The protagonist of the story, called "Boy," is seeking revenge for the murders of his mother and lover. Their assassins are working for a cult that is hunting Boy because, unbeknownst to him, he holds an ancient and powerful evil spirit inside him known only as "The Shadow."
Gameplay
Character select
Gameplay
The game is a 3D fighting game and a spiritual successor to the Battle Arena Toshinden games, which were ported to the Saturn by the same developer. It has similar mechanics but a new cast of characters. Matches are fought to the best of three rounds. A round is won by depleting the other fighter's health, having more health than the opponent if time runs out, or knocking the opponent out of the arena. Most stages are open arenas (where ring-outs are possible), as before, but the game also introduces stages that are fought in closed cages, similar to Fighting Vipers, where fighters can be damaged by being knocked against the walls.
Characters walk with and . They crouch with and walk while crouched with and . Normal movement is slow, but characters can backstep or dash with or . When dashing, the direction can be held to continue running. Characters jump upward with and jump behind and ahead with or . They can jump off the sides of the caged arenas by pressing a kick button upon contact with the wall. They can sidestep to dodge attacks by stepping forwards (toward the screen) with or stepping backwards (away from the screen) with . Characters attack by slashing with their weapon with for a weak slash or for a heavy slash, or they can kick with for a weak kick or for a heavy kick. Weak attacks are faster, but heavy attacks do more damage. Each character has his or her own unique set of basic moves and special moves performed with special button combinations. Characters can attack while dashing or sidestepping.
Some attacks knock a fighter down. Characters can attack a downed fighter by pressing + for a short-distance pounce or + for a long-distance pounce or stomp a downed opponent by holding (or when facing left) and pressing a kick button. When knocked down, characters can roll backwards or forwards by holding or or roll into the background or foreground by holding or to avoid attacks.
Characters can guard against attacks by holding the D-Pad in the opposite direction of the opponent or by holding or . Guarding can be done while standing or crouching but not while jumping. Each fighter has a Guard Power meter that is depleted every time the character guards against an attack. When the meter is empty, attacks can still be blocked but inflict partial damage. Some special moves cost part of the Guard Power meter, and some special moves can only be performed when the health bar, Guard Power meter, or both are low and red. Characters can surround themselves in a protective vortex by holding a punch and a kick button of the same strength with a guard button. This costs part of the Guard Power meter, but characters are temporarily invulnerable while the effect lasts, and opponents are knocked away (but not harmed) if they attack it. Characters can grab and throw opponents by pressing the D-Pad away from the opponent while pressing a heavy punch or kick button, which cannot be blocked. Characters also have special command grabs and maneuvers that can be done after repelling off a wall (in caged arenas).
After dashing, the player can press the weak slash and kick buttons together or the heavy slash and kick buttons together to empower the character. While in this state, the character can chain moves together quickly for an aggressive combo. If the sequence is interrupted, the character is momentarily stunned and vulnerable. If the sequence is performed completely, the enemy is knocked back, and the character does a victory pose. The Guard Power meter drains on every hit of the combo. When the Guard Power meter is red, the character can also perform special moves by pressing the weak slash and kick buttons together while backstepping or sidestepping.
Modes
These modes are initially available:
1P Mode: A single-player mode where the player chooses any character and fights a series of matches against computer-controlled opponents. After defeating every playable character in the game, the player faces the bosses Venus and Izanagi. If the player makes it to this point and defeats the bosses without using a continue on at least the default difficulty setting, an additional fight against Shadow Boy is unlocked. If the player defeats Shadow Boy without using a continue, a final fight against Eiji (from Battle Arena Toshinden) is unlocked. The game can be continued an unlimited number of times if the player is defeated by an opponent. A second player can join at any time to challenge the first to a match by pressing START .
Vs Mode: A two-player mode where both players can choose any character and any stage and fight against each other.
Time Limit Mode: A single-player mode where the player chooses any character and tries to defeat all ten normally playable characters (no bosses) within a time limit of 20 minutes and 10 seconds. Individual rounds have no time limit. If successful, the player unlocks the Team Edit Mode. The game cannot be continued if the player loses a match.
Practice Mode: A training mode where the player can choose any character and any opponent. Both fighters have unlimited health and Guard Power, and there is no time limit. The second fighter is a dummy who does not fight back but can be moved with a second control pad. The player can open a move list for the current character by pressing START . Moves that normally require red health or Guard Power can always be performed in this mode.
