World Heroes
From Sega Retro
World Heroes | |||||||||||||||||||||||||
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System(s): Sega Mega Drive | |||||||||||||||||||||||||
Publisher: Sega | |||||||||||||||||||||||||
Developer: Sega Midwest Studio | |||||||||||||||||||||||||
Licensor: SNK, ADK | |||||||||||||||||||||||||
Original system(s): Neo Geo | |||||||||||||||||||||||||
Developer(s) of original games: ADK | |||||||||||||||||||||||||
Sound driver: Custom (Brian Schmidt) | |||||||||||||||||||||||||
Peripherals supported: Six Button Control Pad | |||||||||||||||||||||||||
Genre: Action[1] | |||||||||||||||||||||||||
Number of players: 1-2 | |||||||||||||||||||||||||
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World Heroes is a versus fighting game originally developed for the Neo Geo platform. It was brought to the Sega Mega Drive by Sega Midwest Studio. Unusually, the game did not see a Japanese or European release, but it was sold in smaller markets including South Korea, mainland Asia, and Brazil as well as North America.
Contents
Story
A brilliant scientist named Dr. Linus Fracas has invented a time machine in order to learn who is the greatest fighter of all time. He has used his machine to gather the strongest fighters in history to do battle and determine the winner. An unknown threat secretly watches the tournament progress.
Gameplay
The game is a one-on-one fighting game, designed to follow the success of Street Fighter II. Fighters compete in small arenas to drain each other's health. Matches are played to the best of three rounds, which each round having a 99-second time limit.
There are eight playable characters in the roster and two different play modes: Normal Game and Death Match. In Normal Game, players have to defeat the other seven playable characters in a random order, followed by a battle against the final boss Geegus. After the second and fifth battles, the player plays a bonus stage where the character must carve a block of stone into a statue in ten seconds with repeated hits. Death Match is the same as Normal Game, except players must fight in a ring with environmental hazards such as electrical barriers, spiked walls, and oil puddles that must be avoided while fighting. Players can force their opponents against the environmental hazards to their advantage. There are four difficulty settings for computer-controlled opponents (Easy, Normal, Hard, and MVS).
Characters move with and . They crouch with (but must stop moving first) and jump with . Punching is done with and kicking is done with . Punches and kicks have two levels, weak and strong. Tapping the punch or kick buttons performs a weak attack, while holding them performs a strong attack. When using a Six Button Control Pad, a strong punch can be performed with and a strong kick can be performed with . Each character has certain special moves that can be performed by combining directional motions with an attack button. Attacks can be blocked by holding in the direction opposite to the opponent. Characters can throw each other with or when near each other. Throws cannot be blocked.
Characters
Move lists assume the player is facing right. If facing left, and should be reversed.
As with regular moves, special moves have a weak version performed by tapping P or K and a strong version performed by holding P or K. However, when using a Six Button Control Pad, the weak versions are performed by tapping either or (for punches) or or (for kicks), while the strong versions can only be performed by holding or .
The charge motions from the original arcade game are simply performed by pressing the directions in this version.
Bosses
Geegus | |
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Geegus is an alien being who appears as the boss of the game. He can morph into any of the other characters. |
Stages
Characters have their own stages where matches against them are hosted.
All death match battles take place in a closed arena setting, in front of a live audience.
History
Development
The Mega Drive version, ported by Sega Midwest Studio, is considered a buggy and poor reproduction of the original Neo Geo game.
“ | It was actually quite a feat to get all of the eight characters, plus the end boss, in the game -- with all of the animations. Back then, cartridge ROM was expensive!
Yeah, World Heroes (even the original) wasn't anything to write home about. I had to squeeze 82M into a 16M cartridge. The source code was in assembly with absolutely no documentation. There were no testers. There was no one to help me port the artwork. |
„ |
Legacy
The game received three successors: World Heroes 2, World Heroes 2 Jet, and World Heroes Perfect. The latter title received a Sega Saturn port that was released exclusively in Japan in 1996.
Production credits
- Technical Director: John Lawrence Walsh
- Programmers: James Theodore Reichert, John Lawrence Walsh
- Additional Programming: Jonathan Murfey
- Art and Animation: Jonathan Murfey
- Additional Artwork: James Theodore Reichert
- Sound and Music: Brian Schmidt
- Producer: Richard Robbins
- Associate Producer: Howard Schwartz
- Assistant Producer: Keith Higashihara
- Product Manager: France Tantiado
- Lead Tester: Dermot Lyons
- Asst Lead Testers: Heather Meigs, Darin Johnston
- Technical Director: John Walsh
- Programming: John Walsh, Jim Reichert, Jonathan Murfey
- Art and Animation: Jonathan Murfey
- Sound: Brian Schmidt
- Producer: Richard Robbins
- Associate Producer: Howard Schwatz
- Assistant Producer: Keith Higashihara
- Product Manager: France Tantiado
- Marketing Assistant: Jaime Wojick
- Lead Tester: Dermot Lyons
- Assistant Lead Testers: Heather Meigs, Darin Johnston
- Additional Game Tuning: Thomas Fessler
- Testers: Steve Bourdet, Matt Underwood, Mike Williams, Greg Fleming, Fernando Valderrama, Tim Spengler, Renato Alferez, Dave Perkinson, Wesley Gittens, Joe Cain, Maria Tuzzo, Jeff Todd, Terry Thomas, Dave Martin, Atom Ellis, Ty Johnson, Andrew Podesta, Janine Cook, Ivan Foong, Rick Greer
- Manual: Neil Hanshaw, Carol Ann Hanshaw
- Special Thanks: Mike Latham, Vy Nong, Stephen Patterson, Clint Dyer, Mark Lindstrom, Rick Incrocci
Magazine articles
- Main article: World Heroes/Magazine articles.
Promotional materials
Artwork
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||
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42 | |
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Based on 7 reviews |
Technical information
- Main article: World Heroes/Technical information.
References
NEC Retro has more information related to World Heroes
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- ↑ File:WorldHeroes MD KR cover.jpg
- ↑ https://gdri.smspower.org/wiki/index.php/Interview:Jim_Reichert
- ↑ File:World Heroes MD credits.pdf
- ↑ File:Worldheroes md us manual.pdf, page 23
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 267
- ↑ Electronic Games (1992-1995), "August 1994" (US; 1994-0x-xx), page 78
- ↑ Electronic Gaming Monthly, "July 1994" (US; 1994-xx-xx), page 34
- ↑ GamePro, "September 1994" (US; 1994-xx-xx), page 64
- ↑ Sega Pro, "November 1994" (UK; 1994-10-06), page 71
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 226
- ↑ VideoGames, "August 1994" (US; 1994-0x-xx), page 68
World Heroes | |
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Main page | Comparisons | Hidden content | Magazine articles | Reception | Region coding | Technical information | Bootlegs |
World Heroes games for Sega systems | |
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World Heroes (1994) | World Heroes Perfect (1996) |
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