MegaRace

From Sega Retro

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MegaRace title.png

MegaRace
System(s): Sega Mega-CD
Publisher: The Software Toolworks
Developer:
Genre: Racing

















Number of players: 1
Release Date RRP Code
Sega Mega-CD
US
T-87025
Videogame Rating Council: MA-13
Non-Sega versions

MegaRace is a Sega Mega-CD racing and shooting game developed by Cryo Interactive Entertainment and published by The Software Toolworks.

Despite being an European game (and being advertised in Europe, to be published under the Mindscape brand), the Mega-CD version was only released in North America. It was given a supposed release date of May 1994 in the UK.[1]

Story

MegaRace, Host.png

Lance Boyle

The game takes place in the distant future, where the player is an "Enforcer," a contestant on a fictional game show MegaRace. The show is broadcast on the fictional VWBT (Virtual World Broadcast Television) television channel, where contestants compete in life-or-death races against gangs of "speed punks." The show's host is the eccentric Lance Boyle, who guides the player throughout the game, introducing new locations and enemies and frequently discouraging the player.

Gameplay

MegaRace, Car Select.png

Car selection

MegaRace is a futuristic racing game set in a virtual world. It is one of several racing games produced around this period where tracks are represented entirely by full-motion video. The car can only accelerate and brake within a narrow range (and cannot be brought to a complete stop). "Turning" only changes the horizontal position of the car on-screen, similar to a rail shooter, rather than steering; the car navigates the twists and turns of the course without player intervention since it is a prerendered video. The objective is to destroy all of the opponents on the track before three laps of the racetrack are completed. The player must also selectively avoid or run over symbols marked on the speedway, which temporarily improve or impair the car's performance. The first race starts out with a small number of opponents, but more are added in each subsequent race. There is only ever one other racer at a time, with the next opponent appearing after the previous one has been destroyed.

The car is moved with Left and Right. It accelerates with Up and brakes with Down (but there are two alternative control schemes that map these to A and B instead). The player can dispatch opponents by slamming them into the sidewall of the track or hitting them with guns or missiles. Furthermore, opponents explode after the gap between the two cars becomes too great, though they usually rubberband back to the player if passed. Car are initially equipped with a single gun, but they can add up to two more guns by driving over road symbols. Some cars can also acquire missiles from symbols. Weapons are fired with C but cost energy to fire (with missiles costing more energy than guns).

There are multiple selectable cars. Before each race, the player is presented with a car selection screen, which is navigated with Up and Down. The player can view a 3D model and information about a car by selecting it and pressing A or can start the race with the selected car by pressing  START . The green button allows the player to set the difficulty level (Novice or Hardened). The yellow button contains options for loading or saving the game, changing the control scheme, and quitting the game. The blue button shows the high score table.

During a race, the status area on the bottom of the screen differs in appearance depending on which car is being driven but contains the same information. The three bars in the center are a speed meter (SP), energy meter (EN), and damage meter (DM). The car cannot fire its weapon when the energy meter is exhausted, and it is destroyed when the damage meter is emptied. One side of the status area (depending on the car) shows the current enemy's car and damage meter. The other side shows the "Thrill-O-Meter" (TH), which gauges the audience's excitement with the race and increases as the player engages in vehicular combat and destroys opponents. A counter shows the number of opponents remaining.

When all opponents are successfully dispatched, the player moves on to the next race. The game ends if the player's car is destroyed or if the player fails to kill all opponents before the end of the last lap. Occasionally, after failing a race, the player is given the opportunity to compete in the Last Chance Speedway, a special course that must be won to continue. Otherwise, the player must start again from the last saved game in order to continue.

Cars

The first three cars are initially available. The other cars are earned after defeating their owners in the first five races. Cars are rated on weapons, armor, ease of control, and "Techno" (support for special devices such as shields awarded by certain road symbols).

The Ouzbel and Ramon cars are equipped with missile launchers.