These modes can be unlocked:
Real Fight Mode: A two-player mode. Players choose any character and any stage. Instead of having health bars, characters can take unlimited damage but are defeated when they are knocked down by any attack. Unlocked by completing the 1P Mode with any character.
Unlimited Mode: A single-player endurance mode. The player chooses any character and fights an unlimited number of matches with the goal of surviving as long as possible. The game ends after losing a match. Unlocked by completing the 1P Mode and watching the introduction FMVs and demo sequences.
Team Edit Mode: A two-player mode. Each player chooses three characters and fights a single match on any stage. When one character is defeated, the losing player plays the next selected character in the next round, while the winning player continues with the same character (who does not regenerate any health or Guard Power). The match is decided when all of a player's characters have been eliminated. Unlocked by completing the Time Limit Mode.
Mini Ring Mode: A variant of the 1P Mode that follows the same rules, but all stages are much smaller. Unlocked by completing the 1P Mode with all of the unlockable boss characters.
The game saves unlocked modes and high scores (including the best time in the Time Limit Mode and the most matches survived in the Unlimited Mode) to the Saturn's internal memory or a backup cartridge.
There are three difficulty levels for computer-controlled opponents (Easy, Normal, Hard). Players can also change the amount of time per round (30, 45, 60, or 90 seconds or unlimited, with a default of 60) and the number of wins needed to win a match (between 1 and 5, with a default of 2).
Characters
Note: Move lists assume that the character is facing right. When facing left, and should be reversed.
S
Any slash button
LS
Light slash
HS
Hard slash
K
Any kick button
LK
Light kick
HK
Hard kick
G
Guard
Playable
Boy
Height:
172 cm
Weight:
62 kg
Age:
18
Weapon:
Cannon Blade
Origin:
U.K.
A British drifter who is avenging the assassinations of his mother and his lover.
Move list (Special moves)
Name
Command
Description
+ LS
Boy points his sword ahead and launches a cone-shaped projectile across the battlefield from it, which knocks over opponents on impact. This is a high projectile that can be ducked under. This move drains the Guard Power meter.
LS + LK
Boy points his sword ahead and launches a cone-shaped projectile across the battlefield from it, which knocks over opponents on impact. This is a low projectile that can hit crouching opponents and can only be blocked standing. This move drains the Guard Power meter.
HS + HK
Boy points his sword ahead, creating two orbs of energy that hover in the air, then shoots them across the battlefield as a cone-shaped projectile. This move has a longer startup than the other projectiles but cannot be blocked (but can be jumped over). This move drains the Guard Power meter.
+ LS + LK
Boy points his sword ahead and it grows in size, knocking back opponents that come in contact with it. This move drains the Guard Power meter.
+ LK
Boy hops into the air while kicking in a circle.
+ HK
Boy kicks back and forth, then leaps into the air with a spiraling kick. This move can only be performed when the character's health is in the red.
+ LS + HS
Boy charges forward. If he connects with his opponent, he performs a sequence of multiple attacks. This move can only be performed when the character's health and Guard Power meter are both in the red.
Move list (Repel moves)
Name
Command
Description
+ LK + HK upon contact with wall
Boy drops down with a shoulder slam.
+ LS + HS upon contact with wall
Boy flips off the wall and falls down prone.
Move list (Command throws)
Name
Command
Description
+ HS + HK (close)
Boy pulls his opponent down to the ground and bashes them with the hilt of his sword.
+ LK + HK +G (close) (without weapon)
Move list (Combos)
Name
Command
Description
コンビネーション1
LK HK
コンビネーション2
LS HS
コンビネーション3
LK LS
コンビネーション4
HK HS
コンビネーション5
LS LS + HK
コンビネーション6
LS LS LS LK LK
コンビネーション7
LS LS HS LS LS
コンビネーション8
LS HS (without weapon)
コンビネーション9
LS LS HS HS (without weapon)
Lucifer
Height:
190 cm
Weight:
60 kg
Age:
25?
Weapon:
Scythe
Origin:
Unknown
An executioner.
Move list (Special moves)
Name
Command
Description
+S
Lucifer flips upside-down and hovers in the air while spinning his scythe. He spins in place with LS and moves forward with HS .
K
Lucifer does a front kick that knocks his opponent back on impact. This move can only be blocked standing.
+S
Lucifer swings his scythe and shoots a slow fire wave across the screen. He shoots a high projectile with LS that can be ducked under and a low projectile with HS that can hit crouching opponents and can only be blocked standing. This move drains the Guard Power meter.
