Trivial Pursuit: Interactive Multimedia Game

From Sega Retro

"Trivial Pursuit" redirects here. For the Sega Master System game, see Trivial Pursuit: Genus Edition.

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TrivialPursuit MCD title.png

Trivial Pursuit: Interactive Multimedia Game
System(s): Sega Mega-CD
Publisher: Parker Brothers
Developer:
Distributor: Virgin Interactive Entertainment
Genre: Table

















Number of players: 1-6
Release Date RRP Code
Sega Mega-CD
US
T-89015
Videogame Rating Council: MA-13
Non-Sega versions

Trivial Pursuit: Interactive Multimedia Game is a version of the board game Trivial Pursuit for the Sega Mega-CD. It was only released in North America.

Gameplay

Trivial Pursuit CD, Hub.png

Trivial Pursuit CD, Categories.png

Hub and categories

Trivial Pursuit CD, Question.png

Trivial Pursuit CD, Answer.png

Question and answer

Trivial Pursuit is a board game based around answering trivia questions. One to six players, sharing the same control pad, can play. There are two game modes: Classic, which replicates the board game, and Fast, which removes many elements to make for a shorter game. Questions are split into six categories, each identified by a particular color:

Category Abbreviation Color
People & Places PP Brown
Arts & Entertainment AE Pink
History H Yellow
Science & Nature SN Green
Sports & Leisure SL Orange
Wild Card WC Blue

The sidebar shows whose turn it is, which category wedges the current player has collected, and what actions can be performed (corresponding to A, B, or C on the control pad) at any given point in the game.

The Classic game uses a board shaped like a wheel with six spokes. The board is divided into spaces of different colors, and the center space is a hexagonal "hub." At the end of each spoke is a "category headquarters" space. Players roll a die on each turn with A, which determines the number of spaces that they can move in any direction. After the roll, the player can use the D-Pad (or A or B) to select one of the possible spaces and choose it with C. Then the player is asked a question in the category corresponding to the color of the space (with the neutral-colored spaces giving a re-roll). Questions are accompanied by an audio or visual aid. After the question is read, the player repeat it with A or answer it with C. Rather than inputting the answer in some way, the game simply asks if the player got the question right (B) or wrong (C). A correct answer extends the player's turn and grants another roll, and an incorrect answer cedes the turn to the next player.

If the space was one of the category headquarters spaces at the end of a spoke, a correct answer additionally awards the player with a wedge of the color corresponding to the category (if the player does not already possess it). Landing on the center hub space allows the player to choose any of the category headquarters spaces instead. The object of the game is to collect all six wedges, then return to the center hub space to answer one final question in a category chosen by the player's opponents. The player wins the game by answering this question correctly; otherwise, the player moves out of the hub and the next player gets a turn.

The Fast game omits the board entirely. Instead, the player has a category chosen randomly on each turn. The player is then asked a question, in the same manner as the Classic game. A correct answer awards a wedge for the category and allows the player to continue the turn, while an incorrect answer ends the turn and goes to the next player. The first player to collect all six wedges wins the game.

