 1 | |
---|---|
Level 2 | |
Level 3 | |
Level 4 | |
Level 5 | |
Level 6 | |
Level 7 | |
Level 8 | |
Level 9 | |
Level 10 | |
Level 11 | |
Level 12 | |
Production credits
- Produced by: David Foster
- Directed by: Tony Bozek
- Programming by: Stéphane Leblanc, David Foster
- Technical Coordination: Mike Boulet, Torin Marsden
- Product Manager: J. David Elton
- Utilities Programming: Kavita Joshi
- Graphics Retrieval and Technical Assistance: Joe Verissimo
- Assistant Technicians: David Bird, Roman Muklewicz, Pejman Saifi
- Background Touchup: Glenn Guenette, Shawn Pascuttini
- Graphics Touchup and Processing: Mike Abunowara, Gairy Ali, Ian Ball, Jawade Chaudhry, Paul De Leon, John Durno, Cindy Kong, David Magerman, Martina McKenna, Shawn Moore, Andrew Shepard, Jason Silverberg, Eric Soetikno, Nadia Yee, Natasha Yee
- Additional Programming: Anselm Hook
- Public Relations: June Brown
- Materials Coordinator: Kelly Bryan
- Technical Support and Game Testing: Steve Marshall
Magazine articles
- Main article: Space Ace (Mega-CD)/Magazine articles.
Promotional material
also published in:
- Electronic Gaming Monthly (US) #65: "December 1994" (1994-xx-xx)[5]
Physical scans
Sega Retro Average | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
51 | |
---|---|
Based on 4 reviews |
Technical information
- Main article: Space Ace (Mega-CD)/Technical information.
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
? |
|
307,785,072 | CD-ROM (US) | T-121025 |
References
- ↑ 1.0 1.1 GamePro, "March 1995" (US; 1995-xx-xx), page 60
- ↑ Sega Visions, "September 1995" (US; 1995-xx-xx), page 38
- ↑ Next Generation, "August 1995" (US; 1995-07-25), page 33
- ↑ File:Space Ace MCD credits.pdf
- ↑ Electronic Gaming Monthly, "December 1994" (US; 1994-xx-xx), page 119
- ↑ GamePro, "January 1995" (US; 199x-xx-xx), page 69
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 283
- ↑ Next Generation, "April 1995" (US; 1995-03-21), page 96
- ↑ VideoGames, "March 1995" (US; 1995-02-xx), page 85
Space Ace (Mega-CD) | |
---|---|
Main page | Hidden content | Magazine articles | Reception |
Don Bluth games for Sega systems | |
---|---|
Dragon's Lair (1993) | Space Ace (1994) | Dragon's Lair: The Adventure Continues (unreleased) | Dragon's Lair II: Time Warp (unreleased) |