+S
Lucifer does a backflip while swinging his scythe in a circle, which knocks opponents over on impact. When performed with LS , it passes over crouching opponents. When performed with HS , it can hit crouching opponents and can only be blocked standing.
+ LS
Lucifer surrounds himself in a cylinder of fire, which knocks opponents over on impact.
LS + HS
Lucifer surrounds himself in a cylinder of fire, then shoots a ring-shaped fire projectile that knocks opponents back on impact. This move drains the Guard Power meter.
+ LS + LK
Lucifer swings his scythe and shoots a fast fire wave across the screen. This is a high projectile that can be ducked under. This move drains the Guard Power meter. This move can only be performed when the character's health is in the red.
+ HS
Lucifer surrounds himself in a cylinder of fire, which knocks opponents over on impact. This move can only be performed when the character's health is in the red.
+ LS + LK
Lucifer flips forward multiple times while swinging his scythe in a circle, then ends with a body press. This move can only be performed when the character's Guard Power meter is in the red.
+ HS + HK
Lucifer charges forward. If he connects with his opponent, he performs a sequence of multiple attacks. This move can only be performed when the character's health and Guard Power meter are both in the red.
Move list (Repel moves)
Name
Command
Description
+ LK + HK upon contact with wall
Lucifer falls with a knee drop.
+ LS + HS upon contact with wall
Lucifer falls while chopping his scythe.
Move list (Command throws)
Name
Command
Description
+ HS + HK (close)
Lucifer swings his scythe down and rolls over his opponent.
+ HS + HK (close)
Lucifer sticks the pointed end of his scythe into his opponent and uses it to spin around.
Move list (Combos)
Name
Command
Description
コンビネーション1
LK HK
コンビネーション2
LS HS
コンビネーション3
LS LK LS HK
コンビネーション4
LK HS
コンビネーション5
HK HS
コンビネーション6
LK LS HS HS
コンビネーション7
LS LS + HS
コンビネーション8
LS HS (without weapon)
Sanjuroh
Height:
174 cm
Weight:
67 kg
Age:
38
Weapon:
Kotetsu
Origin:
Japan
A Japanese fencer.
Move list (Special moves)
Name
Command
Description
+ LS + LK
Sanjuroh slashes his sword, causing a wave to roll across the ground, knocking over opponents on impact. This move can only be blocked crouching. This move drains the Guard Power meter.
+S
Sanjuroh slashes his sword downward. This move can only be blocked crouching.
+ LS
Sanjuroh hits in front of him with the hilt of his sword.
LS
Sanjuroh leaps ahead with a sword slash. This move can only hit standing opponents.
+ HS + HK
Sanjuroh slashes his sword, causing explosions of sand to burst from the ground. This move can only be blocked crouching. This move drains the Guard Power meter. This move can only be performed when the character's health is in the red.
HS
Sanjuroh leaps ahead with a sword slash, causing a wave to roll across the ground, knocking opponents back on impact. This move can only be blocked crouching. This move can only be performed when the character's Guard Power meter is in the red.
LS + LK
Sanjuroh leaps ahead with a downward sword slash, then rolls forward and explosions of sand burst from the ground. This move can only be performed when the character's health and Guard Power meter are both in the red.
LS + LK while sidestepping
Sanjuroh charges forward. If he connects with his opponent, he performs a sequence of multiple attacks. This move can only be performed when the character's health and Guard Power meter are both in the red.
Move list (Repel moves)
Name
Command
Description
+ LK + HK upon contact with wall
Sanjuroh somersaults down while slashing with his sword.
Move list (Command throws)
Name
Command
Description
+ HS + HK (close)
Sanjuroh rolls backward while tossing his opponent.
+ LS + LK (close)
Sanjuroh grabs his opponent's arm and drops them to the ground, then dislocates their shoulder.
+ LS + LK (close)
Sanjuroh grabs his opponent's arm and throws them.
+ HS + HK (close)
Sanjuroh stabs his sword into his opponent, then throws them with it.
+ LK + HK +G (close) (without weapon)
Move list (Combos)
Name
Command
Description
コンビネーション1
LK HK
コンビネーション2
LS HS
コンビネーション3
LS LK LS HK
コンビネーション4
LK HS
コンビネーション5
HK HS
コンビネーション6
LK LS HS HS
コンビネーション7
LS LS + HS
コンビネーション8
LS HS
Sabrina
Height:
170 cm
Weight:
45 kg
Age:
26
Weapon:
Stun Stick
Origin:
U.S.A.