Production credits

  • Software developed by: Western Technologies, Inc.
  • Executive Producer: George deGolian
  • Producer: Brian Boyl
  • Design: Brian Boyl, Mike D'Isa
  • Content Manager: Nicole Ellison
  • Production Manager: Maya Cohan
  • Question Editor: Juan Rodriguez
  • Question Writers: David Walbert, Richard Blewett, Paul Goodwin
  • Consultant: Scott Abbott
  • Software Director: Michael Staw
  • Lead Programmer: Chris Longpre
  • Programmer: Alan Wise
  • Sound Programmers: Russ Patterson, Michelle Simon
  • Technical Support: Tom Calvet
  • Art Director: Dug Ward
  • Lead Production Artist: Rodger Lueras
  • Production Artist: John Harris
  • Graphic Artist: Nic Iacovetti
  • Post-Production Artist: Tom Mott
  • Additional Art: Ian McIntosh
  • Lead Animator: Louis Tate
  • Animators: Mike D'Isa, Tom Decker, Eric Iwasaki
  • Digital Ink and Painting: Sowon Productions, Jazzbo Productions
  • Original Music: Fletcher Beasley
  • Audio Production: Fletcher Beasley
  • Additional Music: Bruce Hanifan
  • Voice Talent: Cynthia Dee, Brian Vouglas
  • Voice Over Production: SMARTALK
  • Licensing Director: Roslyn Dauber
  • Licensing and Acquisitions Manager: Bridget O'Reilly
  • Licensing Assistants: Alicia L. Wille, Marianna Burrett
  • Personality Clearances: de Forest Research, Total Clearance, BZ / Rights & Permissions Inc., New York
  • Additional Acquisitions: Geismar & Groth Interactive
  • Pre-Production Supervisor: Nicole Ellison
  • Post-Production Supervisor: Maya Cohan
  • Production Coordination: Scott Mencken, Michelle Meyers, Elicia David, Scott Brisbane
  • Completion Coordinator: John Wagner
  • Video Encoding: Brett Spivey, Pixel Technologies
  • Production Assistants: Wanda Hardin, Allison McCabe, Stephanie Smith, Holly Willis
  • Project Manager: Kevin Gillespie
  • Product Manager: Gary Carlin
  • Design: Jim Tinguely, Larry Harris
  • Copywriter: Susan Nash
  • Graphic Designer: Karen Schmidt
  • Legal Counsel: John McCann
Primary Content Providers
  • Archive Photo Library
  • Bettman
  • Continuum Production Corporation © 1994
    Sources: Hulton-Deutsch Collection
    Museum of Flight
    Oscar Wilde
  • Major League Baseball Properties
  • NBA Entertainment, Inc.
  • NBC News Archives
  • NFL Films, Inc.
  • Film clips from:
    • Beverly Hills Cop
    • Trading Places
    • Flashdance
    • Ghost
    • Grease
    • Top Gun
    • Courtesy of Paramount Pictures Corporation
  • PolyGram Music Publishing Group
  • Saturday Night Live photographs courtesy of NBC
  • Southern Music Library
  • The WPA Film Library
  • Additional Content Providers:
    • Allsport USA
    • Aztech New Media Corp.
    • Bjorn Borg photograph courtesy of Russ Adams Productions
  • Where in the World Is Carmen San Diego®, Carmen Sandiego™, and the logo design and trademarks and/or registered trademarks of Broderbund Software
  • Charlie Chaplin photograph courtesy of The Bliss House
  • R. Griggs Group Limited: Dr. Martens
  • Eveready Battery Corporation
  • Ford Motor Company
  • Fruit of the Loom
  • General Mills, Inc.
  • The Gillette Company: Liquid Paper
  • Heinz U.S.A.
  • Hoyle (TM) Products
  • License plate images reprinted from the License Plate Book by Thomson C. Murray, edited by Michael C. Wiener, published by The Interstate Director Publishing Co.
  • John F. Kennedy Library
  • KFC Corporation
  • Madame Tussaud's Wax Exhibition
  • The following trademarks used herein are owned by McDonald's Corporation: Big Mac, Chicken McNuggets, McDonald's
  • National Archives
  • Nike
  • PepsiCo, Inc.
  • PhotoDisc, Inc.
  • Priscilla Presley photograph courtesy of Alan Austin
  • George Michael photograph courtesy of Matthew Rolston
  • Miles, Inc.
  • Nabisco, Inc.
  • Australian footage courtesy of Qantas Airways, Ltd.
  • Ringling Bros. and Barnum & Bailey Circus
  • Franklin Delano Roosevelt Library
  • Sara Lee Corporation
  • Sara Lee Hosiery
  • SEGA, Sonic the Hedgehog, and all related indicia are trademarks of SEGA. © 1994 SEGA. All Rights Reserved
  • Sledgehammer footage courtesy of Peter Gabriel, Ltd.
  • Space Biospheres Ventures
  • Harry Truman Library
  • Volkswagen of America, Inc.
  • VW Canada, Inc.
Source:
In-game credits
Trivial Pursuit MCD credits.pdf
[1]

Magazine articles

Main article: Trivial Pursuit: Interactive Multimedia Game/Magazine articles.

Promotional material

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Print advert in Electronic Gaming Monthly (US) #65: "December 1994" (1994-xx-xx)
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Print advert in Sega Visions (US) #22: "December/January 1994/1995" (1994-xx-xx)
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Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
GamePro (US) NTSC-U
68
[2]
Sega Mega-CD
68
Based on
1 review

Trivial Pursuit: Interactive Multimedia Game

Mega-CD, US
TrivialPursuit MCD US Box Back.jpgTrivialPursuit MCD US Box Front.jpg
Cover
Trivialpursuit mcd us manual.pdf
Manual

Technical information

Main article: Trivial Pursuit: Interactive Multimedia Game/Technical information.

ROM dump status

System Hash Size Build Date Source Comments
Sega Mega-CD
 ?
CRC32
MD5
SHA-1
484,345,008 1994-09 CD-ROM (US) T-89015

References


Trivial Pursuit: Interactive Multimedia Game

TrivialPursuit MCD title.png

Main page | Magazine articles | Reception | Technical information


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