MegaRace, Cars, Luis.png

Luis
MegaRace, Cars, Luis.png

MegaRace, Cars, Ouzbel.png

Ouzbel
MegaRace, Cars, Ouzbel.png

MegaRace, Cars, Jose.png

Jose
MegaRace, Cars, Jose.png

MegaRace, Cars, Ramon.png

Ramon
MegaRace, Cars, Ramon.png

MegaRace, Cars, Maria.png

Maria
MegaRace, Cars, Maria.png

MegaRace, Cars, Hooper.png

Hooper
MegaRace, Cars, Hooper.png

MegaRace, Cars, Omega.png

Omega
MegaRace, Cars, Omega.png

MegaRace, Cars, Paloma.png

Paloma
MegaRace, Cars, Paloma.png

Symbols

Symbols appear on the road and cause certain effects when they are driven over. Enemy racers are not affected by driving over symbols.

Beneficial

Beneficial symbols are light in color.

Booster +
Gives the car a temporary speed boost.
Points +
Awards points.
Energy +
Increases the car's energy meter (ammunition).
Weapon
Adds another weapon to the car, allowing it to fire up to three guns at once.
Missile
Changes the car's armament from guns to missiles. Only affects cars that are equipped with missile launchers (the Ouzbel and the Ramon).
Rails
Holds the car onto the rail, giving it a boost of speed while it is held.
Shield
Temporarily shields the car from damage. Only affects cars that have shield support.
Warning
Activates the car's warning indicator, which shows upcoming symbols.

Detrimental

Beneficial symbols are dark in color.

Booster –
Causes the car to brake and slow down.
Points –
Takes away points.
Energy –
Decreases the car's energy meter (ammunition).
No Weapon
Strips the car of all weapons.
Radar Jam
Temporarily jams the car's radar, making it unable to see the locations of enemy cars.
Blinding Zone
Temporarily causes the screen to ripple and wobble, obscuring the player's vision.
Panel Off
Temporarily disables the car's warning monitor (if activated) and causes all information in the status area to vanish.
Inverter
Inverts the car's steering controls.
Skidding
Forces the car to skid and become unable to steer.
Skidding Turn
Forces the car to spin in a circle, impairing its ability to turn and shoot.

Tracks

There are five areas, each defended by a different gang:

  • NewSan: New San Francisco, a futuristic urban environment. Home of the Vultures and their leader Jailbait, who drive Ramons.
  • Maeva: An underwater world. Home of the Sharks and their leader Hammerhead, who drive Marias.
  • Factoryland: An industrial district. Home of the Power Tools and their leader Big Bob, who drive Hoopers.
  • Fractalian Space: Extraterrestrial locations. Home of the Master Class and their leader King Cool, who drive Omegas.
  • Terminal City: A landfill located outside of NewSan. Home of the Scabs and their leader Rabies, who drive Palomas.

MegaRace, Tracks, NEWSAN 1.png

Uptown (NEWSAN 1)
World:
NewSan
Opponents:
4

MegaRace, Tracks, MAEVA 1.png

Atlantis (MAEVA 1)
World:
Maeva
Opponents:
5

MegaRace, Tracks, NEWFAC 1.png

Industrial Park (NEWFAC 1)
World:
Factoryland
Opponents:
5

MegaRace, Tracks, NGLOOP.png

The Belly of the Beast (NGLOOP)
World:
Fractalian Space
Opponents:
5

MegaRace, Tracks, SUBURB.png

Wasteland (SUBURB)
World:
Terminal City
Opponents:
6

MegaRace, Tracks, NEWSAN 2.png

Sunset Boulevard (NEWSAN 2)
World:
NewSan
Opponents:
6

MegaRace, Tracks, MAEVA 2.png

Aqualand (MAEVA 2)
World:
Maeva
Opponents:
7

MegaRace, Tracks, PARTICLE.png

The Particle Accelerator (PARTICLE)
World:
Fractalian Space
Opponents:
5

MegaRace, Tracks, NEWFAC 2.png

The Snake (NEWFAC 2)
World:
Factoryland
Opponents:
7

MegaRace, Tracks, JUNKYARD.png

Orbital Junkyard (JUNKYARD)
World:
Terminal City
Opponents:
7

MegaRace, Tracks, MAEVA 3.png

The Blue Lagoon Funworld (MAEVA 3)
World:
Maeva
Opponents:
7

MegaRace, Tracks, NEWFAC 3.png

The Big Zero (NEWFAC 3)
World:
Factoryland
Opponents:
7

MegaRace, Tracks, NEWSAN 3.png

Golden Gate Speedway (NEWSAN 3)
World:
NewSan
Opponents:
7

MegaRace, Tracks, LAST.png

Paradise Valley (LAST)
World:
Fractalian Space
Opponents:
7

Special tracks

MegaRace, Tracks, HOLDER.png

The Skyholder (HOLDER)
This is an extra race played after every three normal races for bonus points. Only Points + and Points – symbols appear on the road. The player's car has no weapons and crashes if it touches any other car. Crashing ends the race but not the game.