An American secret agent.
Move list (Special moves)
Name
Command
Description
+S
Sabrina swipes her baton downward, which throws a giant shuriken across the battlefield. This is a high projectile that can be ducked under. This move drains the Guard Power meter.
+ LS + HS
Sabrina holds her sword in front of her, generating a ball of energy that knocks her opponent back on contact.
Move list (Repel moves)
Name
Command
Description
+ LK + HK upon contact with wall
Sabrina drops down with a shoulder slam.
+ LS + HS upon contact with wall
Sabrina flips off the wall and falls down prone.
Move list (Command throws)
Name
Command
Description
+ HS + HK (close)
Sabrina turns her opponent over and dislocates their shoulder, then knees them.
+ HS + HK (close)
Sabrina starts to embrace her opponent, then knees them.
+ LS + LK (close)
Sabrina spins around her opponent, then drops them with a suplex. This move can only be performed when the character's Guard Power meter is in the red.
LS + LK (close)
Sabrina grabs her opponent and does two rolling suplexes. This move can only be performed when the character's health and Guard Power meter are both in the red.
+ LS + LK (close) (without weapon)
+ LS + LK (close) (without weapon)
LS (without weapon)
LK (without weapon)
Move list (Combos)
Name
Command
Description
コンビネーション1
+ HK LK HK
コンビネーション2
LS HS
コンビネーション3
HK LS LS LS
コンビネーション4
LK HS HS HS
コンビネーション5
LK LS LK LS HS HS HS
コンビネーション6
+ HS LS LS LS
コンビネーション7
+ LS HK HK HK
コンビネーション8
LS HS (without weapon)
コンビネーション9
LK LS LS (without weapon)
Seiya
Height:
175 cm
Weight:
66 kg
Age:
18
Weapon:
Flamberge
Origin:
U.S.A.
An American hunter.
Move list (Special moves)
Name
Command
Description
+ LS + LK
Seiya swings his sword and a column of fireballs erupts from the ground in front of him, which knocks his opponent over on impact. This move drains the Guard Power meter.
+ LS or LK
Seiya leaps into the air while swinging his sword and a column of fireballs erupts from the ground in front of him, which knocks his opponent over on impact. This move drains the Guard Power meter.
LS + HS
Seiya steps forward and slashes twice with his flaming sword. The first strike can be ducked, but the second hit can only be blocked standing.
+ HS + HK
Seiya slashes his sword and shoots a fireball across the battlefield, which knocks his opponent back on impact.
LS
Seiya steps forward and swings his flaming sword upwards once, which knocks his opponent over. This move can only be performed when the character's Guard Power meter is in the red.
HS
Seiya steps forward and swings his flaming sword upwards twice, which knocks his opponent over. This move can only be performed when the character's health and Guard Power meter are both in the red.
+ LS + HS +G
Seiya charges forward. If he connects with his opponent, he performs a sequence of multiple attacks. This move can only be performed when the character's health and Guard Power meter are both in the red.
Move list (Repel moves)
Name
Command
Description
+ LK + HK upon contact with wall
Seiya does a roll and drops with his legs.
+ LS + HS upon contact with wall
Seiya somersaults down while slashing with his sword.
Move list (Command throws)
Name
Command
Description
+ HS + HK (close)
Seiya pulls his opponent down to the ground and bashes them with the hilt of his sword.
+ LS + HS (close)
Seiya kicks his opponent into the air, then stomps them after they land, followed by a kick to the head.
+ LS + HS +G (close) (without weapon)
Move list (Combos)
Name
Command
Description
コンビネーション1
LK HK LK
コンビネーション2
HK HK
コンビネーション3
LK LK HK LK HK HK
コンビネーション4
LS HS (without weapon)
コンビネーション5
LS LS HS HS (without weapon)
Merow
Height:
180 cm
Weight:
65 kg
Age:
31
Weapon:
Saber
Origin:
France
A French swordsman.
Move list (Special moves)
Name
Command
Description
+ LS + HS
Merow slashes his sword, sending a slow-moving tornado across the battlefield, which knocks his opponent back on impact. This move drains the Guard Power meter.
LS + LK
Merow slices his sword laterally.
HS + HK
Merow slices his sword downwards.
+ LS
Merow steps forward with two sword stabs, which knocks his opponent over.
+ HS
Merow slashes his sword in a Z-shaped pattern, which knocks his opponent over.
