Star Wars Arcade/Hidden content

From Sega Retro

Back to: Star Wars Arcade.

32X version

Note: All codes require a Six Button Control Pad, as the user is required to pause the game with  START . With a standard three button pad,  START  changes the view.

Advanced Music Processor

StarWarsArcade 32X AMP.png

Pause the game before a mission begins and press Up Right Left A Down C. This is a music test screen with added keyboard visuals, referred to as "Dancin' Piano" by developer Steven Lashower.[1]

Reset timer

Pause the game and press Left Down A C Down Up.

Stop timer

Pause the game and press Down B B Up Right Left.

Unused content

Debug screen text

At E6A0 (JP/US version), there is text for a debug screen that has not been accessed yet. It can be seen in some prototypes, like the one from September 1st, 1994.[2]

Unknown
3 Button
6 Button
Activator
Mouse
Team Player
Mars StarWars
Players
Play Level
Music
PWM Effect
EXIT
Joy 1
Joy 2

Object viewer text

At 00012C3C, there's text for what would be an object viewer.[2]

Camera X=00000000 Y=00000000 Z=00000000
Rot X=0000     Y=0000     Z=0000
ObName=
Object=0000   Rot X=0000 Y=0000 Z=0000

Starting at 0002DFDD, there's also a list of all the objects compiled into the game.

Disabled shield refill cheat

The game has a fourth, disabled cheat which was removed during testing, refilling the player's shields.[1] This code was present in the September 13 and September 14, 1994 prototypes but was removed from subsequent builds. Like the three remaining cheats, it would have required the Six Button Control Pad.

The values for the button sequence which would have triggered this cheat are no longer present in the final build, but the function to refill the Shields remains in the game, unused. The following Game Genie code can be used to repurpose the Sound Test cheat to instead trigger the unused Refill Shield function.

The cheat can be re-enabled through the Game Genie codes BW1A-AAAL (for US/JP ROMs) or BW1A-AABC (for the EU ROM). On real hardware, the Game Genie is not compatible with the 32X. To use either of these codes with a flash cartridge, they will need to be patched into the ROM. These codes are modifying AE0B (USA/Japan) or AE23 (Europe) from 16 to C. The checksum at 18E-018F will also need correcting or zeroing; the 32X will skip checksum calculation if the checksum bytes are 0.[1][2]

References


Star Wars Arcade

StarWarsArcade Model1 TitleScreen.png

Main page | Comparisons | Hidden content | Development | Magazine articles | Video coverage | Reception | Region coding | Technical information