MegaRace, Tracks, TOKYO.png

The Last Chance Speedway (TOKYO)
Opponents:
5
The game normally ends if the player fails to kill all opponents in a race. Sometimes, however, the player is given the chance to compete in the Last Chance Speedway (also called "The Can"). The player must win this race in order to continue.

Music and sound

In-game music is not streamed off the CD, instead being generated by the sound chips of the Mega Drive.

History

Legacy

MegaRace was followed by MegaRace 2 for DOS in 1996 and MegaRace 3 for Windows and the PlayStation 2 in 2002.

Production credits

  • Created by: Cryo Interactive Entertainment
  • Graphics: Frank de Luca, Madjid Taibi
  • Additional Graphics: Philippe Lamoureux, Florian Desforges
  • Bitmap Graphics: Daniele Herbulot
  • Renders & Gameplay: Florian Desforges
  • Program: Olivier Robin (Haiku Studios), Olivier Crozet (Haiku Studios), Pascal Urro, Remi Herbulot
  • Programmer: Eric Safar
  • Music & Sounds: Stephane Picq
  • TV Host: Christian Erikson
  • Texts: Johan Robson
  • Shooting Crew: Johan Robson, Olivier Levy, Philippe Jedar, Remi Herbulot, Daniele Herbulot
  • Video Digits: Daniele Herbulot, Remi Herbulot
  • Producers: Simon Harris, Steve Hutchins
  • US Product Manager: Greg Dawson
  • Game Testing: Jon Howe, Hugh Mason, Craig Brisgel, Daryl Bunting, James Thornton III, Scott Van Schoick, Danny Isaac, Neil Soane
  • Documentation: Karl Fitzhugh, Anne O'Brien, Bill Duncan, Clive Fort
  • Special Thanks To: Jean-Martial LeFranc, Jim Fisher, Jim Molitor, George M., Steve Whittle, Juliet Pitt, Greno, Inspector Preston of US Customs, Carol Shelby, S.C.T.A., Lee Singleton, Mindscape Technical Services
  • Directed By: Remi Herbulot
  • Produced By: Steve Hutchins
  • Technical Support: Dave Locke
  • Technical Support Manage: Dave Buoncristiani
  • Packaging, Documentation, and Marketing: Myrna Peskin, Anne O'Brien, Julie A. Lippold, Ruth A. Weston, Beeline Group, Inc.
Source:
US manual
Megarace mcd us manual.pdf
[2]

Magazine articles

Main article: MegaRace/Magazine articles.

Promotional material

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Print advert in Electronic Gaming Monthly (US) #58: "May 1994" (1994-xx-xx)
also published in:
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Print advert in Sega Pro (DE) #1994-09: "September 1994" (1994-09-02)
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Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Consoles + (FR)
77
[4]
Computer & Video Games (UK)
75
[5]
Joypad (FR) PAL
35
[6]
Mega (UK) PAL
73
[7]
Mega Force (FR) PAL
68
[8]
Mean Machines Sega (UK) NTSC-U
55
[9]
Sega Magazine (UK) PAL
73
[10]
Sega Power (UK) PAL
79
[11]
Sega Pro (UK) PAL
72
[12]
Sega Mega-CD
67
Based on
9 reviews

MegaRace

Mega-CD, US
MegaRace MCD US Box Back.jpgMegaRace MCD US Box Front.jpg
Cover
MegaRace MCD US Disc.jpg
Disc
Megarace mcd us manual.pdf
Manual

Technical information

Main article: MegaRace/Technical information.

ROM dump status

System Hash Size Build Date Source Comments
Sega Mega-CD
 ?
CRC32
MD5
SHA-1
CD-ROM (US)

References


MegaRace

MegaRace title.png

Main page | Comparisons | Development | Magazine articles | Reception | Technical information


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