+ LK + HK
Merow does a dropkick, which knocks his opponent over.
+ HS
Merow does two quick sword stabs, which knocks his opponent over. This move can only be performed when the character's Guard Power meter is in the red.
HS
Merow dashes forward, then jumps into the air while stabbing his sword upward, which knocks his opponent down on impact. This move can only be performed when the character's health and Guard Power meter are both in the red.
Move list (Repel moves)
Name
Command
Description
+ LK + HK upon contact with wall
Merow drops down with a shoulder slam.
+ LS + HS upon contact with wall
Merow somersaults down while slashing with his sword.
Move list (Command throws)
Name
Command
Description
+ LS + LK (close)
Merow holds his opponent up and stabs them with his sword multiple times. He can follow this up by stabbing the opponent additional times after they fall to the ground by pressing + LS HS LS HS during the move.
+ LS + LK (close)
Merow grabs his opponent by the head and pushes them to the ground.
+ HS + HK (close) (without weapon)
+ LS + HS +G (close) (without weapon)
HS (without weapon)
HS (without weapon)
Move list (Combos)
Name
Command
Description
コンビネーション1
LS HS HS HS
コンビネーション2
LK HS
コンビネーション3
LS LS HS LK
コンビネーション4
LS LS LS HS HS
コンビネーション5
+ LK + HK
コンビネーション6
LK HK (without weapon)
コンビネーション7
HS LS HS HS (without weapon)
Saotome
Height:
176 cm
Weight:
70 kg
Age:
28
Weapon:
Twin Kodachi
Origin:
Japan
A Japanese assassin.
Move list (Special moves)
Name
Command
Description
+ LS + HS
Saotome steps forward with a sword chop from each hand, which knocks his opponent over.
+ LK + HK
Saotome somersaults through the air while swinging his swords, which knocks his opponent over.
+S
Saotome shoots four streams of ice shards through the air.
+ LS
Saotome spirals diagonally upwards through the air while holding his swords in front of him. This move drains the Guard Power meter.
LS
Saotome spirals forwards through the air while holding his swords in front of him. This move drains the Guard Power meter.
+ LS + LK
Saotome shoots a giant shuriken across the battlefield. This move can only be performed when the character's health is in the red.
HS + HK
Saotome spirals forwards, then diagonally upwards through the air while holding his swords in front of him. This move can only be performed when the character's Guard Power meter is in the red.
LS + HS +G
Saotome spirals forwards through the air while holding his swords in front of him, then rolls over with downwards sword slashes. This move can only be performed when the character's health and Guard Power meter are both in the red.
Move list (Repel moves)
Name
Command
Description
+ LK + HK upon contact with wall
Saotome spirals down while holding his swords in front of him.
+ LS + HS upon contact with wall
Saotome falls backwards while stabbing behind him with his swords.
Move list (Command throws)
Name
Command
Description
+ HS + HK (close)
Saotome rolls back and throws the opponent over with his leg, then turns over and slashes them while they are being thrown.
+ LS + LK (close)
Saotome grabs his opponent's arm and drops them to the ground, then dislocates their shoulder.
+ LS + HS (close)
Saotome kicks his opponent into the air, then stomps them after they land, followed by a kick to the head.
+ LK + HK +G (close) (without weapon)
Move list (Combos)
Name
Command
Description
コンビネーション1
LK HK LK LK
コンビネーション2
LS LS LS HS
コンビネーション3
LK LS
コンビネーション4
HK HS
コンビネーション5
LK HS HS
コンビネーション6
LS HS (without weapon)
Schneider
Height:
180 cm
Weight:
65 kg
Age:
32
Weapon:
Cannon Staff
Origin:
Germany
A German investigator.
Move list (Special moves)
Name
Command
Description
+ HS
Schneider lunges forward and thrusts his staff forward. This move can only be blocked standing.
+ HK
Schneider vaults with his staff and comes down with an axe kick, which knocks his opponent over on impact. This move cannot hit crouching opponents.
LS
Schneider vaults forward, then swings his staff downward.
LK
Schneider vaults forward, then does a diving kick.
+ LS + LK
Schneider shoots a cone-shaped projectile from his staff, which knocks his opponent over on impact. This is a high projectile that can be ducked under. This move drains the Guard Power meter.
+ HS + HK
Schneider shoots a cone-shaped projectile from his staff, which knocks his opponent back on impact. This is a high projectile that can be ducked under. This move drains the Guard Power meter.
+ LS or LK
Schneider vaults with his staff and kicks into the air, which knocks his opponent over on impact. This move can only be performed when the character's health is in the red.
LS
Schneider crouches, then drives his staff upwards, which knocks his opponent over on impact. This move can only be performed when the character's health and Guard Power meter are both in the red.
Move list (Repel moves)
Name
Command
Description
+ LK + HK upon contact with wall
Schneider falls down while swinging his staff.
+ LS + HS upon contact with wall
Schneider somersaults down while slashing with his sword.
Move list (Command throws)
Name
Command
Description
+ LS + LK (close)
Schneider grabs his opponent by the arm and throws them.
+ LK + HK +G (close) (without weapon)
Move list (Combos)
Name
Command
Description
コンビネーション1
LS LS LS
コンビネーション2
HS HS HS
コンビネーション3
HS LK HS
コンビネーション4
LK LK LK HK LK LK LK LK
コンビネーション5
LS HS + HK
コンビネーション6
LS HS (without weapon)
コンビネーション7
LS LS (without weapon)
Kohjin
Height:
158 cm
Weight:
51 kg
Age:
60
Weapon:
Tessen
Origin:
China
A Chinese healer.
Move list (Special moves)
Name
Command
Description
+ LS
Kohjin steps forward with a headbutt that knocks his opponent over. This move cannot hit crouching opponents.
+ HS
Kohjin rolls along the ground, then attacks with his fan. This move can only be blocked standing.
HK
Kohjin does a spinning heel kick and a front kick, which knocks his opponent over on impact.
LS
Kohjin waves his fan multiple times, which knocks his opponent over on impact. This move can only be blocked standing.
+ LS + HS
Kohjin slaps his fan multiple times, which knocks his opponent over on impact. The last hit can only be blocked standing.
+ LS + LK
Kohjin holds his hand out and produces a large energy ball in front of him. This move drains the Guard Power meter.
+ HS + HK
Kohjin thrusts his palms out and produces a large energy ball that knocks his opponent into the air. This move drains the Guard Power meter.
LS
Kohjin stomps the ground, and opponents on the ground in a radius around him are knocked over. This move can only be performed when the character's health and Guard Power meter are both in the red.
+ HS + HK
Kohjin charges forward. If he connects with his opponent, he performs a sequence of multiple attacks. This move can only be performed when the character's health and Guard Power meter are both in the red.
Move list (Repel moves)
Name
Command
Description
+ LK + HK upon contact with wall
Kohjin flips off the wall and falls down prone.
+ LS + HS upon contact with wall
Kohjin grabs and takes down his opponent by their neck.
Move list (Command throws)
Name
Command
Description
+ HS + HK (close)
Kohjin stabs his opponent with his fan.
+ LS + LK (close)
Kohjin puts his opponent in a headlock and falls back.
+ HS + HK (close) (without weapon)
+ LS + LK (close) (without weapon)
+ LK + HK +G (close) (without weapon)
Move list (Combos)
Name
Command
Description
コンビネーション1
LK LK + HK
コンビネーション2
HK HS LS LS LS
コンビネーション3
LK HS LS LS LS
コンビネーション4
LS HS LS HS LS HS
コンビネーション5
HS LS HS LS HS LS
コンビネーション6
LS LS LK LK HS
コンビネーション7
HS HS HK HK LS
コンビネーション8
LS LS HS (without weapon)
Karen
Height:
156 cm
Weight:
42 kg
Age:
18
Weapon:
Twin Chakram
Origin:
Japan
A Japanese student.
Move list (Special moves)
Name
Command
Description
+ LS
Karen walks forward while swinging her chakrams, knocking the opponent over on the last hit. This move cannot hit crouching opponents.
+ HS
Karen walks forward while swinging her chakrams, knocking the opponent back on the last hit. This move cannot hit crouching opponents.
+ LS
Karen dives forward and slides along the ground, sweeping opponents.
+ LK
Karen turns around and hops backwards at crouching height, hitting with her rear end. This move can only be blocked standing.
+ HK
Karen turns around and hops backwards at standing height, hitting with her rear end. This move cannot hit crouching opponents.
+ LK + HK
Karen turns around and hops backwards high, hitting with her rear end. This move can only hit airborne opponents.
HS
Karen somersaults into the air, then dives diagonally downwards while holding her chakrams out, knocking her opponent over on impact.
+ LS + LK
Karen launches a small ring-shaped projectile from her chakrams, which increases in size the further it travels. This move drains the Guard Power meter.
+ LS + HS +G
Karen spins around and launches a large ring-shaped projectile from her chakrams, which increases in size the further it travels. This move drains the Guard Power meter.
HK
Karen cartwheels forward, then kicks down with her heels, knocking her opponent over on impact. This move can only be performed when the character's health is in the red.
LS + HS
Karen punches with her chakrams, launching ring-shaped projectiles forwards with each one. This move can only be performed when the character's Guard Power meter is in the red.
+ HS + HK
Karen charges forward. If he connects with his opponent, he performs a sequence of multiple attacks. This move can only be performed when the character's health and Guard Power meter are both in the red.
Move list (Repel moves)
Name
Command
Description
+ LK + HK upon contact with wall
Karen flips off the wall and falls down prone.
+ LS + HS upon contact with wall
Karen falls on her opponent's head with her chakrams, then takes them down with her legs.
Move list (Command throws)
Name
Command
Description
+ HS + HK (close)
Karen jumps onto her opponent's back and hammers them with her chakrams.
+ LS + LK (close)
Karen jumps on top of her opponent and hammers them with her chakrams. She can follow this up by hammer the opponent additional times after they fall to the ground by pressing LS + LK during the move.
+ HS + HK (close) (without weapon)
+ LK + HK +G (close) (without weapon)
Move list (Combos)
Name
Command
Description
コンビネーション1
LS LS HS HS LK
コンビネーション2
HS HS LS LS HS
コンビネーション3
LK HK
コンビネーション4
HK HK HS
コンビネーション5
HS LS HK LK
コンビネーション6
LK LK HK
コンビネーション7
LS LS LK HK
Bosses
Venus
Height:
168 cm
Weight:
43 kg
Age:
26?
Weapon:
Trident
Origin:
Unknown
The subboss of the game.
Move list (Special moves)
Name
Command
Description
+ LS + LK
Venus hovers in the air, then shoots an energy orb diagonally downwards from her trident. The orb explodes into a large blast when it hits the ground. This move drains the Guard Power meter.
+ HS + HK
Venus throws an energy orb across the battlefield, which knocks her opponent back on impact. This move drains the Guard Power meter.
+S
Venus surrounds herself in a cylindrical force field. This move drains the Guard Power meter.
+K
Venus creates a black hole in front of her that stuns and knocks down her opponent on contact. This move drains the Guard Power meter.
+S
Venus slashes upwards with her trident. This move cannot hit crouching opponents.
LS + HS
Venus charges ahead with her trident, which knocks her opponent back on impact. This move drains the Guard Power meter.
LS
Venus charges ahead with her trident, which knocks her opponent over on impact. This move can only be performed when the character's health is in the red.
HS + HK
Venus lifts her trident into the air, then shoots an energy orb diagonally downwards from it. The orb explodes into a large blast when it hits the ground. This move can only be performed when the character's health and Guard Power meter are both in the red.
Move list (Repel moves)
Name
Command
Description
+ LK + HK upon contact with wall
Venus falls down while swinging her trident.
+ LS + HS upon contact with wall
Venus repels off while stabbing her trident.
Move list (Command throws)
Name
Command
Description
+ HS + HK (close)
Venus trips her opponent with her trident.
+ HS + HK (close)
Venus stabs her opponent repeatedly with her trident.
+ HS (close) (without weapon)
+ LS + HS +G (close) (without weapon)
Move list (Combos)
Name
Command
Description
コンビネーション1
LS LS HS HS HS
コンビネーション2
LS LS LS HS HS
コンビネーション3
LS LS LS LS HS
コンビネーション4
HS HS LS LS LS
コンビネーション5
HS HS HS LS LS
コンビネーション6
LK LK HK
コンビネーション7
HK LK HK HK
Izanagi
Height:
205 cm
Weight:
85 kg
Age:
Unknown
Weapon:
Razor Gauntlets
Origin:
Unknown
The final boss of the game.
Move list (Special moves)
Name
Command
Description
+ LS
Izanagi swipes his clawed hand downward, knocking his opponent over on impact. This move can only be blocked standing.
+S
Izanagi walks forward and hits with an elbow strike, knocking his opponent over on impact.
+K
Izanagi does a spinning uppercut that knocks his opponent high into the air.
+ HS or HK
Izanagi turns around and punches, knocking his opponent over on impact.
HS
Izanagi walks forward with two punches and an uppercut that knocks his opponent high into the air.
+ LS + HS
Izanagi does three palm strikes, each shooting a different projectile across the battlefield, which knocks his opponent over on impact. This move drains the Guard Power meter.
Move list (Repel moves)
Name
Command
Description
+ LK + HK upon contact with wall
Izanagi flips off the wall and falls down prone.
Move list (Command throws)
Name
Command
Description
+ HS + HK (close)
Izanagi lifts the opponent over his shoulders and slams them to the ground.
+ HS + HK (close)
Izanagi picks up the opponent and runs them into the ground.
+ LS + LK (close)
Izanagi picks up the opponent and drops them to the ground.
+ LS + LK (close)
Izanagi grabs his opponent by the head and pushes them to the ground. This move can only be performed when the character's health is in the red.
Move list (Combos)
Name
Command
Description
コンビネーション1
LS LS HS
コンビネーション2
HK HK HS HS
コンビネーション3
LS LS LK LK HK
コンビネーション4
LS LS LK HK LK HK HS HS
コンビネーション5
LK LS LS LK
コンビネーション6
LK LK LK LS LS
Shadow Boy
Height:
172 cm
Weight:
62 kg
Age:
18
Weapon:
Cannon Blade
Origin:
Unknown
A form of Boy that has been possessed by the evil force inside of him. He appears as a secret boss if the player defeats every other opponent up to this point without using a continue.
Move list (Special moves)
Name
Command
Description
LK
Shadow Boy leaps forward with a spiraling dropkick, which knocks his opponent over on impact. This move cannot hit crouching opponents.
LS + LK
Shadow Boy does a sweep kick, then an upward sword slash, which knocks his opponent over on impact.
+ HS + HK
Shadow Boy stabs his sword down, then up, which knocks his opponent over on impact. The first strike can only be blocked crouching.
+ HS + HK
Shadow Boy crouches and does a lateral slash, then runs forward with another lateral slash, which knocks his opponent over on impact. This move can only be blocked crouching.
HS
Shadow Boy charges ahead with a shoulder ram, which knocks his opponent over on impact.
HS
Shadow Boy leaps forward with a sword slash that creates a large explosion on impact. This move drains the Guard Power meter.
+ LS + LK
Shadow Boy points his sword ahead and launches energy orbs across the battlefield from it, which knocks over opponents on impact. This move drains the Guard Power meter.
+ LS + HS
Shadow Boy charges forward. If he connects with his opponent, he performs a sequence of multiple attacks. This move can only be performed when the character's Guard Power meter is in the red.
+ LK + HK
Shadow Boy charges forward. If he connects with his opponent, he performs a sequence of multiple attacks. This move can only be performed when the character's Guard Power meter is in the red.
+ LS + HS
Shadow Boy charges forward. If he connects with his opponent, he performs a sequence of multiple attacks. This move can only be performed when the character's health and Guard Power meter are both in the red.
Eiji
Height:
175 cm
Weight:
63 kg
Age:
23
Weapon:
Byakko no Tachi
Origin:
Japan
The protagonist of the Battle Arena Toshinden series. He appears as a secret final boss if the player defeats Shadow Boy without using a continue.
Move list (Special moves)
Name
Command
Description
+ LS + HS
Eiji swings his sword twice, shooting two wave-shaped projectiles across the battlefield that knock the opponent down on impact.
+S
Eiji slashes twice with his sword.
S
Eiji spirals up into the air while holding his sword out.
+K
Eiji flies across the battlefield with a low kick. This move can only be blocked crouching.
+ LK + HK
Eiji slides along the ground, which sweeps his opponent.
+ HS
Eiji charges forward. If he connects with his opponent, he performs a sequence of multiple attacks. This move can only be performed when the character's health and Guard Power meter are both in the red.
Move list (Repel moves)
Name
Command
Description
+ LK + HK upon contact with wall
Eiji somersaults down while slashing with his sword.
Move list (Command throws)
Name
Command
Description
+ HS + HK (close)
Eiji rolls backward while tossing his opponent.
+ LK + HK +G (close) (without weapon)
Move list (Combos)
Name
Command
Description
コンビネーション1
LK HK
コンビネーション2
LS HS HS
コンビネーション3
LK LS LS LK
コンビネーション4
HK HS
コンビネーション5
LS LS LS
コンビネーション6
HK LS HS
コンビネーション7
LS HS (without weapon)
Stages
Every character has his or her own stage where matches are hosted. The stage can be chosen in the two-player modes. There are three additional stages that are not associated with any character but can be selected in the two-player modes.